mav1
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Posts posted by mav1
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Have you decided on the height limit for the map and the size of the battle map?Originally posted by Battlefront.com:We've currently got it set to 4, but we can go higher. Probably will stop at 6.
Steve
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Can you give covering fire against an enemy without having los on it. Like you know were the enemy is,for example, you are hiding behind the wall and shoot in that direction without sticking your head up for los, to give supression fire.
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What's the map and building height limit. I remember BFC saying the building height limit will be 6 stories is this still tha case?. But I haven't read about what the map height limit will be.
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Is it harder to hit an afv that is moving rather than a stationary one in the game? I can't tell if it is or it isn't.
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Thanks JC, your full of knowledge.
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Thanks Wicky
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Will troops in cmx2 stick to the terrain that offers lesser protection like walls, rocky, brush rather than trying to sneak to scaterred trees or woods, when under rifle fire. Sometimes this would mean they sneaked through open terrain thus having less cover.
Will the troops have better terrain awarness, like deciding to stick in the terrain that offers lesser cover than near by terrain depending on the distance involved in moving rather than exposing themselves more by sneaking through open terrain to get to the better cover area.
What about having orders the scenario designer can give to afv's for path finding. Like defensive orders to stick were they are. Advance with caution, so that the ai plots the best hull down postions while the afv's move forward. Attack with speed, options were the ai plots the fastes route to the flag. Or an order for the afv to ignore the flag and just hunt for the nearest enemy. The scenario designer could plot ares for the ai on the map for specifc units to get to.
[ August 23, 2006, 05:15 AM: Message edited by: mav1 ]
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Will the player be in control of grenades for Infantry and smoke discharges on afv's in cmX2. I dont trust the ai with the smoke discharger.For example one Sherman would launch its smoke in defence, blocking the sight of my other Shermans who were about to aim at the side of the Panther. There was also the funny habit of a tank trying to hide behind the smoke created by another tank thus exposing the side and rear of the tank.
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So can pillboxes be knocked out with artlllery fire in the game? I would like to know the opinions of others, rather than stating my opinion and getting on the nerves of others.
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Thanks a lot BigDork for the info, I will be trying out these movements
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So what happened in the Falise pocket? Did tanks get knocked out by aircraft or did they run out of fuel and abandend.
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Why are pillboxes so hard to knock out by Infantry with grenades. A few grenades through the slit would do the job. But I have had some Infantry take between 15 to 25 mins to knock out a pillbox.
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Most casulties in ww2 was caused by artillery, Iam I right? So are you sure that Artillery fire including guns and howitzers in cm are weaker than they should be? Or is it that the trenches are far more effective in stopping casulties and supression than they should be?Originally posted by Battlefront.com:Guys... CM has been out for 6 years now. We've had, quite literally, 10s of thousands of people playing the games. There are over 20,000 people registered on this Forum alone. Many of these players are mortarmen or at least have direct experience with them. Some even on the receiving end of things. And gamers in general like to complain about everything, even the stuff that works correctly. Yet here we are... 6 years later and we're only now being informed about a problem with the effects of mortars and artillery?
Doesn't it seem a tad bit unlikely that after 6 years and hundreds of thousands (probably millions) of CM games played by tens of thousands of people prone to complaining that they somehow all missed uncovering a problem with one of the primary weapons in the game?
Needless to say, I'm not even going to bother looking into this
Steve
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Wicky
What I failed to say was when your Infantry attack the enemy in the trenches while the enemy is being bombarded by mortars is that the enemy inflicted huge losses when being supoosidly suppressed. So in that case the results end up the same even though the enemy is being suppressed. so meaning the suppression has no effect.
I exaggarated that the enemy is never supressed, but the effect of the suppression on the enemy in the trenches dosn't change their ability to fire back when a target presents itself in open terrain.
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Thanks for your info J Ruddy, hope you don't feel too dirty.
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It would just make it quicker than scrolling down the page, espically if the battle you want to play begins with z.
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Did you find it difficult to supress the machinegun? </font>Originally posted by fytinghellfish:</font><blockquote>quote:</font><hr />Originally posted by mav1:
</font><blockquote>quote:</font><hr />Originally posted by fytinghellfish:
You're crazy. In my CMBB game last night I ordered an entire Russian rifle company (regular experience) across 100m of open ground and none of them made it - they all wound up back at their starting positions either in a panic or because they took too many casualties because a single MG42 opened up on them. Once I got rid of the MG, they moved across fine.
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Originally posted by von Paulus:
[QB] Frightening stupidity ...
Maybe you just can't understand nothing of mortars (because of YOUR experience )
Anyway I'd be happy to fight opponents that despise mortars
I would love to play people who love mortars. less Infantry to fight against while I would spend the points on infantry
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Originally posted by Wicky:
[QB] Are you using spotters for off map tubes or on map tubes fired with direct LOS or HQ spotting?
I have used both off and on map tubes with los spotting
What calibre mortars are you using and how are you applying it?
I have used 50 and 80mm calibre mortars, I usually aim on the visible target. If it disappers I use the area target as close as i can get it on the target.
Are you briskly following up with infantry?
As soon as a have finished the bombardment, I send over the troops. I proberly made an error of not positing the fire behind the target Iam aiming at, so that I can move my troops while the barrage is still going on. But then I would still hit my troops moveing forward to the target, while the barage is still going on.
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It would be quiker to find the game you want to play with a slider. if you have created a lot of battles or have saved a lot of games, it can take an age to scroll down the page. Especially if the battle you want to play is at the bottom of the page.
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Originally posted by C'Rogers:
[QB] Got to say mav you have had some interesting suggestions but at times you seem to playing a different game then the rest of us.
Yes Iam starting to get that impression too. I honstly say that the things I have posted is through the experience I have got from the time I have played the game. I have found it nearly impossible in supressing Infantry in trenches and buildings even with numerical advantage.
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Did you find it difficult to supress the machinegun?Originally posted by fytinghellfish:You're crazy. In my CMBB game last night I ordered an entire Russian rifle company (regular experience) across 100m of open ground and none of them made it - they all wound up back at their starting positions either in a panic or because they took too many casualties because a single MG42 opened up on them. Once I got rid of the MG, they moved across fine.
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Originally posted by ParaBellum:
[QB] Mav1, not for the first time on this forum you state absolutely unfunded nonsense. Please, stop making a fool of yourself and run a simple test before posting your claims about how CM doesn't do this or that in the future.
Of course I run tests before posting.
Iam only stated what I have observed. I have played loads of games and observed the effects. I still stick to the statement that mortar fire is ineffective against trenches from MY experience. If this is what I have expeienced, this is what I have experience. I just don't get it, it seem to me everybody is happy with the power of artillery in the game. But through the games i have played, nearly all the casulties are caused by riflefire and not artillery. I have tried experiment's with enormous barrages, hardly any casulties were caused on troops in trenches and they did not rout even though the barrage lasted for 15 minutes. They were not supressed as they still fired on my troops.
Based on MY experience of the game, mortars against trenches
Mortar fire hardly causes any injuries
Mortar fire is ineffective
Mortar fire does not supress
[ August 18, 2006, 05:25 AM: Message edited by: mav1 ]
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Iam going to ask a dumb question here. What are advance and assault movement options for Infantry used for, as I never use them. The same goes for scoot an shoot and hunt options for afv's. Whats the difference between advance and move options for infantry and hunt and move options for afv's.
Micromanagement
in Combat Mission Shock Force 1
Posted