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aittam

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Posts posted by aittam

  1. two things noticed yesterday night:

    1) i got in game almost half way through and i noticed that we were siegeing the enemy base but from far away, i had to pick a command vehicle and order artillery+jamming and only at this point we were able to close range and get a lot of kills; i think those options are not so immediate to all the players

    2) when we close in it took me at least five burst from the closest possible range, with the 20mm, to destroy the ATGM launcher on an enemy vehicle, isn't it a little too much?

    3) automatic turrets shouldn't be able to intercept 20mm fire or any firearm fire......

  2. Originally posted by ClaytoniousRex:

    [QB] Great comments, LtCol. I hope you will have time to post more now and then!

    </font><blockquote>quote:</font><hr />First and foremost the ATGMs are surprisingly so 1985

    I'll grant you the main point there, but they're really more 1995. There is, in fact, a fire and forget mode. To use this mode, keep your reticle on target until a lock is achieved before releasing the weapon. In this mode, the missile guides itself to the target so you don't need to manually guide it. It will do a popup when close to the target and strike down into the target's (presumably) thinner top armor. As a consequence, you will frequently kill the target's turret in this mode, so you might still want to use the manual mode to get a chassis hit, etc.

    More on the "1995"'ness of this in a moment...</font>

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