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Wiggum

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Posts posted by Wiggum

  1. but unfortunately i don't think we will see major changes in this respect because this would destroy the balance of the scenarios and campaigns.

    ...i would not care about that, if there is a issue then they should fix it !

    Again, i believe the problem is:

    1. The abstracted cover that buildings offer to infantry is to low.

    2. The concealment offered to infantry while inside of a building is way to low.

    I mean, a single normal size building is at least a platoon size objective !

    The problem to me is that if the infantry is moving iside of the building they seem to have no cover at all (not more then being in the open) !

    Have you ever moved infantry to the second floor while enemy infantry is ~50m away in the open ? They will kill half of your guys very quick !

  2. The problem was already in CMSF.

    Something with the abstracted interior or the cover and concealment a building offers to a persons seems very odd sometimes.

    Just try it out by yourselfe. Go to the streets and try to spot persons inside a (solid european) building...its hard even if the person stands at the window (light reflections ect.).

    And if you are in the middle of a building...maybe prone...there is no way someone can spot you or use small arms fire effectiv against you, he could pepper the hole building with tons of ammunition butt...

    Ok, you have to expose yourselfe to shot. But again you still hard to spot and should get a abstracted bonus from the walls inside and the interior.

    I really believe that the spotting is the bigger problem.

    It is hard to spot persons in a building from 200m away and must be even harder during combat situations...so think about it.

    I can remember a situations during MOUT training with the AGDUS system were we were totally confused and did really have no idea where does shots coming from while your comerades were alredy hit (smoke, noise, stress and all that).

    And believe me, the "enemy" was also moving inside those buildings.

    In CMBN however, moving inside of a building means instant death if any enemy unit is near.

    Units that are not moving will hardly be spot but as soon as they move every GI Joe on the map knows their position.

    Strange wenn a few rifle shots from 100m away kill half of your squad while they move to the second floor of a building...

    Something to look into or tweak for sure.

  3. I read about it in another thread some days ago and i had to think about this...

    Is the TacAI unable to use Area-Fire ?

    You, as player, use it the hole time.

    You "know" that there is a enemy in that building, you see the ? above it.

    You use area fire to supress him.

    Now, what would the TacAI (your enemy) do ?

    Nothing ?

    Becasue they actually cant spot you ?

    Or are they smart enough to use area-fire on suspected enemy positions ?

    I ask because a AI, unable to use Area-fire against suspected enemy positions...is kind of bad.

  4. Two things im getting more and more disturbed in playing the Bocage is the Situational Awarness of Tanks.

    I play bocage. Enemy got Rhinos. 40m Engagment Range for my 3 Infantrymen with clear Vis to target. They target the Tank wich has his Hatch closed and dont use the Panzerfaust30 but the Schiessbecher.

    It hits. Turret Penetration. The Tank dont care for Shocked or MOral Loss but continue to race straight thru my Lines and didnt pull back. After 15 Seconds he found the Exact Position of the 3 Infantrymen covered in Foxholes at the Tanks 9 o clock. The Team has never been spotted bevore because its deep into my Lines and they where hiding.

    Yeah, tanks spot infantry way to easy !

    Ambushing tanks will always end in a disaster if the first shots miss because after ~20sec the tanks spot your prone infantry in the tall grass behind this wall and will give them some HE to eat.

    This was maybe ok in CMSF with all those high-tech stuff inside (Intel inside ??)...

    But here we have a issue with the tank spotting ability or with the concealment that the terrain offers to infantry !

    I had guys running into a building 50m away from a sherman (closed hatch).

    The door was on the other side so the tank could not spot them before they were inside the building. But yeah...

    As they walked inside the tank fired a HE into the building killing them all.

    I loaded my save game and tryed it again and let them crawl into the building this time.

    No chance at all...15sec later the tank spotted prone infantry inside a (intact) building 50m away at 3 o clock of the tank.

  5. About the Wehrmacht Camo Uniforms in Normandy:

    You should note that the Zeltbahn was often used as poncho during rainy days and also as improvised camo.

    So most likely you would not see real camo uniforms (like the Waffen-SS one) on Wehrmacht soldiers but lots of guys with their Zeltbahn used as poncho.

    What im talking about can be seen here:

    http://en.wikipedia.org/wiki/File:Bundesarchiv_Bild_183-S73822,_Arnheim,_Grenadiere_gehen_durch_Gr%C3%A4ben_vor.jpg

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