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targul

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Posts posted by targul

  1. Baron may have the solution. Since this is a corp and up game armor makes to sense and maybe better patterned inside the corp/army.

    Think this would cause a rout though cus we like seeing armour. Even though it would be there if we dont see it we will feel cheated.

    With the new release coming out soon these arguments may soon be moot and we shall all be sitting in our beach chairs with our laptops say wow this is awesome.

  2. If you look I was discussing balance of the units to allow them to operate historically without using ahistorical forces for balance. As I said it is my firm believe the game can be balanced while using the correct historical forces by adjusting there effiency not there numbers.

    Sorry but TOE's for infantry, armor etc are there TOE's. Formal attachments even in WWII are rare. Was the infantry supported by armour of course but it was not attached nor was it added to the TOE. There are and were very specific rules for attachments. The American army infantry and armor divisions normally maintain there TOE's. Both are supported but not augemented by the others divisions units.

    A corps might be made of up of 2 infantry divisions and 1 armour. The armor component will be placed where necessary but will normally remain in the chain of command of the armour HQ. This is the same with infantry. Actually placing alien units under the command of a unit commander that is not familiar with there use would be both uncomfortable for the men and result in poor useage.

    Unit integratity is important to soldiers. You belong to a specific unit you are not a member of many at once. Example while I was an FO I was assigned to the B Btry 1/77th Artillery 1st Cav Div. I supported the C CO 5/7th Cav 1st Cav Div. This meant I took my orders from the battery commander of 1/77th while I actually called in artillery for the C Company 5/7th. I was not part of the TOE of 5/7 nor could the 5/7 commander rate me but I actually supported that unit. This is the same for armour or infantry they may support whomever but they belong to only one command.

    Problem lies that corps are not really operational level unit but strategic level. To correctly display the units you need Division. Corps are too large a scale and will constantly cause the problem of which you speak.

    The British attached and detached unit willy nilly. I have never understood how they maintained unit integrity but they seem to do it somehow.

    I cannot comment how the Russians did there units. They are Russian so that alone makes them different.

  3. Originally posted by Stalin's Organist:

    </font><blockquote>quote:</font><hr />Originally posted by targul:

    I firmly believe you can have historical forces while still maintaining balance. You need to adjust the effectiveness of the units to accomplish this but it can be and should be done.

    If you tweak effectiveness so muchtthat Germany has a chance with "historical forces" then IMO you no longer have historical forces!!

    As for allied tank groups - well IMO this is showing the limitations of the simplistic 10-point single-type unit system that has been copied from PG.

    Historical units were not all tank or infantry by hte time the allies came back to Europe. They were invariably a mix....but this system just doesn't let you do that - you just can't make an army with a mix of units and have it operate together with both.

    And that's never going to change with this game. </font>

  4. Nope my directx is up to date and graphics drivers. I play alot of MMORP games so those have to be kept up to date or you aint playing.

    Yea I had the problem with Third Reich but someone told me where to place the files and it worked. I am sure I havent placed one of the files correctly but dont know which so this one may not be playable for me. Too bad sounded like it might have been a good mod.

  5. True if you ignore what I said in my post. You need to make the effiency of the units accurate. If you just do numbers without making those units correct the result would be as you state arado234.

    Germany was successful from 39-42. That indicates there units where in the beginning much more powerful then the Allies. 1942 German's still more powerful but beginning to wane. 43 German are feeling the overwhelming force of the allies but remained strong. 44 Germany army was collapsing. The overwhelming firepower along with troops becoming more and more war wary are taking there toll. 45 Germany troops are rabble and will certainly collapse soon.

    Allies gained and lost with time also. 39 Poland was simply no match. Poor tactics along with lack of critical elements for a modern war. 40 France had the elements but lacked the will and leadership. etc etc etc

  6. I have no problem with the replication of the Russian winter from the results I have heard from Blashy sounds like it maybe correct.

    I do believe the could have prepared for the winter in part however. There should be a tech option at a cost or something to allow the Axis player to not make as critical an error. Reason is the idea that the war would be over by winter was a little overboard and could have been brought down to a tamer level. But since that was the worst winter in there history it would still have some effect but not the disaster it was.

  7. I doubt there are really very many tile fans. Really unsure why this game decided to use them in lieu of hexes. It does harm the surrounding effect significantly and make supply near impossible to determine. Makes air a real bear to determine how far it will go also.

    But there is one factor I had never considered which was mentioned on another board concering tiles. In the actual military there maps are basically tiles not hexes. This indicates if you are looking for realism tiles would be more accurate.

    I have therefore determined I shall try and learn to use the archaic tile verses the modern hex. Doubt I will ever learn to like them but maybe I can learn to live with them.

    As to surrender that is a tough one most troops surrounded in all armies have failed to surrender simply because of supply. It has always taken much more to convince them to do that. Only game I can remember that does that is Third Reich.

    I assume the troops in most armies fail to surrender because of lack of supplies for reasons beyond food and ammo. Most men will fight for there country right or wrong. It is rare that armies are formed of all conscripts unwilling to fight but forced to do so. Those men I would suspect would surrender quickly but all others have more to lose. They are fighting for their homes, families and reputations. These things are significantly more important then bullets or food.

  8. Originally posted by Normal Dude:

    In all my games with the expansion, I have never, ever had a crowding problem due to the new units. I keep hearing this being batted around and it's just not true. Anyways, the crowding would be a function of how many MPPs the countries are producing, not what units they can make.

    (although a swap move would be nice anyways ;) )

    Reason you hear this is the pictures we get the map doesnt really look bigger and with all the stuff all over the map it looks crowded. Appears with all the roads railroads etc to be very busy. We wont know until we really get to look at the map and then place a few units on them.
  9. Originally posted by Blashy:

    1 = no

    2 = no

    3 = no

    4 = big hitting power vs. soft and tank units, can amphibious transport from any coastal tile.

    5- = it is not in and I do not know if he is considering it or not. In my testing I have not had any overcrowding issues and I have not read any tester making this remark

    You say the SF unit has strong attack power vs both hard and soft target. Now I do not know about the training of rangers but specialized troops really do not do hard targets well. They do not have the equipment so maybe you should look at the hard target numbers.
  10. Rockets were obviously an anti rookie weapon. I only played humans twice and each time those things just destroyed everything before I even got to move.

    I stopped playing humans due to this desire to prove you can destroy someone new to the game.

    I like the AI alot though it plays really well.

    I know in other games I play I have always tried to be careful to teach new players so I will have a good opponent in the future and they will want to play again. So most of those I have played in other games we have been playing for years so that worked well for me.

    I know in CWIE I am still playing many of the opponents I started playing with in 95 we have almost become a family.

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