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massive1974

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Posts posted by massive1974

  1. Cpl Steiner,

    Thanks.

    Actually, I have played all of the previous CM games, my favorite was Barbarossa to Hitler's john but only because of the setting. I always had a small problem with the wego system. Thought it was too slow. So I kind of liked that they switched to RT now and enjoyed SF for a couple of weeks.

    But there were a couple of things which even I noticed. On the whole I think I could live with 1.04 except i always run out of time. Not enough time for all the micromanagement. With CMx1 I just did not have the patience because there I actually had time to micromanage. With CMx2 I don't have the patience because there isn't enough time. But even that's fixable with the scenarios you people churned out and the editor. But then I have to forget the campaign.

    I don't know how this forum looked like when CMx1 came out. And I don't see too many wargame forums around anyhow. I checked out matrix's forum on CCModern Tactics. Now that's DEAD.

  2. Hi,

    I'm a noob and I'm waiting for 1.05 too. Posted a couple of times about issues I had, got a few responses, from BTF too, that's it. Waiting for them to be fixed.

    So, I must say that as a noob I'm a bit intimidated by all the veterans around who seem to have developed quite an emotional rapport with BTF, the staff and the products. it almost feels like eavesdropping on a family-quarrel.

    I just realized what I miss from CMSF: the crackling sound of rounds passing the sound barrier tongue.gif I just found out a couple of days ago that the cracking that I hear in combat videos is actually not the sound of the rifle being fired in the distance but the sound of the bullets busting through the sound barrier around the cameraman. how cool is that? the taliban popping corn.

  3. SSg DEG,

    No insult intended smile.gif and I apologize again but as I said, it really makes me feel good about my obsession with wargames in general and this one in particular.

    Back to the topic: I started a thread some days ago bemoaning the available time-limits. We've been told by BFC that the matter is looked at, considered and moved around on the list of priorities according to... the priorities. So it's looking good. I also sense a bit of contradiction between the sound advice of going slow and the available time-limits.

    So I find your idea especially useful. You can't edit the campaign scenarios, can you? That'd be nice.

  4. Geesus!

    Reading this thread I fell like I just got out of my diapers! You guys are on your way back into it again! :D

    Sorry for that. Anyways, now that we're at it, I'm a 33 old teacher (have never taught in my life), no military background (Thank God for that, imagine yourselves as a conscript in the Romanian Army, I managed to avoid that), have been playing computer games for the past 7 years.

    But I guess that's not a big deal anymore.

    I'm sure gonna show this thread to my girlfriend, you just gave me the greatest piece if justification!

  5. Hm,

    I never thought there were so much problems with these small pixelated patriots. You should model this axiom in the game: "Only time you worry about a soldier is when he stops bitching." Then we'd be racing towards the objective. :D And we'd be calling it sth else, C&C or sth.

    Anyways, I did catch that message earlier on. Since it is a simulation, you'd obviously have to simulate those extra 15 or 60 or whatever minutes. Fair enough. You know what's got priority so it's up to you guys, really.

  6. Let's not piss them off because then they won't even consider changing it smile.gif

    What Rune says makes sense, I mean the fact that such a change may create a bunch of other problems and then it's just not worth it.But more flexibility in the editor would probably less of a hassle.

    I don't know how much an operational context would make a difference for me even if I had to manage it. Wouldn't that still leave the same scenario structures limited by time? That's where the real action is, that's where we actually play.

  7. This is a bit surprising to us to see a discussion such as this. Not that it makes it bad or anything, just surprising [big Grin] I say this because CMx1 had time limits that were, in many ways, more restrictive than in CMx2, but I really can't recall any significant discussion about getting rid of them for any of the CMx1 games. Again, I'm not saying this means we shouldn't get rid of them, or alter how they work. We are looking into it. I'm just surprised to be having this discussion [big Grin]

    Steve

    Steve, when I started this thread (not in my wildest dreams did I imagine that it would get more than two replies redface.gif ) I just voiced a small gripy and wasn't too sure that it's just not my incompetence, tactical or otherwise. I'm not a veteran of the forums, not much a vet of the game either. But I have played CMx1.

    After much selfbashing I guess I need to argue for the initial point (I'm not gonna retract it just yet) ;) :

    For me the basic difference between CMx1 and CMx2 that makes this issue and issue is exactly the BIG DIFFERENCE: Real Time with capitals.

    With CMx1 I could make every fraction of a second count (well, actually no cause I'm not that good), pondering and re-pondering and perusing the situation. It really mattered that I could hypermicromanage for ever and then blow it all to bits in 60 seconds.

    In Cmx2 there's is just no chance for that, it's on the go and that's what I actually prefer. I like CMx2 better than CMx1. Feels more realistic. It's just that with these time-limits its infinitely more difficult to get things done for me when so much is going on instantly. I think RT makes the difference.

  8. handihoc

    I see your point, I also had the feeling that this is how long-range firepower is compensated for. However it seems a somewhat crude way of making up for it and it's at the detriment of realism seems to me. In real life the US technological edge is as it is and still they can get bogged down both tactically and strategically. I'm sure there are other ways of compensating for this in scenario design or game design (I mean I guess there are ways because I'm neither a programmer nor have I ever made more than two scenarios, oops). So I just hope there are other ways.

  9. So I've been playing v1.04 and I think it's a major improvement over earlier versions. With my crappy old Radeon 9600 I get framerates over the ceiling. Almost.

    And I wanted to congratulate BFC and etc. and my 60 bucks weren't wasted. I never said they were, even with the 1.00 version.

    But what actually bugs me (and this issue may have been addressed elsewhere, I just can't remember the thread) is the time limit. In RT.

    I constantly feel that it's almost impossible to meet the goals of a given scenario within the timeframe. If I actually try to plan carefully with nice arty preparation and coordinated movements I always get this anticlimactic feel where half a squad of Syrians pounded into oblivion laughs me in the face because I just couldn't get to the darn objective in time.

    So my solution is that I use the last couple of minutes to soviethumanwave whatever last metres I need to take which looks and feels kind of ridiculous. and totally unrealistic.

    That's my gripe. Realism. I can understand the fact the American firepower needs to be compensated with something and I'm not sure this is why time-limits are so restrictive but looking at a Discovery documentary the other day where a company tasked with taking a cemetery in Falujjah took two days and I'm expected to take a whole town in an hour???

    Maybe I'm slow. But I feel confused. :confused:

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