Jump to content

aittam

Members
  • Posts

    449
  • Joined

  • Last visited

    Never

Posts posted by aittam

  1. Originally posted by yurch:

    Sadly, with 25 mins to take the objective, there's better things to do than stalk single tanks around, as fun as it is.

    let me disagree, sometimes they are the only answer to sneak up the enemy ass and cook them, especially afv with the 20mm specialist
  2. Originally posted by ClaytoniousRex:

    Dropship Deployment anyone agree or disagree with this?

    agree as it is, pods should be faster but highlighted on the tac screen for a while (30"?) in the form of a flashing dot (if a meteor like thing falls on an area 25x25km it's noticed) once you know infantry's nearby you get ready to deal with it, this can be a nuisance to manouver but nobody said it'd be easy

    extra ammo for all units could be deploied same way

    Originally posted by ClaytoniousRex:Bots
    yes to platoons wrangling seems to be the only productive way if a couple of other players are dealing with artillery and EWS

    Originally posted by ClaytoniousRex:Defensive Tools
    yes but the attackers need some extra arty support may be in the form of a mlrs
  3. i said a couple of times that sequential objectives could help in bringing in some more coord and tactical manouver; what's on my mind is something like spawn point in some forgotten hope maps: capture n°1, this allow to capture n°2 etc

    my feeling here is that after the softening phase, get rid of mortars etc, we always end up (2/3) with a close range shooting like "ok korral" may be more time should be given to dig in but then who's willing to wait?

  4. three pages ok my whole holidays lectures were shorter!

    i agree mines were a little abused but still the cutter or a related vehicle should be able to deploy them with precision-> i mean drive a long the path and obtain a nice minefield

  5. Originally posted by Jack Carr:

    This newest release is a hoot! The battlefield seems to have gotten more dangerous. Those Cobra missile things are tough.

    Wasn't there a mod that warned the player when they were about to drop into an area that was certain death? If so, what was that mod? How does it work? I have never been warned, just shot down.

    there's a warning but's true only for bots -> mortard drop location is certain death or something along these llines
  6. unless possible to render them with much less polygons after a while they'll choke the video card; already in close combat like twin peaks where towards the end you end up mainly fighting on the top is a total chaos if you have to push around wrecks.......

×
×
  • Create New...