nachinus
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Posts posted by nachinus
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I do hope there's one more patch before the Commonwealth thingie. The module will take months before it's out, and I feel the game could use a little more polishing in its rough edges.
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Yup. It may be a concern that CM is a big step towards complexity and realsim from CoH, only worth it if you're really into wargaming and realism. But it seems to be your case, mate, and if you tried the demo and did well with it, then I think you have a green light to try the whole mess.
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I just wanted to add that I usually play in 30'-45'-60' sessions, and I play it in Real Time. You can pause and save anytime, so I don't find any particular reason why you can't play this way in short sessions.
WEGO and RT are different cups of tea, and everyone has its favourite. You should be able to find which one is the best for you regardless of your playing times.
This duality is, btw, one of the coolest things in Combat Mission's new engine.
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Personally' date=' I find many of the campaigns and scenarios disappointing because of their size. I think with how CMx2 is designed a company or two is really the ideal size with real time. So if you're going to play the campaign, get used to doing things you might not in QB like pausing frequently.[/quote']
These are my feelings to. Though I don't stop playing a campaign because of big size, I really find it harder to enjoy them when they get close to batallion size. Company level is my cup of tea.
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Separate weapon sounds for bolt-action and semi-auto rifles.
Ditto. I'd really enjoy some improvement in small weapon sounds variety and quality. It's a very immersive factor for me.
Click-n-drag path points for path adjustment, rather than re-do the whole thing.Oh yes!!!
Normandy without glider and 'chute flavor objects is just ... wrong.
Very true!
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I also enjoy the smaller scenarios...a company or less...and hope to see more of them in the future. I seem to recall a website for CMx1 games called Byte Battles, or something to that effect, that featured smaller scenarios. It would be nice to see something like that for CMBN.
Ditto. Company level, 30 mins, that's what I enjoy most.
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I support this. And if there aren't going to be any new official sounds, make it possible for the modders to work on them by creating different entries for each individual weapon.
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Coming to think of it.... Are there any primarily RT players out there who really like the "Hunt" command and find themselves using it extensively in it´s current form?
I use it quite a lot in RT. But in fact I would find it more useful if it worked as CM1 hunt, even in RT. Would save me some clicks and micromanagement.
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I have the luck to travel quite often to Cambridge (UK) which grants me the chance to visit Duxford airfield/museum (Imperial War Museum branch). I've attended several 'piece of history' flights and the awesome 'Flying Legends' airshow, with dozens of ww2 and 1930s airplanes flying and performing acrobatics over you. Heck, I've even had the chance to fly in a deHavilland Tiger Moth and take control for a few minutes. They have an airworthy B17 there, the one used to film Memphis Belle, IIRC, and they fly it in special occasions. It's an exhilarating sight for any aviation history aficionado.
I love to see those birds flying. I support any bunch of crazy people who commits their time and $$$ to keep them flying, and I feel very sad about this loss. Luckily there were no victims. Excelent job by the pilot, btw.
EDIT: My local aeroclub owns a Bücker Jungmann. I'm preparing for the private pilot license and I'm looking forward logging my first hours in that piece of history!. I know, I know, it's just a trainer and not as big and impressive as a B17, but still is a pretty old piece of wood and metal.
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Mmmh. I must admit that I can't see how this can be gamey with guns and not gamey with vehicles.
Is it too crazy to suggest that is a normal realistic behavior to abandon a gun under a solid mortar/arty barrage and get back to it once it has stopped? (if the gun is still operative, that is).
I guess that the real problem is not if this is reasonable or not, but that the change in code is too significant to be cost-effective.
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At one point, I let my inner grog geek out, and told him that the 40MM gun on the German halftrack he was describing was probably really a 20MM. His response was something along the lines of "whatever, it really splattered two of my buddies all over me and that hill, so I guess it had enough millimeters, whatever it was."
I didn't do much "correcting" after that.
Bloody brilliant quote. I'll never forget it.
It must be a honor to have a ww2 veteran as dad, btw.
