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Flanker15

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Posts posted by Flanker15

  1. Yeh it was HEAT for sure, the unfocused jet was caused by the rocket's kinetic energy smashing through the glass before detonation. This means the shaped charge exploded into open air which is ineffective, the glass acted much the same way as armor skirts on WW2 tanks.

    If that had detonated on Humvee window and they had all their doors closed, the pressure wave would be very bad for the occupants.

  2. What do you mean no protection?!

    You can't see it in the pictures properly but with special cameras the "Aura of Britishness" becomes visible. It uses pure British energy taken from Margret Thatcher and Churchill speeches to protect vehicles from enemy fire, which upon coming in contact with the field is filled with British patriotism causing it to divert to the nearest football match.

    4x4ch8.jpg

  3. Thanks! This will improve SF many fold.

    Also you can area fire stuff behind walls at the moment by just targeting the wall square, since the action squares include the area in front and behind the wall. This means that shots will hit the wall and perhapses penetrate to hit things on the other side.

    Of course with this new ELOS system tall units will be able to see over walls now if they are close enough.

  4. That "bug" where the fins stick outside the tube would be pretty pointless to fix since it only happens when the missile is fired in the brief moment that it starts in the tube. It would require a different model for all the rockets that is only used for a fraction of a second each launch.

  5. I still reckon my old idea of a "target weapon" addition could fix this prob with the RPG. Add a command that lets the commander select a specific weapon or ammo to be used on the target. Eg: choose to use SABOT on Bradlys instead of always firing ineffective HE shells at it from a T72. Or choose to use just the RPG saving the other soldiers from exposure (on that note I had a game today where I gave a squad a target order on a tank and watched as all the soldiers opened up with rifles at it and were half killed before the RPG fired).

    Also I noticed some evidence (irrefutable!) of T-72s using the wrong ammo in the videos for the dynamic lights in v1.05.

    Only way this could be right is if the tank was coded to only fire HE, 1 SABOT/HEAT/T-HEAT round would have blown the Bradly to bits, instead it fires HE repeatedly. On a side note the tank turning to face the threat is good.

    [ January 13, 2008, 01:43 AM: Message edited by: Flanker15 ]

  6. I was wondering since I saw allot of pics of WW2 knocked out and burning tanks on the net. If when you hit a tank and its ammo explodes can it be shown with its hatches open and fire/smoke coming out instead of just the engine block.

    Every pick I've seen of a burning tank (after ammo cook up not just engine fire) has this situation.

  7. It's a really good game I reckon. If you liked T72 you'll like SF, if you like WW2 settings you'll like it even more! Improves on the T-72 engine quite a bit, better physics, 3d interiors, prettier plants etc....

    Really good realism too, like having to open the lens cap on the main gun sights or being able to fully control the engine.

  8. I was doing some weapon tests with a BMP-2 and a Bradly and caught this pic:

    sfgk1.jpg

    I couldn't damage the bradly from point blank with my AP or HE round so I reversed up a bit and fire a AT-5. Just before it launched the crew bailed out and the missile went in the back door! It actually exploded inside and not where the door would be which I thought was cool. As expected the ammo exploded and all the crew died.

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