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Jamm0r

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Everything posted by Jamm0r

  1. With a direct fire unit selected, every time you press "n" or select the command with the mouse, the game will cycle through currently "available" (in LOS and range) targets. Try it, there's not much to understand. If it doesn't seem to do anything, there are most likely no "available" targets.
  2. Yes, just to add to this I beleive it is becuase of the 16 bit shadows ATI cards use. When a light strikes an object at a sharp angle it causes artifacts across the objects surface with the particualar algorithm we are using.</font>
  3. Define "jittery". Are the shadows aliased, or "blocky", or both?? Aliasing can be alleviated (without too great of a performance hit) with hardware filtering (Nvidia via pcf, ATI via fetch4) -- and there are better techniques out there that can yield even better results (but bigger performance hits). Blocky maps are probably due to low resolution shadow maps. Anyhoo, not to sound condescending, but if you need some advice, I could help. Just gimme a holler.
  4. Anyone try this yet?? http://www.3dgamers.com/dlselect/games/alfaantiterror/alfa_eng.rar.html Although I've only had it for 30 minutes, have to say I like it so far. Feels very much like a modern-era clone of Combat Mission -- from the command menu (CM players will feel very much at home here, even has a decent LOS tool), to the Wego-based turn system and 60-second action movie sequence. Heck, it even does PBEM! The biggest difference with CM I could make out so far (besides the scope and setting) is that you can only control the members of your own squad -- the other friendly forces are controlled strictly by the AI. Comments? [ December 08, 2005, 10:07 AM: Message edited by: Jamm0r ]
  5. 81.84 do indeed fix the bad FPS problem. Unfortunately, though, 8xSAA is now broken in CM with the new 81.85 official betas... parts of the UI are missing and the screen flickers big time.
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