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I could live w/o target armour arc if the 'Hide' command was more useful as an 'Ambush' tool, and the AI for ATG, AT teams and infantry in general would make a better threat assesment and hold and direct their fire to maximize effect when needed.
In fact, I'd very much prefer this than having to micromanage my defences/ambushes every single time.
I've written this before: the Close Combat series 'Hide' command was really useful. The guys knew when to hold their fire and when to ambush, targeting armor first, and I used it with good effect. No need for micromanagement.
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I prefer RT. This is the way I got hooked to tactical simulation many years ago (Close Combat), and never really got into the wego thingie, and believe me, I tried. I could see the beauty and scope of CMx1 games, and I was specially attracted to the mediterranean setting of AK, but I never got into turn-based gameplay.
It was not until CMx2 that I really started to enjoy Battlefront's work in its full potential.
Btw, this thread reminds me of the greatness and uniqueness of this CMx2 engine, able to satisfy both gameplay styles with a solid version of the game in both styles.
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I'd prefer an 'ambush' stance command and better ai over the CMx1 'AT arc' solution. If you're familiar with the Close Combat series, ordering ambushes (both AT and personnel) was quite easy and worked really good. The hiding soldiers knew to wait for good AT range and use correct weapons without having to micromanage.
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Hi all, only a question BFC sent you an e-mail before shipping your steelbox?
Nopes, it cought me by surprise.
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I may try this one before I start with the stock ones, sounds really promising. The RPG-like immersion sounds very attractive.
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I just got it today as well. No problems with Post, Customs or taxes whatsoever.
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'Destroyed' textures and models would be interesting and a visual help for the player. Any current 3d tacgame have it. Hit decals shouldn't be too hard to add (wild guessing) and are nice for nerds like me who enjoy reconstructing the fight. Achtung Panzer is pretty amazing in that 'forensic tank hit analysis' thingie
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Gammon grenades were very popular amongst brit paras and saw widespread use during the war. I guess they did a great job against light armored vehicles. Didn't know that they were issued to US paras too. If so, they certainiy should be in the game.
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The scenarios I throw out to the community will also be this scale ... first one is a planned bridge capture near the tiny village of Sainte-Marie-Laumont as the Yanks drive south of St. Lo.
Looking forward to them!
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Steam do have some advantages. Although I was reluctant to use it few years ago, I'm gradually getting into it, and really helps.
It helps the players with good deals, autopatching and easy multiplayer, and helps developers by making their games much more visible, attractive and accesible to a wider audience. I wouldn't have bought 3/4 of the games I acquired through Steam if they weren't there.
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In fact I prefer small scale scenarios anytime. Not only in this game, but in any tactical wargame. Company level and below is the sweet spot for me.
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That $/€ exchange rate only needs to affect margin for the store, and then tightly coupled to the local wages.
Sorry I didn't elaborate better: I mean that the currently very cheap dollar made it a little cheaper for me to buy those games in the US than in Spain. In normal times, when exchange rates are closer to 1=1, they would've been about the same price.
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Man, this sucks for you guys in Europe. I just got back a couple weeks ago and I would have been happy, well, not happy, but willing to take a couple suitcases of games over there to distribute just to avoid this ridiculous tax piled on tax.
Maybe other folks are doing trips in the near future to EEC???
This will only make sense with the (very few) games that are not published in the EU. Or that can't be shipped from inside the EU (like CMNN preorder). You can buy PC games at normal prices here as long as they are released here. We can also benefit from Steam, D2D, GG, and other Download platforms with cheap prices. I've been in the US a couple of times, visited PC games stores there, and although they were cheaper than in Spain (because of the $/€ exchange rate), it was not such a huge difference that would make a transatlantic smuggling run profitable business.
Why no specific K98 noise?
in Combat Mission Battle for Normandy
Posted
Do that, please! Weapon sounds are critical for immersion.
I recall how I learnt to identify every single weapon and cannon in Close Combat II by their sound.