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Flanker15

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Posts posted by Flanker15

  1. I think that's what they were called in CMx1, they were the alternative to scenarios where multiple battles were fought on a single map (with shifting lines and persistent damage). Are these in CMSF, I've only read about scenarios and the campaign?

  2. This getting a little crazy but I'm still not sure about my question (I don't want blood or gore in a CM game).

    I'm only wondering if when a unit gets hit do they fall over with an animation or do they suddenly change into a different posture without animation like CMx1?

  3. Now that the game is nearly done, I was wondering if units had death animations when they got deaded? As opposed to CMx1's snap to death pose system when a squad was lost.

    Also will hit effects (not necessarily blood puffs or any blood at all) be shown when a unit is hit?

    Also, I'm going a bit OT with this but will vehicles have cool visual damage models (like shell hit holes, scorch marks, bits getting blown off or the whole unit getting tipped over)?

    Thanks I was just wondering about stuff since I'm excited and stuff.

  4. If this is the UI that will be in the final (it's different to the old descriptions on the forum sticky), is that pyramid thing on the left side like a "suppression'o'meter"?

    The 3 boxes above it I guess are the command links available to the unit and above those is the stats for the unit.

    Right of the command links those 4 vertical bars, is that a indicator of ammo or available weapon "power"?

    Right of that I guess is the support weapon interface (no more cycling through my units to find the spotters anymore!)

    The only other thing I was wondering about is what the little icons next to unit weapon icons in the middle mean?

  5. Cool vids and yes that is a 2D sprite used in all the explosions (place holder?) and it has been used in many games.

    In the "firefight" video I like how they're all just set to attack the patch of ground in front of them not an enemy (maybe there's an enemy there?).

    If you pause the playback after the action phase in game can you look at the missiles in flight and are they detailed?

  6. I was wondering about physics in CMx2 as well, will vehicles have a physics model so they will be thrown around by violent explosions? Will tanks lurch back when firing there cannon, will jeeps do little jumps when they hit a bump at high speed and will strykers flip over when blown up by 3 152HEAT shells?

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