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Raton

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About Raton

  • Birthday 10/12/1967

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  1. I've played CMBB every day for the whole last years (since CMBB came out), and I'm expecting, even more than a CMx2 WWII, a sort a operational game for CMBB as CMC will be. That will make CMBB a game for the next 10 years at least, and i'm not kidding... I'll buy it for sure
  2. In order to chain differents campaigns, it will be possible to edit the maps after the battles?. I think thats is actually a serious lack in CMBB. If this will be possible it would be nice to chain one single day campaigns to represent more flexible campaigns...
  3. Well, that's seems definitely the first part of the end of the road, so please, keep the work and keep giving us good news
  4. wow... is a 24x26km map... sometimes is better don't post just before go to sleep.... (
  5. And is a great new to know the work is on.
  6. hey!!, is that screenshot complete?. I'm asking beacuse the map is 12x13 km. so they are some map are not 2x2 km... Is this possible now?
  7. I've noticed another way of friendly (¿?) fire... I had a squad behind a wrecked tank and i ordered them support another squad avancing towards a building. When the supporting squad began to fire they used both missile launcher (don't remember the name...) and they hitted the tank... one meter away from them. They killed themselves and 4 or six squadmates... I mean... as in CMx1 HE friendly (and stupid in some cases) fire works fine, but I think it don't exist with smal guns and piercing shots. That resolves some cases they could be in PBEM games but, IMHO the game results limited because permits some situations very unrealistics in real life (as supporting fiercingly a friendly squad involved in close combat).
  8. I hope CMC let me play a big scenario in a more realistic way, not having an 40% of casualties in 35 minutes...
  9. ...corkscrew down... That's exactly that they both javelin did. Thanks for the words
  10. I don't now if I would have to report it like a bug, but I've just seen the most bizarre behaviour for an missile. It's the firs scen. of campaign, wich I've never played before, so I've started from 0 and the 1.07 installed. I order to an AT team to fire a bunker. When the missiles go away i though they have changed the target, because it's seems like the missiles go to the left (the original target was slighty to the right... Suddenly, when the javelin is high, they turn to the right and describe a nearly horizonal big circle, maybe 300 hundred meters od diameter (around the buildings at center of the map), and he explodes just behind the original targeted bunker... wow!!! The second javelin, do the same, but it explodes far away of the bunker because its trajectory was lower and it not finish to describe the circle... I suppose its not a normal behaviour... it is? If anyone wants to see that replay, I'll send it to him.
  11. Thanks dude Ok, please, erase this thread if necesary
  12. Another thing. Now, when you order Hunt to an infantry unit and they take some contact they, as usual, go prone. But now due to 1.06 improvements (and this is a good stuff, but is needed to improve it) is possible they loose the LOS to that enemy contact and they won't shoot up it and they will keep laid down.
  13. 1.06 ran fine until yesterday. Now, I can see every whole game turn minute, but at the last second of first replay the game crash. If I want to keep playing I have to press Go to jump to the next order phase or push the button to begins the replay before the clock reach 1 second remaining... ¿¡¡?
  14. You are right, they are fixed most of main problems but it still remains some senseless behaviour, especially when troops are managed by IA. I think vehicles don't fire when a threat appears off their covered arc (thats my experience until now, but maybe I'm wrong, because relative spotting and so made more difficult to know if the vehicles is seeing or not the potential threat...). I've seen enemy vehicles dont moving nor firing when they are ahead of a potential threat (again relative spotting doubts). Troops never change their target when a threat more dangerous than their actually target appears (again...). And things like that. Its just a feeling.
  15. This 1.06 its a real improvement, but the game is not still fine (but is already enjoyable) I'd suggest make "aquire" a movement order, to be possible to take ammo from Humvees. I'd suggest not reagroup the whole squad in every intermediate waypoint, but just when order change (i.e. quick to hunt or whatever...) I've found problems dismounting and re-mounting units. Some times they becomes splitted (mounted and dismounted) or they refuse to re-mount. Friendly fire is still a joke. You can fire (not blast) a house full of friendly forces and they don't take casualties (at least not as fast as bad guys do) When you order to go in a house, friendly forces making suppression fire against it don't stop firing. As friendly fire is unappreciable (if it exits...) thats is not really important, but now, when game is running more o less nicely this sort of details becomes more evident. Enemy TacIA still a bit crap. IMO still worst than CMx1.
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