rofl
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Posts
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Posts posted by rofl
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well, my game issues are all intermittant, like a panther being dropped in the setup in the red trenches OOPS, but nothing I could duplicate...
That happens on assault on syrtsev mission if you choose more than (i think) 7 tanks, looks like there wasnt enaugh placeholders.
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Download the english demo please (released today) and see if this issue is resolved.
No more problems with the english demo, thanks for help
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DL it now, thanks for the english demo!
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You say you get these effects (bleed through on the trees of background objects) when you turn off HDR ?
Yes, when i turn on HDR all works fine but then i can't enable AA and the perfomance is also much better without HDR.
What video driver version are you currently running ?At the moment i'm back to 182.50 but i tried out several drivers up to 195.62 with the same result.
What settings do you have for 3D in the NVIDIA Control Panel ?I use enhancer for my videosettings and i've tried out many differend settings and also disabled.
Here are my current settings:
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Quick fix to replace the buggy matfiles for all PzIII types and PzIIf wheels, just unpack in your ToW_kursk_demo maindirectory.
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I think that brings me back to ToW, at least the 8.8
Thanks for your work guys
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Entering vehicle and moving are different commands, stacking different commands is not yet implemented. We'll try to make entering a building or trench stackable asap
Great
Strange, i just ordered soldier to throw many smoke grenades, no problem. Are you sure the grenade you picked up was smoke one? For example, German smoke grenade looks like frag one.Yes, i used two from an US officer and they was defitly smokenades
Keyboard shortcuts for aiming were implemented after the demo releaseGreat, thanks for qick answers Sneaksie
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- you can't set waypoints with a few on ground and then enter a building or a vehicle, they lost WP and take direct way to enter building/vehicle
- infantry can only drop two times smokegranades, if you pick up a new one from a KIA soldier its not possible to use them
- no shortcuts for stay, prone and lay down
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Thanks Sneaksie!
My stupidness because i didnt saw the interface configuration in the controls.
But shortcuts for aiming high, middle and low was not possible like in ToW-1?
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In the user folder we have the keys.ini like in ToW-1 but i cant change those keys like hide panel because they used numbers instead of letters like in ToW-1.
I want to change them to my ToW-1 keys but its not possible .
Example the GUI keys:
[GUI]
hide_panels -1 || -1
multiplayerchattalk -1 || -1
multiplayerchatyell 89 || -1
vehiclecharacteristics 75 || -1
time2xspeed 8 || -1
save 116 || -1
load 117 || -1
inventory 73 || -1
messagelog 76 || -1
cameratopdownview 77 || -1
unitinfoicon 112 || -1
view_sectors 113 || -1
viewtargetarrow 114 || -1
exit 18&88 || 17&115
My keys in ToW-1:
[GUI]
time2xspeed NumPad+ || _NONE_
savemenu Ctrl S || _NONE_
loadmenu Ctrl L || _NONE_
save F5 || _NONE_
load F6 || _NONE_
briefingmenu I || _NONE_
optionsmenu O || _NONE_
availableitemstoggle B || _NONE_
mainpanel Ctrl Q || _NONE_
unitinfoicon Z || _NONE_
view_sectors Y || _NONE_
viewtargetarrow V || X
exit Alt X || Alt F4
The other ToW-1 feature i miss is to aim for for differend parts like turret, body and tracks and the inventory button, i could only found the autopickup best item.
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I think just overwrite the 3dobj and data folder should also work with JSH mod because windows addet only the new files and keep the old files, but myabe i'm wrong.
Unfortunately i cant use JSH and try that out because a i have tons of modifed files and they was not compatible .
If you want to use the red numbers all tigerskins will use them and i also reduced them to 3 numbers instead of 4!
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Just extract both folders in your ToW main directory then it works
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Great work rofl I can't wait to try it!
EDIT: oh no... I really wanted to try your Panzer Grey Tiger rofl... but the grey_tiger_data.rar et al files aren't on your Filefront anymore if you no longer have them... does anyone else still have them?! If they are lost... this is a disaster
Please help!
Uploadet again for you @ http://hosted.filefront.com/rofl21/
I hope i includet all correct files, plz try it out in missionbuilder and unitviewer, should be skin 8.
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Nothing news so far but you can try out the beta if you want.
http://hosted.filefront.com/rofl21/
Save your default Effects folder bevore and if you use JSH-mod check your data/Settings/ammo folder, maybe there was also some files to save!!
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lifesaver with the factory dude. needed something for T-34 factory. hey can you do me a favor and make some kind of apartment building? check youtube CoD2 for a little bit of info
I can only use buildings that we allready have in the game, i cant make new 3d modells
New version ready so far
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very nice!
Thank you for that! (and your other mods)
btw, are you still working on your effects mod?
For the moment i stopped because im sure we can use the new ToW-2 effects in ToW-1 .
New smoke, explosions, green tracers for russian MG's, plane down effect, differend tanktrack signs,... is all more or less ready but it could be much better.
Thats the reason why i never released that mod.
btw: you still working on your soundmod or is it canceled:(?
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PanzerkwVIIIMaus, do you make a winter or summmermap?
If you wanna make winter then be a little patient with the city because i plan to make a few more winterbuildings.
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Very nice work
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In Game Camera
in Theatre of War 2 : Kursk 1943
Posted
Try to set another key for screenshot in your settings/controls/interface