Whew, that's a long post! Let me comment on some of your ideas and give you a little feedback.
1)I don't really agree with this assessment. What aircraft do you mean by J1N2? I think that was the "Irving" but that aircraft is not available. The earlier aircraft are a bit weak, but realistically that's what the japanese planes were in WWII. They had little if no armor, and the pilots rarely used parachutes. That's what made them more agile. Usually with the Japanese aircraft if you get the Marksman skill you can get bursts using your agile skill to get in position.
2)I think that's in the works. I too would love to see the French next. I need some easy targets for my German pilots!
3)The way to fix it against humans is to agree before-hand to a starting altitude. I like it against the bot AI because if I have a really bad hand (see #6) it ay give me some time to draw some decent cards. I hate getting smoked with no cards to defend myself! In the board game, some aircraft cannot reach altitudes of very high, or even high. I don't think this carries over to this game.
4)Not really sure about this one. I'd prefer to pick my skills as I go along, instead of having an order to pick in. Also, I think more skills are on the way.
5)Sometimes the AI does weird things, like draw an extra card with no one at the same altitude level, but I don't really worry about it. The AI is pretty tough as it is, and I think since the last upgrade it's gotten a lot smarter. I've noticed the the fighters will disengage the bombers now when I'm close and double-team me. Never happened before, and they really make you work for it. I think Stalin's Orchestra has lost 3 of his top aces recently, and he's one of the better/best players here, so ask him if he thinks the AI is getting tougher.
6)I noticed this too, but if you buy some redraw's like I started too, it helps to avoid this problem. Sometimes you have to think outside the box. :cool: