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tankibanki

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Posts posted by tankibanki

  1. I'd like the "M","C", ... labels on the tabs for movement, combat, etc replaced by the hotkeys that access the tabs.

    Is there no way to show all movements/all target lines like in CMx1?

    Please seperate the option for keyboard layout and language. I'd like to see English text but use the German keyboard layout (I'll have to see in how far I can change the key bindings myself, however I'd still prefer to have the ability to select those options seperately).

    I have read the reasons for the buy and delete method in the scenario editor. After reading that I'd still like an option to buy units individually.

    Am I the only one who thinks so?

  2. Originally posted by Freeboy:

    20k? Dude look at the tank ranges... those are in the SILLY catagory

    That's the theoretical range a projectile can fly and that's quite realistic. It's not the range you can effectively fire at a target. It doesn't have any significance for the game engine as far as I know.
  3. Originally posted by tiny_tanker:

    Actually the Luftwaffe Mig-29 pilots are very good, but the Mig-29 isn't in the same class as the F-15 even, let alone next generation systems like the F-22 or F-35. There is a video out there of a training exercise between the Luftwaffe Mig-29 and a Navy F/A-18D squadron on the Germans home turf. It was a good match if i remember correctly the Migs won maybe two more engagements than the Hornets did. This is quite interesting since a two seat fighter is generally quite inferior to their single seat counterpart.

    The Syrians would fair much worse, using older versions of the Mig-29 with far inferior pilots. There would be a 100% casualty rate for any fighters that took to the air simple as that.

    Outcomes depended on the circumstances: in BVR combat the MiGs didn't stand a chance against the Hornets, in short range engagements the MiGs were superior. BTW, Germany doesnt have MiGs anymore.
  4. Originally posted by SGT_56M:

    If you go to 'single player', 'campaign'... then select the campaign the mission was in, you can replay the individual missions.

    I don't think you can play them as completely stand alone missions though.

    Then again, I could be completely wrong.

    Oh yes, I think you can make them appear in the single mission menu. Haven't tried this, yet, but others have. I think one way is to open them in the editor and save them as single missions.
  5. Originally posted by Baron von Beergut:

    I agree with you Lt Bull - I've had the same frustration and don't know the answer. I would think if at the start of the next battle they would allow you to adjust your unit setup by allowing you to reposition up to say 20 meters in a setup phase that that would counteract that quirk of the program.

    Did you ever notice that you can move units closer to each other during a battle than in setup? That might be the reason for the repositioning. Your suggestion would probably not fix the problem completely since the positions of your units at the end of the previous battle are invalid if the setup "rules" are applied, i.e. you couldn't move your units back where they belong even if you had a limited setup functionality.
  6. Originally posted by JV44:

    This is nonsense, picking up guns to stop them running ahead ! , the problem is that at the beginning of a game or during the battle the officer will for no reason simply run out into the open , I have often ordered my infantry to advane to a cover line and once there stop them and hold position and then after a short while the officer will simply run out the cover into the open and charge a trench on his own , or if it is the beginning of a battle they simply up and run towards the enemy whist the squad remain , its a pure and simple AI issue that needs clarifying or resolving

    In the Wehrmacht that was called "Führen von vorne".

    Maybe he's scouting ahead. But yeah, I'd prefer them to stay where I sent them, too. If I want the officer to scout I'll tell him to.

  7. Originally posted by Madmatt:

    General Disarray,

    Okay, thats it! You crossed the line, abused the privildges we granted you to post here and proven that you can not conduct yourself in a mature manner. Insulting me is one thing, but when you insult another forum member who did nothing to provoke such an outburst, you break the rules and you were warned once already.

    General Disarray, you are hearby banned from posting to these forums for disobeying our Conduct Policy. This ban is permanent.

    Madmatt [/QB]

    I wish you'd let him back in, I can understand him getting worked up. We all know trying to get a game to run can be pretty frustrating.
  8. Of course I can understand people being disappointed if ToW doesn't work the way it should, I was just pointing out that it's probably not the minimum requirements themselves but rather their individual system setup which causes the problems.

    I'd wish it'd work for everyone the way it does for me and I believe that'll be the case at some point. The question is if that'll be anytime soon.

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