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Gimble

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About Gimble

  • Birthday 11/17/1973

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  1. Hello everybody, it's been a while. I wish i had time to get into this game but i can allways consider and dream about having Sorry for not reading all 1000 messages and therefore i might asking stupid question here. If i remember correctly Shock Force was real let down because of RTS and it's poor online implementation? Do i remember correctly that there even wasn't option for online play using turn based (WeGo) system on release. I had no problems with modern era, but RTS was just too much. I don't think i belongs to this series. I think that there are other games for that, for example SupCom etc. for those who want it. Anyways, one question: On release version of Battle for Normandy, will it be possible to play online 1 vs 1 or 2 vs 2 using turn based WeGo system?
  2. Just about same thing, i haven't seen other than Paradox version so can't commment about them. Paradox included a printed manual and some map little map. But seems like there has been some trouble with buggy Securom copy protection which is used in Paradox version. But i guess that is not very likely? Patches for all version can be found from here: http://www.battlefront.com/products/cmsf/downloads.html
  3. I had the same thing happen. The ATGM teams quickly engaged the T54s without orders. The I manually targeted both bunkers. One bunker was fired at, the other wasn't. I couldn't compel my ATGM teams to fire on the second bunker. The M249 had no problems targeting the same bunker and there was a red icon above the bunker (unlike the dead first bunker and dead T54s). </font>
  4. Doens't make sense, i would assume that target can be keopt if the target remains in FOV after facing new direction. Maybe the "intensity" of targeting can drop while doing the face, but target should'nt be totally lost? Sounds like a bug to me? Naturally if you face totally different direction (target no longer in FOV) you should lose target.
  5. I feel your pain, maybe in your situation i would just return the copy and claim full refund. After that just purchase the Battlefront version from their website. (That version doesn't have any buggy protection software if i understood correctly) I don't know if that will work in Canana for you, but at least in here in Finland we have a "customer protection" law that comes really handy in these kind of situations. Seller is allways responsible that product will work properly, and if if doesn't you can change the thing or get full refund. If thatone won't work for you, then maybe you could try to contact Battlefront people and make a really nice and good explanation about the situation (with pics of game etc.) They must be reasonable people, maybe they would let you download the Battlefront version for free? I hope you get it somehow solved, i got my copy yesterday and the game seems awesome. Maybe i should consider myself lucky because it is a Paradox version as well...and it works. *Knock on wood*
  6. Ok, so i assume it hasn't been released yet. Right? One more thing, where is the mod editor actually released? Is there some page i should follow or something? Or is the info here on these boards when it's released? I got the full version of game today and i'm a happy about it Of course really eager to play A LOT of it...but i can't...like i predicted the compass is a major problem to plasma TV:s. Just like Midways compass... After a played some demo and got hooked for few hours, there were HUGE shadow image of compass on the screen and it took many days to disappear...some of it is still is there :/ I really hope there is something i could do about this or this is a total disaster, i will probably get really bad withdrawal symptoms of not playing the game
  7. I have used a lots of search and been reading threads, but still doesn't have any clue if turn based TCP/IP will be implemented later or not? And if yes, when? And if no, WHY!? It could be that i just suck at seaching But could someone kindly help me to learn about this situation, i think turn based TCP/IP multiplayer is probably the most intresting part of CM games.
  8. Yep, about CM1 i ment "very often" but forgot to write the often word...sometimes one word can make huge difference. I know stuff hapeen there as well... But the point here was the very negative "out of the box -feeling" when my FIRST EVER placed vehicle gets spotted and wasted really unrealistic way thru building. But if it's just a 1.02 issue, then maybe this is enought about that topic. I just hope that my full copy arrives soon
  9. Only explanation is that it was a huge bug or one of my men were an American Spy and he transmitted the cordinates somehow I mean, BMP:s were wasted immediately from american starting point, first one during first 5 seconds of turn 1 (turn based) And the otherone right after that. Is this kind of stuff likely to happen often also in full version? (1.03) The demo i'm playing is 1.02. And about that house beig shot...shooting thru building can happen, but i would expect some indication on that building that is was just shot. Even AP shell would probably mess up things, especially when we are talking about houses made of "mud" or whatever (****) I once got a card from my friend who was as an UN peace keeper in Kosovo. The card had pic of houses on it and he wrote that they were made of ****...i don't know if it was true or not? Maybe it was? Sorry offtopic... [ September 12, 2007, 11:50 AM: Message edited by: Gimble ]
  10. I would easily pay 100 €+ of new "Barbarosa to Berlin" type of TURN BASED game and would love see legendary Battle of Raatteentie in it. That would probably be reallyreally hard with Russians. Maybe the new game could include some battles from all previus CM games? [ September 12, 2007, 03:29 AM: Message edited by: Gimble ]
  11. Ok, i never got it working with my projector back in 2005 But now i have a plasma TV with 1360 X 768 resolution. Anyone know if that resolution can be used with CM: Barbarosa to Berlin? Or am i stuck with 1024 X 768? 4:3 picture?
  12. Thanks for reply. I don't know about the action-spot concept, but i do know that the old concept worked perfectly and not very often had stuff like this happening. I hope this is not some "sacriface" because of RTS mode? But the short version must be that the game is buggy as hell. I hope you get it fixed soon? As a testing engineer i'm kind of suprised that this is at stored shelves with price tag then :confused:
  13. Forgive if this a noob question, i have not yet printed manual because i don't know if the full version (european) includes a printed one and it has not yet arrived Anyway, i was playing demo again yesterday and this time with Syrians, i placed couple of my BMPs behind structures so that they wouldn't be spotted immediately.... Well...they were spotted immediately and also shot immediately thru the structure? I bet they were also identified too? How is this possible? The structures remained ok, which is another question? I didn't notice structures taking a hit at all. I haven't seen this kind of stuff happening in previous CM games :/ What is going on?
  14. Thanks for reply Mord. Blank dark picture would solve this problem and i wouldn't have to worry about it any more. Hopefully this trick will be possible soon.
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