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rocketman

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Posts posted by rocketman

  1. Two mods that would improve game-play IMHO are:

    1) Floating icons turning into another color when unit is out of command

    2) The box containing ammo info to change background color to red to indicate low ammo. Too many times I have kept units in harms way while having almost no ammo to fight back with.

    Are these possible to make?

  2. My intention with this thread was CMBN "it" moments, but old moments are also welcome, so I might as well share my first "it" moment. It was with CMBB. I had tested the demo on a mac but to my chagrin it didn't work. A couple of years later I got a PC and remembered CMBB and bought it. I never really got into it at first, probably because I started with too big scenarios. Then, what could have amounted to my last try with the game, I played a scenario with fog. Then all of a sudden, out of nowhere, I saw this huge flame scorching my unsuspecting troops. It was a flamethrower. Didn't even know they were in the game! From that moment on I was hooked by CMBB and just a few months later CMAK. I've played them (SF era of no interest) since then, but somehow CMBN flew under the radar, so it came as a surprise to me - a VERY welcome one as I was reading Anthony Beevors D-Day book at the time.

  3. I have now finished the scenario and it was great (but I ran out of ammo too soon...). One minor bug was that one of the MG-teams never made it off the beach. No matter which movement command I used, only three of the four guys climbed the cliff. One of them remained on the beach (the one with the MG) and after that they were stuck. Maybe the game engine isn't flexible enough for these steep cliffs in all kinds of situations.

  4. When troops start to run low on ammo, will they also start to ignore orders which are obviously dangerous to them if they have little ammo, such as doing assaults, moving into known enemy territory or engage the enemy? IMO they should. They would want to be in the back of your formation and secure overtaken objectives.

  5. I'm currently playing Pointe du Hoc scenario and am planning an artillery strike (off board). I tried to trace a LOS to my intended target, using the targeting line, and concluded that I didn't have LOS. Then I started an artillery mission and when I was about to set the target I noticed that I had LOS to certain points of the target (houses behind bocage). I've read in other threads about odd situations when you can clearly see the tops of houses, but if you haven't LOS to the base of the house, then it is simply out of sight. Might that be the case here? Or is it so that plotting a target for artillery is more accurate when it comes to LOS than tracing a targeting line?

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