Jump to content

Stele

Members
  • Posts

    78
  • Joined

  • Last visited

Posts posted by Stele

  1. That's a good point. I can make a "countdown" construct fortifications counter. A lot of wargames do this, and as stated, one marker in vassal can have multiple "faces" to them. There aren't a whole lot of turns in this particular scenario, so digging in would have to be within at least two turns (or I can try reducing the number of types of fortifications an infantry unit does). Trying to strike a balance between gameplay and accuracy can be difficult, but I'll make a change in the upcoming pack. I can scale back the types of fortifications and give certain types to engineers. This adds a little bit to the rules, but it's not too much to ask for.

    I like your artillery suggestion a lot; I'll see what I can do with it.

  2. gelasplash3.png

    Hi folks,

    I mentioned in another thread (http://community.battlefront.com/topic/121877-best-way-to-play-operational-level/?page=1) awhile back that I was working on a Combat Mission operational/larger battle type of game system using the VASSAL program (which is a boardgame program). After a big move to another part of the state, and taking care of just life stuff in general, I finally got a chance to finish my test bed game covering the Counterattack at Gela called CMOPS (Combat Mission Operations). VASSAL engine is a program that is used to play a lot of popular printed wargames. I was able to use the program to create my own type of wargame that can be tied in with Combat Mission. This concept is similar to using John Tiller's Panzer Campaigns (which is already a great system) with Combat Mission, however VASSAL is free to download and use, which is used to play the module I created.

    I made this primarily for myself and a friend to play a larger battle that is resolved in Combat Mission FI/GL, but I'd like to share it with anyone who is interested in alternative ways to play with Combat Mission.

    You can download the zip file here, which contains the Gela battle file module for VASSAL and a PDF rulebook on how to setup and play the game with Combat Mission.

    https://www.dropbox.com/s/linrd7g3dttmg3y/CMOPSGela.zip?dl=0

    Time permitting, I'll create more battles and battlepacks to play other forces/nations with the other Combat Mission games. For starters, this is what I've created.

  3. It's okay everyone I've done it.  I've guaranteed that BF with  be released over the weekend.  Got so agitated waiting for BF I started playing BN demo and now, NOW I've gone and bought the big bundle.  Yes I've blown the money I Was keeping in reserve for Final Blitzkrieg, so you can bloody well guarantee it will be released now.  You can thank me on Monday.   :D:wub:

    It always works out that way, doesn't it? ;)

    I went on the website today and it didn't load! I thought "omg, they're updating the site soon and with it will come FB!" Then I realized I wasn't connected to the Internet...

    Enjoy the big bundle! It is worth it. :P

  4. @Blazing 88's Vassal is strictly a boardgame copy program. There is no AI programming, it is strictly meant as a program to play boardgame/wargames in a digital setting. That's not to say that I couldn't make a scenario with AI rules of play.

    @IICptMillerII Thanks. I agree that CMPzC definitely has the one up in regards to an automated system, an OOB, and premade scenarios. My idea is to make something that others don't have to buy in order to play another bought game. It's just another option of gameplay, that's all. I don't have the modern CM games, but that is definitely worth a look at doing in the future. My longterm goal at this point is to refine the Vassal rules of play (to keep them simple as possible; no need to bog the players down in the Vassal module when they can just play it out in CM), and to make a set of scenarios for the CM games.

    My friend and I are playtesting already. Having fun with it so far as he amassed 20 Panzer IVs to my defenses in the hills.

    sample2.jpg

×
×
  • Create New...