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Baneman

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Posts posted by Baneman

  1. I expect the first 12 hours will be raving and/or cautiously optimistic praise.

    At about 13 hours the first well intentioned "lets put all bug reports here" thread will surface.

    At 13 hours and 13 minutes the bug* that the beta testers somehow missed will be reported.

    At 13 hours 20 minutes an argument about said bug will break out.

    At 24 hours the first "The game is broken when is the patch?" thread will be posted.

    *Bug may or may not be significant.

    This sounds pretty accurate.

  2. In CM:BN, if you want to move an AT gun back from its current position, do the crew still spend the first 20 minutes turning it around or do they just ( now that they're modelled 1:1 ), step in front and push it backwards ?

    So any info on this from devs/beta-testers - or has no one actually tried it ?

    Or ... game is so close to release that I will be able to try it out myself soon, oh so very sooooooooon ;)

  3. My question is not how to find a good hull-down position, but can you get your tank to stay there ?

    Sometimes in CMx1, to my horror, the little pixelkommandeur decides that things are a bit hot and to "just move back a bit" and exposes himself even worse than if he had just stayed put.

    Is that sort of thing necessarily left to the TacAI lest worse issues arise, or can you set him there in stone ?

  4. You're assuming that Steve KNOWS it's lavender. It could be just a rare spice that Germans wanted to be cultivated so that they could make more Jägermeister.

    No one drinks that sh1te, a few people pretend they do just to keep the producers happy.

    It seems more likely that that screenshot was taken in a field that a farmer tried to use for lavender, but his enterprise failed so he left it fallow hence the current wild-lavender aspect.

  5. Nothing can stop the incessant whining, not even for an hour, let alone a week.

    ...

    My experience on flight sim forums ( IL2 and successor for eg. ) is that even game release does not stop whining. It may change focus (slightly), but it continues unabated.

    In fact, I would postulate that if the whining lessens even just a little for a week or two, that would be proof positive that CM:BN is a massive success :)

  6. Actually, not surprising for us to see Finland ahead (and Sweden close), since we have access to other data (sales and account registrations, demo download data etc.) and other that data confirms that we have a strong following in Finland for years already.

    ...

    <takes comment and runs off with it wildly extrapolating...>

    So there's going to be a Winter War element to the Ostfront module. Sweet ! :)

  7. Have just watched as far as the initial AI arty pounding, looks excellent. Particularly the way the AI decided ( as you did ), that putting troops in the town would be a poor move and that they would be on the flanks. Despite the fact that most of my games will be head-to-head, it's nice to see the AI will be no pushover, especially when learning the game.

    Thanks for this, the drool is getting out of hand...

  8. I was watching the video and I was amazed that a buttoned up tank was spotting infantry behind the Hedgrow with little difficulty... I could understand the tank firing if there was movement, or the infantry fired at the tank, but its not BFSForce where the tanks have Thermal sites?? Just a little concerned about ambushing Tanks.

    Yeah, I did wonder about that myself, especially the bit where the 2 schreck guys sneak around the building and the buttoned Sherman whips the turret around about 100 degrees to mow them down.

    I thought that

    a) they should be hard to spot given they were partially behind the tank

    and

    B) is there not a Sneak/Crawl command ? They really could have just peeked around the corner and been even harder to spot ?

  9. Dont want to feed the fire in this thread of RT versus WEGO, personally I prefer WEGO (ie. only play WEGO) but I think its great that BFC made it possible to have both. No need to argue which is better. Everyone gets to choose for themselves.

    But I do agree that I feel like half the fun is constantly rewinding and watching the cool moments unfold. Such as the close assaults against the Shermans. Would have watched that 'minute' ten times over.

    I have very fond memories of CM:BO PBEM's where I would watch critical 'minutes' over and over to get every little tidbit of the game out of that 'minute'. Thats the beauty of CM in my book.

    Have to agree with this.

    I'm also firmly in the WeGo camp, when I first discovered CM after Steel Panthers, it was so refreshing to have a system that didn't have the inherent gameyness of turn-based games.

    Plus, 90%+ of my opponents live in other timezones, so Pbem WeGo is pretty much essential.

    I take my hat off to Tyrspawn, I doubt I could actually handle/keep track/form and carry out coherent plans in real time unless using a far smaller force than he controlled in the 2 battles.

  10. During the second game tyrspawn mentions (at 1:00:00) that the two squads in the center are "about to retreat and are wavering". How do you know? It's hard to tell from jthe video, but I didn't see any telltale signs in the UI and couldn't see any obvious casualties. (I've only played the CMSF demo once, so I'm a noob to this UI).

    Just guessing, but when I watched the vid, it seemed as though the icon above the units in question was flashing - that might be the indicator...

  11. That would be the wife telling you that it is time to get off the computer

    I remember reading a comment on the flight sim forums about a guy who'd mapped his aircraft commands ( in IL2 ) to Voice Activated Commands.

    It worked great until his wife thought he'd flown enough, walked into the room and yelled "Bail out !" :D

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