Jump to content

aesopo

Members
  • Posts

    372
  • Joined

  • Last visited

Posts posted by aesopo

  1. I think from what I am hearing you guys are using carriers the wrong way. You need screening vessels to protect them when you strike. (DD's, Subs) Also CV's are extremely deadly when you upgrade the Naval to 3. Japan should have this by the end of 42. Your carriers should be operating in groups of 4-6 and when you strike the enemy it should be with overwhelming force. Ideally if possible make your attack near a friendly island and then place a fighter there for counter air support. 6 Carriers striking an enemy fleet can be very devastating if you do it right. I also ususally send in surface combatants as well... increase the damage.

    I do think the majority of players on this thread know how to use carriers, it is the game mechanic that I am concerned that naval units can just uber blitz without carrier detection.

  2. Hi Abukede

    The game's intelligence feature probably more closes matches a recon capability rather than the true intelligence which the Allies had via code breaking with respect to Axis intentions.

    In terms of true recon the standard scenarios are possibly weaker than they should be. Each standard SC square represents very approximately 100 miles. The PBY Catalina had a range of about 2500m so the Allies should have a recce capability out to about 10 squares. The IJN's Emily and Mavis recon planes had ranges of over 4,000m and the recon planes carried on their CAs, BBs and submarines(the IJN had over 50 subs equipped with planes) let alone their CVs had ranges of around 1200m. If you are designing a scenario you have a choice as to whether to implement the real life recon capability which would give the IJN an advantage or the real life intelligence which would mean giving the Allies the advantage. Probably the most reasonable approach would be to give both sides the same but better recon than the standard scenarios actually have.

    Regards

    Mike

    Well put...

  3. CVs are nerfed right now for their search range, which I find puzzling given the range of ships (w/c can uber blitz and be faster in theory than the CV's airwings).

    As to escorts, typically against targets with no aircover, planes are loaded with torpedoes/bombs and not for air fighting. You need air cover from another CV for your aircover in this game.

    BBs, CAs, DDs were no match for CVs and in the present form this is not the case.

  4. Marc,

    What were the main critical moments that you think might have made a difference? Changsa seems to be a key in China and even spending carrier assets to pummel it and ignore everything alse in the Chinese theater. It's a tough nut to crack but it is the key I think. Do you think rolling all out in the East before the Reds were able to catch a breath would have made a difference? UK theatrics could have been ignored for the moment without US support as it would be easily contained. With Spain coming on your side I thought it was game over but I was mistaken. It's not over yet, and I really appreciate your game on this and great good efforts on both sides. With Spain coming on your side as part of your main strategy, do you think that you could have preserved the KM and linked up with the Italian navy in the med and give the Allies big headaches in the mid-east? Possibility of later linking up with the IJN would have been a devastating blow.

×
×
  • Create New...