mav1
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Posts posted by mav1
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I will mark that on the list, if someone else confirms the mobelwagon was not used on the eastern front I will take it off the list.Originally posted by Splinty:All of the 250 some-odd Mobelwagons made went to the Western Front.
[ July 07, 2006, 04:44 AM: Message edited by: mav1 ]
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I think the Iraq artillery was better(more modern) than the allies? I know that they had longer ranges because they used rocket assisted shells. I don't think the allies used rocket assisted shells?Originally posted by MikeyD:Well, the Brits were mighty pleased to drive off with a number of Saddam's M109 howitzers during the first Gulf War! I seem to recall it more than doubled their inventory of the weapon - plus his equipment was more up-to-date than theirs. I don't think they were actually USED against their former owners, though. They were more war-booty
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It's true what you say MikeyD, you dont need these really huge maps. But why not if you want to. Leave the choice to the player. Iam a meglomaniac, so I allways want bigger and more items in my compurter games. Like I was saying it would'nt effect the computer speed but it would mean a huge landscape with comparable few troops in it. But it's tue 20x20km maps would be a good sencible idea.
I would actualy go for 50x50km which would mean you could have groups of heavy or medium guns on the map instead of just the artillary spotter. which would also mean you can have couter battery attacks.
One thing that would certainly would have to change is how long the ammo last's. Which only last's half way through the small maps at the moment.
I have to say MikeyD, Iam starting to get the feeling Iam not going to be happy with cmx2. Its going the opposite direction where I wanted it to go. The small maps are not going to do modern warfare justice. Its going to be small close combat warfare where Infantry do close combat fighting, helped out with some armour but with liitle armour combat. Its not what made cmX1 so great. Huge scope with a lot of equipment to choose from.
I dont like the sound of the campaign for cmx2, is it true you can only play as the americans and only what you are given? Which means you can't alter the campaign like you can do for battle maps?
[ July 06, 2006, 06:41 AM: Message edited by: mav1 ]
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Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo! I want more, more, more, much more afv's and bigger, huge, massive scale not smaller and more afv's, more not less :eek:Originally posted by MikeyD:Unfortunately, if BFC were ever to do a CMx2 Eastern Front game we wouldn't see MORE vehicles but substantially LESS! But each of those vehicles would have working hatches, 3-D modeled wheels, interior areas segmented into fighting , engine, ammo compartments, etc.
And a CMx2 title would be limited to "CM:Kursk" or "CM:Crimea". We wouldn't be given the whole enchilada.
And I don't think any of the few Flakpanzer 38Ts that were produced ever made it to the Eastern Front
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I didn't bother to put the Maus in because only prototypes exsisted. Also because i think it's a big pile of S***.Originally posted by 76mm:My God man, you've forgotten the Maus?!
And I hope you're not expecting a patch at this point in the development cycle...
Iam thinking of cmx2 set on the Eatern Front
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It would be good for the Syrians to capture any of the allies equipment and use it for themselves.
Such as afv's, guns, mortars and small arms.
The same could apply for the allies using captured Syrian Equipment( It's true the allies would'nt bother using Syrian Equipment, but it would be fun).
This could create a scenario where a Syrian use a captured Abrams tank against a Us Captured T72 Tank.
I liked using the captured panther tank when I play as the soviet's in cmbb. I would have liked more captured equipment being available in combat mission x1. To be honest I wold have liked any equipment in combat mission being used by any nation. This remindes me of the flight sim game Sturmovik, where you can choose any plane for any nation.
[ July 05, 2006, 04:57 AM: Message edited by: mav1 ]
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Why should there be a limit on map size? Why not have 100km X 100km maps if you want. The game only slows down when there's calculations between unit's in contact with enemy unit's.
Target's can't be hit after a certain range, so you want need calculation's at very long range.
So don't bother with a map size limit or am I completly wrong?
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I have made a list of afv's that are missing on the axis side. Feel free to notify me if i have missed something out or added something that does not belong in the list.
Missing German Afv's
Panzer I Ausf A
Panzer I Ausf C
Panzer I Ausf F
Panzer II Ausf A
Panzer II Ausf B
Panzer 38T Ausf B
Aufklarer 38T
Flakpanzer 38T
Flakpanzer I
Panzer 38T SIG Hetzer
Panzer III Ausf E
Stug Ausf A
Stug Ausf C
Stug Ausf D
Stug Flamm
Panzer IV Ausf B
Panzer IV Mobelwagen (was it used on the eastern front?)
