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Wiggum

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Posts posted by Wiggum

  1. I think the problem is that you always hav to target 1 action spot for 1 minute.

    So you can supress 1 squad only.

    How is area fire modelled ?

    It would be better if the supression effect would affect all action spots around your targeted one too.

    An bipod (as LMG) you can easily fire on 3-5 targets in 1 minute with short bursts of 3-5 rounds. Although iam also only can speak about the MG3 and not the MG42...

  2. This is getting interesting.

    I had this once in CMSF, a enemy tank behind some trees and my own tank hit those trees 5 or 6 times...

    Now with CMBN and all those big trees this could be a issue.

    I mean, we can destroy building, fences, walls and the terrain can be damaged...and then we have trees that resist 10 HE shells from a Panther...

  3. The manual says:

    Without a radio nearby, that group of on-map mortars is

    pretty much limited to only firing at targets within sight.

    But in my example there is a radio nearby.

    EDIT:

    To make my point clear:

    cmnormandy2011-05-2112imac.png

    cmnormandy2011-05-21128jjf.png

    Why is it that way ?

    Both (HQ support unit and mortar crew) are under the command of 4th Platoon HQ.

    But the mortar crew is unable to use the radio nearby to communicate with 4th Platoon HQ...why ??

  4. What I did was park a radio jeep with motars and all hqs had access.

    Huh ?

    Sorry i dont understand...

    It still would be cool if someone could explain this to me:

    Ok, you were correct. The radio contact was lost because of movement of the 4th platoon HQ.

    But the "HQ support" guys, even if in radio contact cant help the others to call in on-map mortar fire.

    On-Map Mortars -> HQ support -> 4th Pl HQ -> K Company <- 3th Pl HQ

    All are in contact (radio exept the mortars are in voice contact with the HQ support) but the 3th Platoon cant call the on-map mortars, why ?

    This way it works:

    On-Map Mortars -> 4th Pl HQ -> K Company <- 3th Pl HQ

    Again, all are in radio contact except the Mortars and the 4th Pl HQ which is in voice contact with the mortars.

    Can someone please explain ?

  5. Ok, you were correct. The radio contact was lost because of movement of the 4th platoon HQ.

    But the "HQ support" guys, even if in radio contact cant help the others to call in on-map mortar fire.

    On-Map Mortars -> HQ support -> 4th Pl HQ -> K Company <- 3th Pl HQ

    All are in contact (radio exept the mortars are in voice contact with the HQ support) but the 3th Platoon cant call the on-map mortars, why ?

    This way it works:

    On-Map Mortars -> 4th Pl HQ -> K Company <- 3th Pl HQ

    Again, all are in radio contact except the Mortars and the 4th Pl HQ which is in voice contact with the mortars.

    Can someone please explain ?

  6. Use the pause command.

    For example:

    Give the tank 20sec. pause and a fire smoke command.

    Then a reverse command as close as possible with a covered arc....

    He will fire smoke rounds for 20 sec. then go to the next waypoint which is on the same spot anyway so he will not move and stop shooting smoke rounds.

  7. Hi i have two questions, one about artillery and one about radios and communication.

    1. What is the differens between 1 and 4 guns when requesting a fire mission ?

    Will the ROF be higher or will they just use more ammo ?

    So if i choose a LONG Duration which would be ~28 rounds will they use 4x more ?

    So each gun will use 28 rounds ?

    2. Why does this unit not have contact the their Platoon HQ ?

    They have a radio but no radio contact...why ?

    http://imageshack.us/photo/my-images/828/cmnormandy2011052016233.png

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