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CptWasp

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Everything posted by CptWasp

  1. I really think programmers should model RPG-7 better in the next patch... Yesterday I was centered from a very long distance (100 meters at least) and I was moving at high speed!!!
  2. To me happened often in buildings: the squad enters the building, then ignores every movement order. Very annoying bug
  3. For me CMSF is the best game of 2007. Buy it, this is my suggestion. You can play single player or PBEM; a patch will soon fix MP.
  4. I'm with you, tmhippo. I have a Osprey book about the Stryker family: it reports that some strykers in Iraq resisted multiple hits from RPG-7 with minor damage. This has never happened to me. 1 RPG-7, 1 kill, very often. I think the RPG-7 is greatly overrated in this game.
  5. I proposed something similar; I think it could be very nice in real time to keep trace of major events. http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=52;t=003068#000000
  6. I play veteran too... The main reason is that I find too unhandy the navigation in the chain of command.
  7. Yes! In the airport mission... I remember the promise of some ATGM support... never seen ;(
  8. A FOV Strayker; I verified, no new artillery.
  9. During the campaign I noticed sometimes very strange things with reinforcements. I see a message on the screen about some arrived asset, and there is no one! Yesterday it happened again, in the campaign mission Lock and hold; I received a message about a new FOV now available, but nothing appeared. Has someone seen similar things? They were happening with 1.03 already, and now with 1.04.
  10. These data don't need to be transferred, they are computed on every machine. Only coordinates and statuses are transferred in such a game and in sims.
  11. I'm sw engineer and normally the main problem is the amount of transferred data. If you send only coordinates and status data you will need a very narrow bandwidth. Voice and textures, when transferred via TCP/IP, are very bigger data, and they need a lot of bandwidth. Sometimes you can prioritize some data, but voice must be near-real time and coordinates too... TCP/IP is best effort, so lag can vary during play and sometimes congestion over the net and the distance between the clients and the server will put a significant problem (and you will see the game freeze and "bounce").
  12. Really, thewood? this is wonderful! Ali-Baba: the lag should be no problem, I play Falcon 4.0 with up to 3 human players and we had no problem at all. The amount of transferred data is very small, normally very smaller than the VOIP stream. I never played CMSF in TCP, there is lag actually?
  13. It's only an idea: I think it would be very very nice to have cooperative play too. So we can play multiplayer 2 vs 2, or 3 vs 1... before the start of the mission every player is allotted the command of some assets in the chain of command; so in real time we can play big scenarios very better and have a lot more fun! What do you think about this? [ October 05, 2007, 01:50 AM: Message edited by: CptWasp ]
  14. Nobody can give me some explanation? ;(
  15. After some analysis I think victory levels in the campaign are points ratio-related; but in scenarios this not happens... strange. In the campaign I see something like: lesser than 2:1 -> Minor Victory lesser than 3:1? -> Tactical Victory Major Victory never happened better than 3:1 -> Total Victory I don't understand...
  16. Now with 1.04 things are really better. Thank you for paying attention to our request, BF!
  17. What's the relation between victory levels and points? I got a tactical victory with about 16000/6500; what are the limits? Thank you
  18. I think reverse slope means: the enemy is only partially exposed, but I can target it; it's only very difficult to hit
  19. It happened to me: RPG man down, after 10 seconds the remaining man got the RPG... and destroyed my IFV!!!
  20. ??? When I buy a game and I read "printed manual" I think "the manual is printed"! Indeed the Paradox manual is great, and the map too, but the manual is incomplete... so I need a printer friendly version of the part I miss. What's wrong? I'm a big Battlefront fan and a customer, I own a regular copy and I think it should be regular I can print the missing part of the manual...
  21. J_Toe, great work! Can you give me some hint at cptwasp@netwargamingitalia.net? Thank you (Battlefront, include a printer-friendly version in a patch please)
  22. So, if I understand, the red X means "great spotter", the green + "bad spotter"... very counterintuitive I think. And the green dots become red during the firing mission, from 1 to 6, progressively. Right?
  23. The 1:1 representation enhances greatly the immersion in the scenario... personally I like the abstractness of the old CM titles, but I never liked the three men squads. I love CMSF representation, and still I admit some abstractness. For me, it's the most realistic modern combat simulation ever... or it will be when the 1.04 patch arrives
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