Jump to content

Agent-006

Members
  • Posts

    12
  • Joined

  • Last visited

    Never

About Agent-006

  • Birthday 10/02/1985

Converted

  • Location
    Perth, Western Australia
  • Interests
    F1, Games, Basketball, Soccer
  • Occupation
    Student

Agent-006's Achievements

Junior Member

Junior Member (1/3)

0

Reputation

  1. Is it just me, or is there a grog on every topic imaginable on these forums
  2. Dang. Well I certainly now hope that the first release of CMx2 is infact a Cold War game. It would mean that when heading back to WW2 we wouldn't miss out on Co-op. The other way round would be having the inferior timeframe with Co-op
  3. Make a note in your Diary for December 2011 and Well have a tcp-ip game of CMX3
  4. Hey thanks Gpig, I needed a new desktop wallpaper
  5. And the rubble? In CMx1 it was so ugly, I had to avert my eyes every time there was some rubble on screen
  6. Ah I understand. How about something a little bit more basic, but still good. In the map editor, you could make it possible to build a stand alone 'wall' for a house, and allow the designer to choose the size of these walls. In this way a map designer could connect the walls together themselves and have atleast a little bit more variation with the buildings. However I realise this brings up possible problems with having the building properly textured. I suppose this could only be fixed by having the map designer fit the texture after the building has been made.
  7. Hmmm. Is it possible that the new BFC product will ship with a model editor, particularly for buildings and terrain? One of my only gripes with the CMx1 games was that you often could not give a map the buildings or terrain that suited it the best. Or am I just dreaming out loud
  8. Good post Jim. I agree, it is rather strange...
  9. Hmm. Ive seen the game (along with CMBB) on the shelf at EB here in Australia?
×
×
  • Create New...