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Freeboy

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Everything posted by Freeboy

  1. The funny thing is I went to THE premier(private)University in the US! I have a high testing quotient and vocabulary but never could spell well! Anal is as anal does! lol So back on track, I have been playing around with adding and subtracting troops, equipment and such, are others doing this in lou, sp? of the editor we may one day get?
  2. thanks.. great news, hope we see some new features in a patch!
  3. Sneaksie will tyhe add on come out in 2007?
  4. I am sure that if the patch is ok, then we wil lsee ti soopn, again bfc has nothing to gain by frustrating us, and everything to gain by supportingthis product to its full extent! Sneaksie, will the add on , in your opinion, be readdy this year?
  5. No liikki my speakie? typing and speaking English often are in conflict, and yes, perhaps this is modified US English lol thanks again for the advise on teh langauge.. for now I am leaving it as is.. patiently watingthe add on t oget what we all hope will be a massive upgrade!
  6. yeh, this was repulse the asttaxck or somwething that was supposed t obe once , just kept it up, would be irritating regaldless of langauge
  7. I recently had a voice loop where a voice kept repeating over and over and over the same command.. got me to thinking since I speak little to no Russian and German, is there some way to get the commands to speak my langauge, US English? Dah ? NINE?
  8. Freeboy

    patch?

    tic tock tic rock.. oh they are not really getting this out BEFORE October are they? Anyway for me it seems the glory is in the add on!
  9. surprisingly with a good mouse, after my initial whats up with this impression I like the camara
  10. re inf and anti tank mines/greanades they should be easily modded to at least the strength if not the appearence of what you want in anti tank mines [ September 22, 2007, 04:27 PM: Message edited by: Freeboy ]
  11. It probably has to do with the ai for waspes as a stand alone gun rather than an artillery peice, as in an off bopard one that can be called on.. The desingers would need to add a call on artillery from a forward observer rutine and alow waspe and other units... after they add on board morters perhaps the same algorythms could go to all mobile indirect fire weapons as the waspe is only one of several... I was thinking of the hafetrack mounted guns amoung a few.. just my thoughts here.. pure speculation...
  12. Freeboy

    patch?

    thanks again.. so the one thing I am unclear on is will these new features be also patched? or available only with the add on, which I and others will buy regardless?
  13. Freeboy

    patch?

    thanks for hearing me, I do like, leaning to love this product and think highly of its potential as it is refined. I prefer quality play, valid accurate troops abilities over "play balance" and great graphics" the graphics are steller imo, but am very much interested in the ability to creat , and use user created maps etc ala cm and other games. and PLEASE add some headgrows for the love of God! Tanks could not get through these , as a rule, and they made Normandy much much different than say battles that might have uccured inland had Germany taken a differnt withdrawel approach.
  14. Freeboy

    patch?

    befor october really? hum, I am hoping for it, as I LOVE this product.. will only improve with those items from patch I am sure .. thanks OK I re read the info on the patch and it looks like the issue being dealt with is multi player.. so is ANYTHING else being addressed in the next patch? I am frustrated and happy, sounds wierd I know.. first off, frustrated that I only play this great game solo and felt like some of the sighting and INF issues would be dealt in the first patch, and now the second sounds like they are not being addressed. I do not mind waiting for the building, morters, smoke etc till add on, but would really like to know WHEN we will see the reduction in armored ability to spot everything 360.. thanks again. [ September 13, 2007, 03:23 PM: Message edited by: Freeboy ]
  15. Freeboy

    patch?

    ok, I gues the patch is not close or we would have heard something by now.. still hoping for some great tweeks!
  16. these post are incouraging.. Here is an idea... I did not see.. HAve a hold chassis in possition command to allow tanks to rotate turret yet keep stationary...Ie hold possition, chassis, turn turret to 278 degree, to the right etc.. think about it
  17. I am not sure what to do, which is good, seems the mounted aa guns make quick work of the red guns.. but the red tanks chewed me pretty badly..one thing I continue to miss is battles with distance! Please do not get me wrong this looks great! I love seeing user made scens.. some games live by them! bravo
  18. Hello, Interesting ambush! So I was just getting ready to launch my counter attack into the enemy flank and the game stopped and I recieved a defeat message? Perhaps a trigger is off? Played less than three minutes.. thanks for the hard work..
  19. one "FUN" feature from cm I loved was the ability to set firing arcs for both anti armor and anti personel, and then leave those troops alone. This one feature alone would help, along with some desent anti tank weaponry... smoke, fog without fog tables , this game could get beyond its infancy and be supeerb. I don't think "ai super units" is the way to go imo.
  20. Freeboy

    Dev blogs

    boy this looks great or soyunds great.. not he graffics but the changes in line of sight from vehicles
  21. infantry should be HUGELY better without 360 buttoned up tank view..
  22. Freeboy

    patch?

    I thought there was a patch expected sumer 07 which would include a map editor?
  23. Freeboy

    patch?

    was I correct to understand another patch was imminent?
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