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FredKors

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Everything posted by FredKors

  1. Yeah, this bug (or feature? ) is present only in CMBB and it is very annoying!!! It would be nice if a few bugs were fixed by a 'little' patch...
  2. It occur in CMAK too and it is a bit annoying. BFC, this is a masterly stroke indeed!!! Thanks, thanks to exist!!!
  3. This tank has been destroyed because: a) air-bombed the driver was a woman c) the crew committed suicide after reading some dozen polemical posts regarding books or something similar...
  4. Hi Steve! I hope CMx2 will permit things like this: This can be very useful to avoid minefields or to hit enemy tanks out of LOS... (for this purpose we need obviously of a new order 'Flying Shoot & Scout': how can we live without it? ). EDIT: the photo is authentic... TIA
  5. This is great! I think I will buy the first dozen of modules...
  6. Good! Solution: The 'battle' was between 10 regular tigers and 10 snipers with 8 Tank Commander killed. Each tank commander of a tiger has a incredible value of 43 points! So 8*43 = 344 points! The value of a tank commander is: Value of the tank (without rarity)/ Number of CrewMembers (for the Tiger was 215/5=43)
  7. Good! Solution: The 'battle' was between 10 regular tigers and 10 snipers with 8 Tank Commander killed. Each tank commander of a tiger has a incredible value of 43 points! So 8*43 = 344 points! The value of a tank commander is: Value of the tank (without rarity)/ Number of CrewMembers (for the Tiger was 215/5=43)
  8. Yes, but how it is possible to get 344 points with only 8 enemy casualties?
  9. Yes, but how it is possible to get 344 points with only 8 enemy casualties?
  10. A quiz for you, CM-veterans: how it is possible a score like this without cheating?
  11. A quiz for you, CM-veterans: how it is possible a score like this without cheating?
  12. I agree with you if CM gives a points value only to the bailed out members of the crew. But CM gives a value even to the members of the crew killed/wounded in the same attack that has KO their tank. So if I destroy a tank killing/wounding all of the crewmembers BEFORE they bail out I receive only the value of the tank. If instead I destroy a tank and one crewmember bails out, I receive the value of the tank AND the value of the killed/wounded crewmembers. And this is a strange thing (Less effective attack = more points gained) :confused:
  13. Good! Now I have found your post! Boys, this is a known bug! Sorry for that... [ March 17, 2005, 12:31 AM: Message edited by: FredKors ]
  14. Hi boys! I have found a little bug in the CMAK/CMBB score calculation. Each tank crew member has a value of 6 points if regular, 7 points if veteran, 8 point if crack or 9 points if elite. So if I destroy a tank and kill some member of the crew, I gain the value of the tank (its cost without the rarity factor) plus the value of the crew members eliminated. BUT I gain the points for the crew ONLY if the crew HAS BAILED OUT! If I destroy the tank AND kill entirely the crew BEFORE it has bailed out, I gain ONLY the points for the tanks! So, for example a regular T34 model '41 in 1943 has a value of 111 points: IF I destroy the T34 and kill 3 members of the crew I gain 111 (tank) + 18 points (6 * 3 crew member eliminated) = 129 points. IF INSTEAD I destroy the T34 and kill all the members of the crew BEFORE they bail out I gain ONLY 111 points! I think that crews 'don't exist' for the game engine (are a sort of 'attribute' of their tanks) UNTIL they bail out. When they bail out, they become real units with a correct value. If the crew is killed before bailing out, the game engine 'forgets' to give it the right value...
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