Colin I
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Everything posted by Colin I
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WaW Tournament
Colin I replied to Timskorn's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Agreed on Hellraiser, Liam. -
Bismark sunk in response. Russians glare at sneaky Germans struggling into the Caucuses from Iraq (kind of expected this). Situation certainly difficult but the Russians are quite powerful and Western Allies have yet to make their move. I would say I was losing but its good to keep in mind Terif's advice - keep playing and look for an opportunity to turn things around.
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WaW Tournament
Colin I replied to Timskorn's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Mee too! -
Demo Experience
Colin I replied to Liam's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Notice German armour gets 2 strikes, French 1. I realize French had doctrinal limitations but suggest if of similar morale and better tech they should be at least equivalent. German leadership advantage simulated fine by HQ. Norway falls to Germans by event - OK - but Allies liberated it 1 turn later to howls of protest from Sweden and Finland. Feel German invasion was at least as provocative! -
Demo Experience
Colin I replied to Liam's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Poland is doomed even faster with double strike armour. Liked cheaper sub warfare technology and think the subs and other graphics look very good. -
We are heading for Barbarossa. Titranic Axis juggernaut continues though UK has come through the dark yearsw no worse than I expected. Hmmm. On the revisions to game front - Commonwealth assets vanish when Egypt is taken - I think there is no historical reason why this should happen - they come from friendly countries who, if they continue to support UK, would be able to deploy them elsewhere. Feel this is a script bug. I'm afraid I'm away another week on work but then we should be able to conclude. Just hope there is SOMETHING I can do to make the game exciting.
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As Hellraiser says. Axis and Allies lurk in the desert sands whilst the RN swings by to remind the Germans they don't dominate the seas - hindering the rebuilding of Tobruk harbour. Bombers from Malta exert direct and indirect effect on the situation. Italians also get shelled and bombed, really quite effectively. And a beligerent Spanish cruiser does some damage to the Italian navy which was cowering in port. Spanish will throw in the towel soon though.
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Battleship vs Subs
Colin I replied to Juergen2SSDR's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Thinking some more. Why not allow direct attack by a Seaborne land unit (in Amphib mode) directly against an enemy land unit in an adjacent tile across a coastline. If the defender is destroyed then you can land the unit into that vacated tile. If defender survives then attacker remains at Sea takes extra combat casualties and/or landing casualties. Levels of Amphib reduce penalties and maybe you can't do this at all without some levels. Think this is perfect. Now land and air can be used to reduce defender to jelly but it needs the Amphib assault to finish off the shell shocked defender and scramble ashore. This now allows 1 tile islands to be assaulted in Far East scenarios too. As Rambo would probably say, send in the Marines -
Battleship vs Subs
Colin I replied to Juergen2SSDR's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
I think this issue is going round in circles. We have morale and readyness as indicators of a unit's cohesion and state of mind. So we don't need strength points for this. If we didn't have these factors then I would agree with SeaMonkey. I think we do need to tackle the question Terif et alraised - if Naval and Air units can't destroy land units then blocking landings becomes too easy. Though in SC2 the rather low unit density does reduce this problem. But if we can get past this important issue (esp relevant for island hopping in the Far East, never mind D-day) then I strongly favour loss of morale and readiness as the major effects of Naval bombardment with just enough unit destruction to make silly blocking maneouvres unwise.