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Posts posted by bodkin
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Great work, but just wondering how the faded ones look in night battles, are they hard to see?
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George,
I've got an hour to go in this scenario and have repelled the attack and cleared the town should I call a cease fire or is there more action to come. As boring as my life is I don't want to sit around pressing the 'next turn' button for an hour.
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25 min of watching an empty screen later I win a "Total Victory" and examine the map to see every one of the AI's troops hunkered down in a corner. They never moved, fired, did anything.
What were you playing? As Paper Tiger suggests it sounds like a dodgey QB, the QB's are still still not working that well, play a good scenario, don't base your judgement on the QB's.
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I haven't downloaded it but if the zip file isn't extracting it may be corrupted, do you get any error message from winzip or winrar or whatever you use to extract it?
Otherwise you need to put the .cam file in the 'Game files\campaigns' folder.
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Yes unless you purchased after I think October last year you will not see your license key when you log in. A few of us have been caught out by this, BFC should remind people when they buy to write down their license key somewhere, I luckily found mine but otherwise I'd have to plead my case to support@battlefront.com to get a new key.
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This is not part of the campaign but in the 'insertion and interdiction' scenario is it right that some of the Marine sniper squads are green? Also I touched the final objective but was not credited for it.
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I'd be up for a PBEM battle with someone although I can only get dial-up where I live so I should avoid maps that create large save files. Although I'm not familiar with the whole process so I don't know how large the files are hopefully not as big as regular saves.
If anyone wants a challenge against a CMSF PBEM virgin then let me know.
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This question about an Israeli module comes up every so often. From memory Steve said there was more to it than just sales considerations IIRC there are issues with representing the IDF without their permission or something.
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"Ruurrgggggggggghhhhhhhhh.....oh man that kebab shop owner is gonna pay.......very fresh, my ass.........ruurrrgggggggggghhh"
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Can't see it there Scipio.
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If you have to ask, you can't afford it.
Well I'm not eating that soylent orange sh*t......
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Spotting is too acurate at the moment, at the moment I can spot a infantry squad 300 metres away in a building and know what weapons they are carrying (on veteran level) anyway.
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What's the price of soylent green at the moment.
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WWII is good and all, but I'm interested in when we're going to get an official announcement about the British, and maybe some exciting new content.
Have you seen the videos on the battlefront.com youtube channel, they show the Challenger and other brit armoured vehicles.
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Gaming is all about fun, and everyone has a different idea as to what that is. For me, at some point I get frustrated and would have much more fun if there were some way to get through and move on. It's a game, it's entertainment, it's not supposed to be frustrating and infuriating!
Just speaking for myself, it devalues the game to a point - and I choose to do something else. There is a reason that some games (mostly the first person shooters) have cheat codes that can help out in a pinch. I don't like using them but in this case, if there were one I'd use it! What I want to do is edit the scenario to give me a bit more - just cheat a bit not totally wig out with a dozen F-18's or something.
This reminds me of some of the newer flight simulators - you have to learn to really fly to do anything. I liked the old Red Baron game, you didn't have to learn to fly (but had to somewhat learn) and could have fun. I don't have the patience to learn to really be a General or commander or whatever you call it for CMSF.
Yes gaming is all about fun, but the statement is relative, most people play Combat Mission for a tactical challenge not for nice graphics or effects. Most scenario designers have this in mind and therefore there will always be some way of winning the mission. It can be extremely frustrating at times (have you played the Hasrabit campaign yet) yet the victory at the end is the reward. Like anything the harder you have to try to achieve the goal the sweeter the victory is. Keep going Atago the game would be boring if you could just win it without sometimes having to go back and re-thinking your tactics.
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I'm not a 'mod god' but there is no mod that re-textures rubble that I know of.
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If your refering to my mod check out cmmods in 10 minutes.
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This is another must have mod. I tried to do something similar and combined it with my red tracer mod, but now I will put up a stand alone red tracer mod at cmmods if anyone is interested.
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Constant save/reloads are probably not how the scenario designer would like people to get through this mission. But I learnt the hard way, I won it on my first attempt but took a few too many casualties which made the next mission 'Milk Run' pretty tough, but the following 'Debouch to Disaster' actually impossible.
Luckily a defeat in 'Debouch to Disaster' wasn't enough to stop me having an overall victory in the campaign. I would have liked to have been able to play that map properly but, it looked really interesting.
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'Pooh' was slowing down toward the end but the last 40mins of the following mission 'Milk Run' were a complete slideshow during the action phase. The replay phase and command phase were fine but when I pressed the red button it was unwatchable. If I saved and exited out of CMSF:M and reloaded the save it would be smooth for 3-4 turns.
Core 2 Duo 6600 @ 2.4
7900 GS
3 GB RAM
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Steve,
Any explaination on why the AI can use Syrian HQ's as spotters while in all the missions I've played only the FO can call arty for the human player?
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From the campaign briefing:
This is going to be a long operation. The Syrians have a large, well equipped army, and are fighting with the home ground advantage. Take care of your forces, and they will take care of you.
Fair enough but there were pretty tough missions before this one, it wasn't like I was using human wave tactics or anything. And that's a pretty ambiguous statement I don't know of any missions where you'd not try to take care with your forces.
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I'm up to the 'Debouch to Disaster' mission but I'm worried about the size of the force given to me.
Because of the heavy losses I took in the last two missions 'Pooh' and 'Milk Run' I have only been given one M1A1, two AAV's and about 20 half dead men with no long range AT gear.
After an hour into this I've now got about five men left with no hope of advancing unless I get some reinforcements ASAP.
This looks like one of George's maps so I'm trusting that he won't leave me for dead in the desert.
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Seems like the AI needs longer battles to get it's act together with using arty, if you've played the 'Milk Run' mission in the Marines campaign you get constantly bombarded with accurate fire for the last hour of the scenario.
Scenario or campaign
in Combat Mission Shock Force 1
Posted
I prefer campaigns because of the more personal feel of following your troops through their trimuphs and tragedy towards victory. It's the closest thing CMSF will get to a Total War style immersive game experience until they do CMC style game for CMx2.
Someone should really feed those poor dogs in the CMC forum a bone.