CptWasp
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Everything posted by CptWasp
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I really think programmers should model RPG-7 better in the next patch... Yesterday I was centered from a very long distance (100 meters at least) and I was moving at high speed!!!
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To me happened often in buildings: the squad enters the building, then ignores every movement order. Very annoying bug
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Thinking of buying this game...BUT...
CptWasp replied to Cadmium77's topic in Combat Mission Shock Force 1
For me CMSF is the best game of 2007. Buy it, this is my suggestion. You can play single player or PBEM; a patch will soon fix MP. -
I'm with you, tmhippo. I have a Osprey book about the Stryker family: it reports that some strykers in Iraq resisted multiple hits from RPG-7 with minor damage. This has never happened to me. 1 RPG-7, 1 kill, very often. I think the RPG-7 is greatly overrated in this game.
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I proposed something similar; I think it could be very nice in real time to keep trace of major events. http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=52;t=003068#000000
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At what difficulty do you play CMSF and why?
CptWasp replied to Michael Withstand's topic in Combat Mission Shock Force 1
I play veteran too... The main reason is that I find too unhandy the navigation in the chain of command. -
Yes! In the airport mission... I remember the promise of some ATGM support... never seen ;(
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A FOV Strayker; I verified, no new artillery.
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During the campaign I noticed sometimes very strange things with reinforcements. I see a message on the screen about some arrived asset, and there is no one! Yesterday it happened again, in the campaign mission Lock and hold; I received a message about a new FOV now available, but nothing appeared. Has someone seen similar things? They were happening with 1.03 already, and now with 1.04.
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Idea for a future version: Cooperative multiplayer?
CptWasp replied to CptWasp's topic in Combat Mission Shock Force 1
These data don't need to be transferred, they are computed on every machine. Only coordinates and statuses are transferred in such a game and in sims. -
Idea for a future version: Cooperative multiplayer?
CptWasp replied to CptWasp's topic in Combat Mission Shock Force 1
I'm sw engineer and normally the main problem is the amount of transferred data. If you send only coordinates and status data you will need a very narrow bandwidth. Voice and textures, when transferred via TCP/IP, are very bigger data, and they need a lot of bandwidth. Sometimes you can prioritize some data, but voice must be near-real time and coordinates too... TCP/IP is best effort, so lag can vary during play and sometimes congestion over the net and the distance between the clients and the server will put a significant problem (and you will see the game freeze and "bounce"). -
Any news here? J_Toe?
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Idea for a future version: Cooperative multiplayer?
CptWasp replied to CptWasp's topic in Combat Mission Shock Force 1
Really, thewood? this is wonderful! Ali-Baba: the lag should be no problem, I play Falcon 4.0 with up to 3 human players and we had no problem at all. The amount of transferred data is very small, normally very smaller than the VOIP stream. I never played CMSF in TCP, there is lag actually? -
It's only an idea: I think it would be very very nice to have cooperative play too. So we can play multiplayer 2 vs 2, or 3 vs 1... before the start of the mission every player is allotted the command of some assets in the chain of command; so in real time we can play big scenarios very better and have a lot more fun! What do you think about this? [ October 05, 2007, 01:50 AM: Message edited by: CptWasp ]
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Nobody can give me some explanation? ;(
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After some analysis I think victory levels in the campaign are points ratio-related; but in scenarios this not happens... strange. In the campaign I see something like: lesser than 2:1 -> Minor Victory lesser than 3:1? -> Tactical Victory Major Victory never happened better than 3:1 -> Total Victory I don't understand...
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A small feature request: no PAUSED message
CptWasp replied to CptWasp's topic in Combat Mission Shock Force 1
Now with 1.04 things are really better. Thank you for paying attention to our request, BF! -
What's the relation between victory levels and points? I got a tactical victory with about 16000/6500; what are the limits? Thank you
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I think reverse slope means: the enemy is only partially exposed, but I can target it; it's only very difficult to hit
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It happened to me: RPG man down, after 10 seconds the remaining man got the RPG... and destroyed my IFV!!!
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??? When I buy a game and I read "printed manual" I think "the manual is printed"! Indeed the Paradox manual is great, and the map too, but the manual is incomplete... so I need a printer friendly version of the part I miss. What's wrong? I'm a big Battlefront fan and a customer, I own a regular copy and I think it should be regular I can print the missing part of the manual...
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J_Toe, great work! Can you give me some hint at cptwasp@netwargamingitalia.net? Thank you (Battlefront, include a printer-friendly version in a patch please)
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Understood, thanks Martin
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So, if I understand, the red X means "great spotter", the green + "bad spotter"... very counterintuitive I think. And the green dots become red during the firing mission, from 1 to 6, progressively. Right?
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The 1:1 representation enhances greatly the immersion in the scenario... personally I like the abstractness of the old CM titles, but I never liked the three men squads. I love CMSF representation, and still I admit some abstractness. For me, it's the most realistic modern combat simulation ever... or it will be when the 1.04 patch arrives