rofl
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Posts
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Posts posted by rofl
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You can only modify statics and both types of trees (near and far away).Originally posted by Madmatt:But lets be clear, you can modify everything on the maps except heigth data, so this is a great deal.
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All you can do at the moment is changing or placing trees and bushes, thats very usefull :cool:
You can also put new buildings on a map but its more or less usless without the possiblity to change the ground
It should be possible to modify textures, roads, grass, vertex color and extend the playable area more then 2048x2048.
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Why must such basic functions made so complicated in that game, please add a "save file as...." function in the mapeditor asap
BTW: all the new maps was also missed in both editors, thanks for yor quick help Madmatt
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You must set a key in your controls
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Just to be sure i understood:
i've edited the montherme map for my mission....i create my mission in missioneditor on my new map....play the mission, ok.
That works fine so far, but every time if i wanna play the campaign or any other mission on the originalmap i must delete the custommap bevore?
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It works all fine with the new 3d mapeditor but how can i save an edited map without destroy the original?
The only way is to click on "save" but then the map is edited for all missions and campaign, no way to save the map with a new name :confused:
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Great news, thanks a lot :cool:
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Omg, no more usless starwars unitsOriginally posted by Wolfseven:Can you please do with Theatre of War what you have done with IL2 and BOB?
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Awesome work :eek: ,
could you also correct the positions for the gunners?
Works fine,Originally posted by Oudy:rofl
Inside the main TOW directory you create the correct directory structure and copy the changed files there. They will overwrite the originals or add new ones. Delete the files and the modded units are gone. And the 251/22 could be added just like I did the 251/10.
thanks a lot
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One question:1C Company also states that it can not support modders and answer their questions about their problems. So, the players are free to mod the current game version as-is.
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whats in the future, will we get any official moddingtools, SFS-unpacker and packer...?
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One question:1C Company also states that it can not support modders and answer their questions about their problems. So, the players are free to mod the current game version as-is.
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whats in the future, will we get any official moddingtools, SFS-unpacker and packer...?
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Great work, the 251/22 would also be possible?
btw: how do you put the new unit back in game?
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It seems the ground wasn't flat enaugh for vehiles, bad mapdesigner
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impassable area? Its a road, why would it then have a impassable area?Originally posted by War RaVeN:</font><blockquote>quote:</font><hr />Originally posted by rofl:
Maybe impassable area?
Cant you drive a vehicle through the valley if you selfcontrol?
Selfcontole doesn’t work either. </font>
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Maybe impassable area?
Cant you drive a vehicle through the valley if you selfcontrol?
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Yes, but i think thats made for autoselect.Originally posted by Oudy:Skin files are linked to season and the year. Some countries have more skin versions. Looking at the Pz.IV it has 2 summer and 1 winter skin. Summer skin1 is used 19.03.1942 31.10.1942 and summer skin 2 is used from 1938-45 minus the 1942 dates.
And to the ferdinand,
it makes not realy sense to have one winter and one summerskin on the prokhorovka-map, dated at july '43, but the famous giraffe paintscheme is not selectable.
Maybe it's a bug in the editor
I know, it's realy not the mainproblem of the game but im lil bit confused about that
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Unfortunatelly not, first i thought some skins was bound on differned maps or date but thats not the case.Originally posted by FinnN:In the skin definitions some are limited by various things like date. It could be that if you change the date of the mission you might see more (just a guess, not actually tried this).
Have fun
Finn
I start to make a kurskmission, date was set at july '43 (of corse), but i can only select one summer and one winterskin for the ferdinand.
Those beautifull giraffe paintscheme was not available, very sad
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Yes i know, but try out the Ferdinand:
You can select in the encyclopedia 3 differend summerskins but in the editor you can only select summer3 or winter .
I also try out to rewrite the mission.xml file with notepad but then the vehicle appears in bright yellow
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In the encyclopedia you can select several skins for the most tanks but you can't select them in the missionbuilder
ie: Ferdinand, Hetzer, Jagdtiger,...
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Great news, thanks for the info.
Now with developers permission, could anyone upload Dr.Jones tool please?
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Great news, thanks for the info.
Now with developers permission, could anyone upload Dr.Jones tool please?
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Usually im not very interesting about ingame vids but thats realy an excellent piece of art :eek:
Great work!
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Please take the sounds, skins and mat.files for the nationalmarkings out from the SFS file.
There many wrong placed numbers and markings:
- the most soviet tanks have the red star on one side and on the other side the number
- US half-trucks have only on right side the number
- supersized US-star on the front of the M-36 cant be true
- nationalmarkings are bound on vehicles, it doesnt matter in wich army you let them act , possibilty for british shermans and some captured vehicles would be great :cool:
- latewar SS-infantry should use helmets and camojackets
- and what about the human faces, we have tons of differnd faces but in game the use all the same, doesnt matter wich one was selected in editor
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I'm not sure but maybe it's randomized wich placeholder they use if you have more then one squad.
An easy solution to avoid wrong placed units:
add a new friendly army for all your units wich you wanna place on special points and let em change the army on missionbeginn, no more placeholders needet
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Great,Originally posted by sdp:In case anyone needs; here's a link to a zipped folder with some map graphics;
http://www.molnhavet.se/sdp/docs/tow_map_graphics.zip
They're tif:s with transparency, so you can paste them onto your own briefing map. Works fine with rofl:s clean maps!
/sdp
thats exactly what i'm looking for.
Thanks a lot
How can i save edited maps?
in Theatre of War
Posted
Damage object function was also not working...