Jagdpanther Middle Production
King Tiger With Porsche Turrent
Maus (I have added it, even though only 2 were built and that it's a big pile of crap)
Sd Kfz 251/23
Sd Kfz 254
3.7cm Pak Zug 1T
5cm Pak Zug 1T
SWS Flak
Maultier Flak
ADGZ
Sd Kfz 231 Late (with more armour)
Sd kfz 232 Early (with less armour)
SD Kfz 251/17 Luftwaffe Version
Sd Kfz 263
Rauppenschlepper
Char B-1
Char B-1 Bis
Char B-1 Flamm
Hotchkiss H-35
Hotchkiss H-38
Renault R-38
Renault R-40
Panhard P-178
Panhard P-178 Radio
Panhard P-178 5cm KWK
7 Tp
7 Tp improved
Missing Finland AFV
Landsverk Anti AA Tank
Afv's that should have had Post March 43 colour scheme available
All the Panzer 38T models
SIG 1B
Panzer IV Ausf C
Panzer IIIG
Panzer IIIH
[ July 07, 2006, 04:43 AM: Message edited by: mav1 ]
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What about chemical and biological weapons being used by Syrians in shock force?
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Thanks a lot Dook. That's fantastic, that's the kind of information I was looking for but could'nt find.
How much more powerful are hydrogen bomb's compared to atomic bombs?
What's the blast and radation radius of a atomic bomb compared to the blast and radation radius of a hydrogen bomb?
The scenario of american's using a nuclear bomb against the germans is an interesting one. If the Germans decided to go on fighting they would have used their nerve gas. Also they would have tried to speed up their nuclear programme. If it wasn't for Einstein, how long would have the usa's nuclear programme have been delayed?
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Since not much is going on, I thought i wuould ask about production rates of nuclear weapons. If there had been a war between the soviet's and the allies in the 1940's, the allies would have won because they had nuclear weopons? But how long would it taken to produce one nuclear bomb? Did the technology excist to mass produce nuclear bomb's in the late 1940's?
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I wonder if i can sneak in by the back door? If I had a web address for one of the pages of achtung panzer (not the main page)I might get in with out getting blocked.
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Thanks John Kettler for the info
I use the computer in the libary for my internet accses and i can't get into the website achtung panzer because it is classified as being violent. Iam pissed of about this, achtung panzer, i have heared is a good web site.
[ June 24, 2006, 06:36 AM: Message edited by: mav1 ]
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So were is-1 tanks built with 100mm guns?
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Thanks for the info John D Salt.
So which tank was the first to have a laser rangefinder?
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I have seen a lot of protoype tanks of other nations of ww2. But I have not seen any soviet prototype tanks. There must of have been some, like a rival design for the is tank.
Also were a few is-1 tanks with 100mm tanks built? If they were, it's a shame it was not included in cmbb. for me it would have been a better tank than the is-2 because of the much faster reload time of the 100mm gun.
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I like the look of the Maresel Tank it's like a mini Hetzer. Did the Romanians manage to produce any series production of the Maresel? Would it have been a good tank?
How many crew did it have 2 or 3, sources don't agree on this.
Did the Hungarians build any number of Turan 3's with 43 caliber 75mm guns. I have seen a picture of one.
Do any pictures of a zinyi 1 with a 75mm gun exsist? The Hungarians supposidly built a few prototypes.
I have read that a Toldi and a Turan with a 75mm gun was produced as a protoype like a german marder. I have never seen a piture of these are seen any statistics on these two.
[ June 20, 2006, 05:28 AM: Message edited by: mav1 ]
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When did optics and Fire control get to the point when tank's have a near 100% chance hit rate at long range? What was the fist tank to be able to achieve this? How far can modern tanks fire whith a near 100% hit rate?
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The russian tank armour is thin compared to the abrams. So how thick is the t80 and t90's armour?
Is the challenger 2 tank armour thicker than an abrams tank?
How much can the centurion 105mm can penetrate? The British were worried about the is-3 so can the 105mm penetrate the frontal armour of a 1s-3.
[ June 20, 2006, 05:10 AM: Message edited by: mav1 ]
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Its getting a bit heated.Originally posted by Michael Dorosh:Getting into quite the bunfight at wikipedia's page on the Ilyushin Il-2, although it seems some serious posters/editors/historians are entering the discussion. Any other viewpoints would be welcome.
http://en.wikipedia.org/wiki/Talk:Ilyushin_Il-2#17th_Panzer_Division_losses_at_Kursk
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Great info as always guys.
So how fast can modern tanks rotate?
And back to the 100mm soviet gun its only slightly heavier than the British 17pdr, so should it be rated heavy while the 17pdr is medium.
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If WEGO is going to have 2m minute turns, then the ai must be brilliant for the game to work well.
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Why should the soviet 100mm anti tank gun be immobile in the game, when the British 17pdr is not?
How long would it take to set up the 100mm gun?
Another question is does it really take a tank more than 1m to rotate 360 degrees in a stationary position (i have no idea) ?
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What about changing turh times from 1m to 30sec to give more control to the player, so relaying less on the ai.
Map Size Limit
in Combat Mission Shock Force 1
Posted
Good point there kipanderson. Make the game future proof, what you can't do now you can do at a latter date.