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CMFDR

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Posts posted by CMFDR

  1. It may lengthen a bit the time it takes for the game to load, maybe, possibly, depending on your PC specs (I assume that large RAM, decent processor and an SSD drive might help), other than that it's all the same format as far as I can tell so I think there should be no "performance" loss during gameplay.

  2. 25 minutes ago, Erwin said:

    I am on PC.  I downloaded all 3 files again.. tried renaming them .rar and opened to get a .brz file.  Copied all three to another folder - so may be ok.  Is one supposed to explode the .brz files into one folder or leave the three .brz files as they are in one folder?  I note that you names all three files identically, so they want to overwrite each other.  Presumably one needs to rename them 1, 2 and 3???  (You didn't make this very easy or intuitive, didya?)

    Again, only extract the first one, the others will be handled automatically by Winrar. Uncompressing each files will not work. I'm not sure how else it can be explained as the procedure is nothing new, however I'm not in your shoes man.

    Only to, hopefully, make it easier to enjoy for whom have troubles with parted rar files, I've uploaded the mod uncut and simply compressed to zip (that Windows can open it alone from back to XP):

    http://superdupontzeserveur.fr/cm/HQS205.zip (1.1 Gb)

    In here you'll get a file named "HQS2.5.brz", which is identical to the original "packed.brz", just move it to your mod folder, as recommended by Battlefront in the manual, and you are good to go.

    28 minutes ago, Erwin said:

    Is HQS 2.5 good for all other CM2 WW2 titles?  What about CMSF, CMA and CMBS?

    POSTED BY: WACLAW 22ND MAY 2016

    HQS 2.5 is a Huge sound modification for CM Battle for Normandy/ CM Red Thunder/ CM Fortress Italy/CM Final Blitzkrieg

    That's from the mod page on CMMods III.

    As for CMBS, there is HQS 2.03 : http://cmmodsiii.greenasjade.net/?p=2659

    On CMSF and CMA, as far as I know it's not the same engine so I'm not quite sure it's compatible.

    Hope it helps! ;)

     

  3. 5 hours ago, gnarly said:

    Ahh, the identical packed.brz file name in each of the 3 downloads was totally confusing me....

     

    So I think the idea is to download and unpack each brz, rename the brz to something like HQS2.3_part1.brz (or whichever part it is), then put each of the 3 brzs into your mod folder?

    @gnarlyNot a all mate, don't overthink it. ;)

    Simply download the three rar files, put them together in the same folder

    caa7520cad19793968f7d7f2c0bdd8b2.png

     

    Then, using Winrar, right click on "HQS2.5.part1_.rar" and select "Extract Here" (not using Winrar didn't worked for me)

    5cf4b8e55fd2df1b000dcd681badc438.png

    It automatically extracts all parts

    8ee975307d27d88ef22abdc8355507d1.png

     

    You then get a big fat "packed.brz" file (1.30 Gb)

    267b3c9b6ea0a51c31eb68303b9b1587.png

     

    Optionally rename the one you get to whatever you want (while keeping its extension as is) and then move that brz file to your mod folder ("C:\Users\cmfdr\Documents\Battlefront\Combat Mission\Final Blitzkrieg\User Data\Mods" here).

    I believe Waclaw used the most optimal compression method here, I tried others and it made the compressed file at least 200 Mb bigger. And that he had to split his more than 1 Gb file in less than 500 Mb parts to be able to share it on CMModsIII.

     

    *********************************

    As for the .man files, all I can see on CMMods III are rar files

    1a426805dea91e4207749d01b82b1489.png

    I'm on Win10 64bits using Chrome browser. Can you guys tell me more on your own setting so I can try to maybe figure out where the issue you are facing is?

    (I'm in no way a tech guy, do have special access to things or whatever, I just love the mod and the least I can do to give a little something back to the author is to help my fellow Commanders to enjoy it too.)

     

  4. Make sure to get all 3 files, download them to the same empty folder then unrar the first with Winrar (tried with 7zip and it gaves me an error). You'll get a brz file named "packed" (you can safely rename it to something more informative, "zHQS_205.brz" eg.). Do you still get ".man" files then?

  5. Heya McAuliffe,

    from your ".\Battlefront\Combat Mission Final Blitzkrieg\Data" folder, right click on your "final blitzkrieg v101.brz" file, select "Copy" (not "Cut"!)   and navigate to your ".\Battlefront\Combat Mission Final Blitzkrieg\Mod Tools\RezExplode\input" folder, right click and select "Paste".

    Then go back one level up to your ".\Battlefront\Combat Mission Final Blitzkrieg\Mod Tools\RezExplode\" and double left click on "RezExplode.exe". After a short bit, a folder named "exploded" will be created and you'll find all extracted files in it.

    Voila.

    For ref.: http://superdupontzeserveur.fr/cm/finalblitzkriegv101_files.txt

    Once extracted, you can delete the brz file you pasted in your "input" folder to save some hard drive space.

     

  6. Even without the Shader thingy, I think Worg's textures are a game changer. Man, previously I couldn't enjoy the game without a gridded terrain texture but now Environment 2.0 improve so much the immersive factor, for me, that I actually spend so much time wandering around at ground level that it can count as a recce patrol. I even disable the icons the first time I watch the replay phase just the enjoy the postcard animating itself before my eyes.

    Get Worg's terrain, Aris' vehicles textures and Waclaw's sounds and you are there, on the battlefield among your men, not anymore sitting on your armchair.

    Now, what I think may be just great would be to get an easy plug and play solution, an all in one download so one don't spend half an afternoon, finding, downloading and installing all these marvels. Especially those who ain't that much of a techy. Going a bit further, one could imagine a centralized repository where modders could drop their mods and update it while end users would simply synchronise their mod folder from time to time to enjoy the goodies. That's the way things are done on ArmA and some flight sim for example to manage multiplayer mod packs.

     

    (Sorry for that digression Worghern)

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