aittam
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Posts
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Posts posted by aittam
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got kicked out while loading, only once!
the HUB map with limited resources, don't remeber the name, well there are no reinforcement zones so once DS are over.......
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could you specify the scoring system clay?
this was a fast one btw!
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aren't you in chat mode with your team?
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agree as it is, pods should be faster but highlighted on the tac screen for a while (30"?) in the form of a flashing dot (if a meteor like thing falls on an area 25x25km it's noticed) once you know infantry's nearby you get ready to deal with it, this can be a nuisance to manouver but nobody said it'd be easyOriginally posted by ClaytoniousRex:Dropship Deployment anyone agree or disagree with this?
extra ammo for all units could be deploied same way
yes to platoons wrangling seems to be the only productive way if a couple of other players are dealing with artillery and EWSOriginally posted by ClaytoniousRex:Bots
yes but the attackers need some extra arty support may be in the form of a mlrsOriginally posted by ClaytoniousRex:Defensive Tools -
i said a couple of times that sequential objectives could help in bringing in some more coord and tactical manouver; what's on my mind is something like spawn point in some forgotten hope maps: capture n°1, this allow to capture n°2 etc
my feeling here is that after the softening phase, get rid of mortars etc, we always end up (2/3) with a close range shooting like "ok korral" may be more time should be given to dig in but then who's willing to wait?
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surely a very good CS but not like Clay sending a videocardOriginally posted by adzling:Now that is an unheard of level of customer support.
woot!
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i would say raised turret for 120mm and ion (if exist not sure) 20mm could have this original desing since it won't hull down
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what's the function if any of the two lobes on the turret sides?
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not bad at all
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three pages ok my whole holidays lectures were shorter!
i agree mines were a little abused but still the cutter or a related vehicle should be able to deploy them with precision-> i mean drive a long the path and obtain a nice minefield
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well i could use another Giga of ram if battlefront'd be so kind......
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Isn't the 14mm a little too far back to engange enemy infantry at close range from the front?
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what about making it even shorter? like 3 wheels long....
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oppss something wrong with the link or it's just me?
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Just back from holidays, lot of news, I'll give it a try right away; btw when do you have time to put up that mac user map maker manual you mentioned once?
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cheers
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there's a warning but's true only for bots -> mortard drop location is certain death or something along these llinesOriginally posted by Jack Carr:This newest release is a hoot! The battlefield seems to have gotten more dangerous. Those Cobra missile things are tough.
Wasn't there a mod that warned the player when they were about to drop into an area that was certain death? If so, what was that mod? How does it work? I have never been warned, just shot down.
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did you turn off the particles option?
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unless possible to render them with much less polygons after a while they'll choke the video card; already in close combat like twin peaks where towards the end you end up mainly fighting on the top is a total chaos if you have to push around wrecks.......
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i'm afraid tracks aren't the best option for recon in DT unless in mountains map
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told ya these things love me; but it's true that turret should have blow the bejusus out of my cutter
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pods should be faster much faster
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i'd rather seen developed rockets either for artillery pourposes and for a kinetic weapon for infantry and why not as secondary on a TD
Infantry Strangeness! And Ideas...
in DropTeam
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