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Uberpickle

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Everything posted by Uberpickle

  1. I am preparing to release a pack of maps created by me in the coming weeks. A lot of these maps are based off of fictional circumstances that more or less resemble tactical scenarios where normal problems seem to be the extremes. In some of my missions, I tried to make them so difficult for both sides (the river bella for example) that it would be hard for either side to get anything above a tactical victory. The missions are cold, sadistic, brutal and downright demoralizing in length, intensity and circumstance. The one saving grace about these missions is the fact that if you can actually finish and beat the missions with decent causality rates and speed, you deserve a huge pat on the back (on some of them). Somethings (like being given Priests in the open desert while having random stuka attacks likely) are put in to see how you can cope, etc. They are more for training for certain situations than beating them fully. I can't spoil all of the aspects but a lot of the maps just in their design are sadistic death traps that look deceivingly normal. I expect playtesting and designing to be done in a couple of weeks. Done so far: * Road To Salvation(Allied attack in Italian country side) * The River Bella (Allied attack in Italy) * Breaking Point (Allied Defense in Northern Africa) * Run for the border (Allied break out of narrow map end through Axis Defenses, have to cross land bridge in order to leave) * The Final Countdown (Allied attack on a Large sand dune controlled and dug in by combined German and Italian Forces) That's whats finished so far. I plan on making more Axis attack maps and incorporating the French more for tricky situations. So, what do you guys think? Anyways, the pack will be in the scenario depot II in a couple of weeks. - Uberpickle
  2. My main question is: what variant is that? That beast gun on the Strkyer looks, well, god how do I put it: UNFAIR. I feel sorry for the poor guys who have to run for that thing. Hey, maybe the red cross can get them some gatorade and some new balances?
  3. I would like to see improvised weapons in the game too. If im playing as the Syrians and the Americans are coming at me real hard and missile launchers arent an option, i'd sure as hell like to use the IED's. Even if I wasn't, I'd like to use them to make my opponents to think twice about how they are going to rush me. Better yet, hell, i'd like to have the option of booby trapping buildings and such. That would make the game so cool!
  4. Get CMAK. Now. It's a great game, completely different from CMBB (I sometimes instinctively reach for the human wave button only to find it's not there). I believe the differences from CMBB are what makes it such a good game. If you have CMBB then you need CMAK and vice versa. You wouldn't even be playing the full game if you didn't (I have both).
  5. This version of Beda Fomm seems to have generated a lot of controvesy
  6. Well, I just played Beda Fomm. I am at a lack of words. It was one of the most intense combat situations I had ever had control of. When I first fought up to the pimple, there were really no problems. Light armored contacts. But then, my crusiers started to get beaten by the M13/40 (the 7mm difference in gun size and superior armor truely showed themselfs in this battle, a lot of my crusiers got knocked out by these little buggers.) It was an ungodly mess until the Matilda II's came. My god were they knights in shining armor, beating back the onslaught of Italian mini tanks. There were so many burnt out Italian tanks it looked like the Highway of Death from the Iraq war. Then, their black shirt infantry overran one of my tanks. Im at the point where I sent a matilda and a Mk.V to flank the Italian infantry, so far working extremely successfully. Im at turn 38. (The Italians did have some good weapons ideas, like the 75mm cannon truck and the Lancia Fiamme.) Anyone else play Beda fomm? How did it pan out for you?
  7. But I don't know if I should. My concept is this: remember all of the proxy wars fought during the cold war? Yeah you do, most of you are old enough to remember all of them. The Six day war, Mau-Mau insurgency, El Salvador, Cuba, Angola, Rhodesia, 'Nam, Phillpines, Ethiopia, Brazil, etc. I really want to make a mod where all of the great, world shaping battles from 1946 to 1993 are simulated in this engine. My question is, do I have permission from battlefront to completely change the gun properties, guns, skins, everything? Also, how would I go about it?
  8. I play all of these quick missions and I play the standard operations that came with the game. I finish the mission and I want to watch the whole thing over but I can't. Is there a tool out there that can help me out?
  9. Nope and I plan to make it a very deep hobby. In fact, one of my life goals is to play the REAL version of combat mission with tons of guys in the field with airsoft guns and tank mockups over pickup trucks to re-enact battles. Could you imagine the 10th mountain division take on the SS Waffen near the cloud gate thing in Chicago? If that bean got hit, it would sound like: "Front superstructure hit, Ricohet". But anyways, I dont even think I have enough games or have played enough people to truly be a wargamer but im getting there. I'm a huge fan of Jane's games, the game IL-2, battlefront's T-72, Operation flashpoint, Tac-ops 4, Dangerous Waters,Falcon 4.0, Lock on: Modern Air Combat, etc. I wish I could get my hands on the board games though, but I dont have anyone to play with around here that's my age so hell, maybe I could get one of the SAI's down at the JROTC office in my school to sponsor a wargaming club. Nah, I think ill stick to my grassroots approach to recruiting new players.
  10. Thanks guys. But for certain quick battles I've been generating, I don't have the big guns but I am refining my man-to-track coverage strategies and my timing(it's super important I've realized, like I'd wait 3 turns for my ground pounders to get up to my armor or vice versa just to get a job done).
  11. Chalk this kid up as another victim of the mainstream gaming industry. Good riddance to people like that, who can't understand why you don't see people or why the "tanks are so slow". I mean jesus christ! We aren't talking about Abrams here! We're talking about these ww2 tanks. Sadly, he can't use any of his reasoning skills to try and pick up the manual and actually figure out why things are done the way they are graphically. I'm pretty sure he doesn't know about platoons, companies, etc. and how big they are. On top of that, you know what, I'm not even going to go on anymore about this. If he can't take the game the way it is, then he should stay away from it. One less whiner.
  12. And I am getting rocked hard. These maps with the extreme terrain (Italy most notably) are really pushing me to the edge of insanity. The pillboxes are hard to takedown (as expected and hoped by me) but take far more coordination than realized. Also, it's a first for me to have to deal with my soldier's emotions and experience. Any good tricks for overcoming well dug in troops? On the one hand I want to rely on only my spotters (but the shells arent all that accurate) and on the other hand I want to use the ground pounders to go in and raid the dug in troops. What do I do? Do I recon, shell then advance slowly? Or do I rely on smoke and light mortar dusting to overcome dug in troops? So far I've been doing decent, just trying to get by (BTW, the Italian terrain is pretty tough in some missions, something I'm not used to). I really love this game and I'm glad I got it. It's such an intellectual step-up from all of these other supposed "strategy games" I've played. Even though dawn of war had a little bit of depth in terms of options and effects, it comes real short.
  13. Recon, fire sponges(Armored cars you can stand to lose, troops you don't feel are all that useful anymore), smoke and mortars.
  14. I'm 17 going on 18. It seems whenever I get into a game community, many people are soo much older than me (I play a lot of sims and stuff).
  15. I'd say with the game's two demos (Line Of Defense and the one mission in the desert) I am a decent commander. I can hold the Nazi's back in the Desert map for about 40-50 turns until everything goes to hell while taking mainly armored losses (damned M3 Medium!). But for the campaigns however, I don't know how i'd do. I'm ordering the game today so I guess ill know in a couple of day/hours.
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