Jump to content
Battlefront is now Slitherine ×

para

Members
  • Posts

    2,098
  • Joined

  • Last visited

Everything posted by para

  1. This is as far as i have got, lots i still want to do..opinions welcome http://imgur.com/xNUjB http://imgur.com/0dxc6 http://imgur.com/bG032 http://imgur.com/bDOUK
  2. Interesting ideas fellas :-) I have placed lots and lots of large and small craters on the beach. This will provide cover for FO's, mortar/mg teams, if they make it that far. It is a long beach and the inf will have to wade ashore a fair distance. i will see how it goes and if necessary use your idea if it proves to be impossible to gain a successful landing. I do want it to be very difficult but not impossible to succeed. if any of you guys know alot about Omaha and can help with the allied and axis force selection to make it fairly historic i would appreciate that.
  3. i shall post a pic of the little i have done so far. which is the water, the beach and part of the sea wall. There was apparently a road behind the sea wall which then led to 4 exits. These exits will be in the map but will be well defended well that's the plan ;-)
  4. Hi Pete Mine is very different to that so far.. I would like a 2nd opinion so if your up for it?
  5. Already thought about the lack of delivery craft..Allies have to wade a fair distance ashore then have to get across a big open beach with lots and lots of AP mines/hedgehogs/barbwire and TRP's to contend with. In the meantime the Germans from their elevated concrete bunkers and MG nest's will be machine gunning anything that moves then there will be constant mortar fire. It will be very important to keep engineers alive or they allies wont breach the wall. I intend to represent the 29th and 1st infantry divisions, one will be vets and one will be greens as was the case on the day. Follow up waves will come at differing intervals so if they are stuck on the beach and have lost their go forward it should be a turkey shoot for the the MG's.
  6. OK fellas I'm having a bit of trouble here and need some help.. I'm trying to adjust the elevation on my map for certain parts. I have selected the elevation tool and the direct tool to paint. Then i set the elevation with the -/+ keys to say 23. I zoom in to the map and when i left click the mouse button every square on the map is changing to the number selected (23) what am i doing wrong? thanks
  7. That is a great idea :-) thanks
  8. Yeah have seen that great map ain't it? I think mine is different in so far, that mine will be part of the actual beach landing. Point Du Hoc was a special mission to silence guns which they believed would be raining fire down on the ships and the beach. Having thought about it, PDH is a completely different map. Rangers scaling cliffs and attacking 1 specific target. Where as hopefully mine, will be something akin to the private Ryan beach scene..fingers crossed
  9. Is my attempt at a map achievable? In my 1st attempt at a map i want to make a Omaha map. So far i have a large map that is wide and long. It starts at deep water and then goes to shallow as we near the beach. This will be the allied set up zone. Then for quite a distance it is fairly level sand covered with hedgehogs AP mines and and barb wire rising slightly till it will reach a sea wall. Which I'm hoping to make only passable when blasted by engineers. Then there will be 3 available exits to the cliffs these will be covered and by bunkers with Mg's and AP mines and barb wire. Once on the cliffs the bunkers will be linked by trenches and more barb wire and more mines. I want the German AI to occupy the bunkers and cliff top area, trenches and to straith with mg fire, drop arty and mortar the beach constantly. The allies will obviously be infantry with engineers and have arty support. DD tanks didn't make it to Omaha afaik. Then after a set period of time the 2nd wave will follow and then another wave. Their objective will be to exit the beach and mop up all resistance beyond the cliff top and then to exit at the rear of the map. thoughts
  10. Sorry George MC I have no idea what that means lol. I have emailed you though as per your suggestion. Really appreciate the offer of the design manual will come in very handy :-) ps i am trying to create a Omaha Beach map, so if anybody with lots of knowledge regarding the US landings want to contribute advice or info on any aspect of the battle. i would really like to hear from you.
  11. Hi all Ain't got my manual yet and it's my very first time at making a map so please be patient. I'm trying to adjust the height of various types of ground in the map editor. I want the ground to start at say 20 then gently rise up for a distance then reach an embankment then a sheer rock face. How do i do this? Every time i try, it adjusts all the map areas ground levels. If you get what i mean? cheers
  12. Chuck up a screen shot Vinnart, lets take a gander at your mix n match terrain. :-)
  13. Only got one eye so it can be a bit of a strain.
  14. Deffo improvement for me, my eyes don't seem to strain so much with this..anyone else had any eye strain problems with the too bright visuals.
  15. played it and very much enjoyed it :-) can see that a lot of time and effort went into it.
  16. I'm a nagger alright really appreciate your hard work I'm sure it will be spot on. ps i bet they don't!!!!
  17. It's alive!!!! cheers now get your head down
  18. No sleeping till this baby is delivered and it's arse has been slapped;-P
  19. Round of applause from me for the both BFC and the modders
  20. Flesh Any chance of getting this on cmmods? That way we can get it asap rather than waiting on the repository keeper.. cheers
×
×
  • Create New...