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rocketman

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Posts posted by rocketman

  1. So far, for me the green line has appeared at the instant the spotting unit confirmed a request.

    Michael

    What I'm looking for is something that shows before the unit comfirms a request, but after the HQ/FO confirms the mission. If you click on HQ/FO you see lines from both units. If you click the mortar then none initially. That's what I want. I guess it might not be true to life as the unit is not yet aware of the mission, but for game purposes I feel it is vital, so that you don't move the wrong units causing delays or failed missions.

  2. I'm not absolutely sure I understand you, but have you tried just clicking on the mortar? If it is engaged in a mission or preparing for one, there should be a pale green line extending from it to its target.

    Michael

    Unless I'm entirely wrong on this point, but I think that line appears when they have received the order and start spotting, before that - no line. The risk is that you move a mortar unit intended to stay put and deliver the order they are in the process of taking care of.

  3. Fuser, as it stands, it's about 1600m x 1600m and includes (E-W) Castle Hill to the Rapido, and (N-S) the RR station to that 90 degree bend in the Rapido north of the town. It wasn't too hard to get the landmarks laid out--Castle Hill, the Nunnery, RR Station, abn Hotel Continental, and I have quite a few aerial photos and pencil drawings of the town just before the Third battle--Google was mostly worthless for determining the size and layout of the town in Jan-May 1944. Thankfully, it was much, much smaller than it is today.

    What I'm worried about is how this will play out, since rubbling is not modeled well IMHO in CMBN, and not sure the Fallschirmjaegers are going to get as good protection from the destroyed buildings as was historically the case.

    Broadsword, sorry, I didn't mean to hijack this thread.

    Any chance of a map preview teaser of any kind?

  4. Spotting things behind is less likely than spotting things in front. What experience/motivation/leadership were the AT team? It just goes to show that there's a wide variation in potential behaviour, since there's been much wailing an gnashing of teeth about teams ignoring their fire restrictions... You may just have gotten unlucky.

    Private Winky (whispers): "Hey, TG, there's a tank right behind us!"

    Corporal "Tube Guy" Scranton (whispers): "I know, but the sarge said B-Team have our backs, so just watch your sector and let them do their job."

    Can't remember their experience/motivation/leadership, but I guess an AT team should be on the lookout especially for tanks, the sound of them or their guns. I'm chalking this up to a severe case of bad luck and an extreme situation that the game didn't handle all that well. But then again, it is a game - and a damn fine one too.

    +1 for the dialogue!

  5. Half the time people are complaining that men shoot outside of their assigned cover arcs, the other half of the time people are complaining that their men should be shooting outside the cover arc for self preservation. You can't have it both ways.

    You specifically ordered your men to face one direction and shoot ONLY in that direction. What would have happened if you simply faced the shrek team the direction you wanted but didn't give them a cover arc? My guess is that they would have spotted the threat, turned, and taken it out. Next time don't use a cover arc. Problem solved.

    I wasn't really complaining, just thought it was odd. I think there should be some parameter when facing a close imminent and lethal threat that would void the cover arc. But I agree that if you have an arc at 150 meters, they shouldn't take pot shots unless faced with grave danger.

  6. I had a shrek-team with a cover arc, facing along one side of a house to blast the first tank to pass by - or so was my idea...

    The other side of the house was covered by other units in order to keep the shrek-team safe. However, those units got suppressed, so a single tank snuck by on the wrong side of the house and promptly parked right behind the shrek, but didn't see it at first, and started to fire HE/MG at other units. The strange thing is that the shrek-team didn't even react to what was going on some 5m behind them, nor did they turn around to fire or to take cover in the nearby house.

    This doesn't seem very realistic. I understand that all situations can't be programmed for, but this seemed like a case when the cover arc/face commands where way to strict. Could it be the case that it is never expected to have units directly behind you and therefore the cover arc command remained.

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