Jump to content

aittam

Members
  • Posts

    449
  • Joined

  • Last visited

    Never

Posts posted by aittam

  1. I mean that if an attcaking vheicle is hidden inside the objective area but without LOS of it, so that it can not attcak defending units should score points (i was thinking at your example of the secure bridge)

  2. Ok is it possible that a scoring system proportional to each side unit in place to kick in when the first enemy unit enter the objective? so that i'll start with my 1000 points, defend from a tactical position w/o loosing points

    is it possible that enemy units score points only if they are not crippled past combat readiness (unable to fire and/or move) and if they don't have los of my units?

    because most of the time a crippled vheicle is not easy to pick from a dead one (and that's fine) and in some maps a shrike can hide in creeks where is probably stuck w/o beeing able to contribute to the fight and never the less score points

  3. Originally posted by Junglist:

    I've tried to join this server a few times but I keep getting the message about not having the scenario file. I have downloaded the pedestrian zone file and am able to play it in standalone so I'm a little confused. Any ideas as to what the problem is?

    got the same problem
  4. Originally posted by PredatorChimp:

    The Mac n Linux market may be small in comparison, but if the the demo was bundled or profiled via Apple it would make a BIG difference to the current community count. (plus think of all the fresh meat)

    the demo, i was surprised when i saw it, is advertised at apple web site

    and welcome in the old continent :cool:

  5. drop pods are faster because they aren't reused so they could take far more damage entering the atmosphere

    other than this we are anyways bound by practical reason to shrink dead times and there's also tactical manouvering involved, DS act also like chopper delivering forces in a 3D battlefield

    sometimes i don't mind to sacrifice a 76 in a run against the side of the advancing enemy, taking at least one with me and leaviing a couple of others with some problems

  6. Originally posted by Alexander SquidLord Williams:

    The Viper controls need to be refined in a big, scary way. It also wouldn't hurt if it had a built-in 14mm gun like the one on the Bacchus to harass targets with.

    yep not a main priority but sometimes this has to be done or removed it altogether
×
×
  • Create New...