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foko

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Everything posted by foko

  1. Yeah Cuba is nice. I was diving at american mercenary boat sunk by Fidel Castors troops in the bay of pigs. Warm weather, warm water wonderfull. I the museum stood, the russion Tank did not shoot far enough, so Fidel switched to a SU-152 which had a longer range. At the end the Reds hat 21000 trained soldiers surrended them within the first 48 hours. Which I really like on cube expept the nice people and the weahter is the fact, its one of the only places which is free of american imperialsim. I hope it can keep its "communist charme" and will not become an american bordel for the mafia as it was before of the Revolution.
  2. Yesterday I saw rambo 4 and it was not bad, but also not good. Rambo 3 was much much better. Maybe many more americans should watch the good old "Regean Rambo", where the american superhero Nr 1 say about the people of afghanistian "These people can never be defeded". Also I missed the good Rambo background music sound theme. -------------- Ansonsten viel Erfolg bei dem Projekt. lg
  3. Maybe good old rounding errors. If it is programmed with e.g. Real datatypes, this can be simple rounding errors. Or you see things
  4. Thats would be very good. In WAW the planes are too powerful and kill now the game fun. e.G 1943 German take Stalingrad. 1 HQ with 3 Army + Corps in Caucasus ready to defend. HQ fully enterchend in a City. Boom Boom Boom. 3 Strikes HQ down. Caucausus lost. no chance without HQ. 1) make AA fire every turn 2) Allow units to upgradeable to do more dmg to air
  5. found another feature yesterday which should be fixed. When a sub dives in the spotting range of a carrier it is not spotted.
  6. also a chatlog would be nice. To see the last chatmsges in a multiplayergame (for people who go afk);()
  7. Another point is that subs can find subs, which is not realistic. Typically I use a german sub to find sowjet sub, and disable the convoy distrubtion Sub should ignore subs, if it is not to complicated for the game engine
  8. Where can I find the setting at what % readiness a convoy starts? e.g. Land Lease when USA 40% or Iraq-GB when Iraq at 30% I looked in the scripteditor but I did not find the place where this setting is.
  9. another possibility could be to limit the maximum upgrade to 13. No too 15 which is to strong
  10. One possibilty is to increase the Air Defence and Anit Air with AT. Or even add a new feature AA to units, which can be upgraded like AT, Motorization, ...
  11. The problem is that HQs can be destroyed to quickly with 4 tacs. 1-2 strikes. Take a bomber, to take AA fire, Then when its clear use the tacs. They even kill a fully entrenched unit in Moskow with 2-3 strikes. I think the main problem is, when they are exp. >12 they do not take any more dmg.
  12. I think they have now become to powerfull. With AT 3, elite and high exp and a good HQ they are able to kill a full unit with 2 strikes. Lenigrad is not possible to defend Now in game 1943 the fully entrenched Malta Corps was killed in 2 strikes. And they alos take no more dmg making them to ultimate kill maschine.
  13. I also noticed that the Italian HQ does not provide supply for a nearby German HQ. In think in SC2 it was so. But in WAW not
  14. I think allowing Germany attaching 7 Units is no good idea, they will become to powerfull. They can gain 2/7 times faster exp than any other HQ can. And than they are real killermaschines. Allowing them to buy another HQ, costs more and has not so musch effect on the balance
  15. Yes pls, good idea, Simply calculate it like movement
  16. Another topic Germany has 1 HQ too less. Due the new units there many units more to supply. Especial for the airforce (compared to SC2) so it is not possible that germany has engough HQ It needs at leeast 4-5 HQ at the ostfront. So it has max 1-2 HQ for the Westfront or something else. So at the longterm the allies have to win, because they have many more HQs.
  17. As I noticed Roads do no provide better Supply. Roads are not in the calculation of supply only terrain e.g. In Norway they have no effect. There is nice road to Narvik. where the supply is calculate on cots of terrain not with the road. I feel when units can move faster the supply should be calculated the same way. BW
  18. I feel a beginning HQ in britain is missing. (e.g. a 7er HQ at 5) Without HQ its very hard to defend Britian. But when GB wants to buy a HQ it can afford nothing else.
  19. Hmm, I think the sense is that it should not be possible to Kill the E bevor the US and UDSSR are in war. As in our game. GB was not defended (also made very, very easy, I wrong placed the navy and was really supprised) On the other side Egypt was heavly defenden so that the german forces (heavy dmg from France) only with one stuka and no ari, had per se no chance. The Empire placed all new forces there. Anti Tank, Flak, Ari, Engineers. And a lot of Navy. On the long term. It is more fatal to lose GB than Egypt. GB gets alone ca 54 MPP. when not Iraq and Syria was made. I usally look that in Sommer 1940 I got my 3 Stukas with Anti-Tank 2 or 3, build Mani, and level my german Airforce in Egypt. And when there is good german Ari placed. sooner or later the the Tomi will be wiped out. It depends how quick and at what costs the German will do this, bevor he to transfer the Airforce to the Ostfron
  20. I think too the "features" with preparing paratroopers and fortifying engineers should be fixed. e.g. only make them invisible by entrechment > 1. So they stay seen in the nxt round. Also that transporters in harbors take no dmg (was in SC2 not tested in WAW) Also there should be script that the US lend leases UK in egypt.
  21. So won my first WAW online game against Sombra. I Allied. He gave up end 1940 2 interesting thinks happend. 1) if GB gets no lend lease and Sealion was made the US does not support the UK figthing in africa. So when England is lost, GB gets ca 50 MPP. I did not see a US- Egypt Script? 2) The pioniers. Well place a tile after El Almein and set to fortification, every unit making and advance will be interupted by suppriese. This makes it possible for the Allied to kill in the next round the unit. My opponent lost a lot units this way and finally he gave up for this. BW PS: I am looking for a opponent, so if any body wants to play contact me pls admin@wh-portal.de [ October 31, 2007, 10:34 PM: Message edited by: foko ]
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