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aesopo

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Posts posted by aesopo

  1. I played on intermediate +1 experience, followed house rules. Occupied all of Germany by August 1944 and had Italy surrender in December of 1944. Heck, Germany did not surrender until April 3, 1945. I diverted resources to the mideast or else this would have been done and over with earlier. Such a waste of having those army leaders bunched up in the mideast doing nothing. Next I will try the expert level/+2. I have played the fall weiss campaign as allies on that level and giving Italy and Germany each 9999 MPPS and got them rolled up usually all the time by late 1944 or early 1945. Hey, make this really difficult by having Sweden and Finland already joining the axis and maybe some extra mpps, plus industrial tech 5 for Germany and Italy. As long as you know what you are doing, the AI is really predictable and it is easy hit areas with massive firepower than doing attrition (then you lose!). Good tough scenario. Although I think the US should be more mobilized as the invasion of the UK would have prompted a massive full mobilization of the US Army. Another suggestion, the UK and US navies should have been actively deployed in the Atlantic and UK area.

  2. This is way too unbalanced for the allies. Heck France and UK can afford to start disbanding naval units and hit low countries and Germany is toast. They have enough of a left over so that the german navy can be easily contained. Played several hotseat games. German experience should be raised another level including aircraft to reflect their superior tactics and organization. Norway should be neutral period - too much MPP for UK. USSR warlevel should be set at 50% or 60%. Another Airfleet should be given to Germany as they were able to establish air superiority. No wonder Terif loves playing as allies in this scenario.

  3. Just to solve the problem of balancing- each match should be played as allies and axis. The more experienced players may give bids if they want. This way, you'll have to learn how to be a pretty darn good player to whip the Axis and your talents would really show as a general! This is like beating a dead horse anyway - SC2 is a few months away.

  4. Terif,

    Then what is your ideal strategy for the allies? Just pile up the corps on the line? In your game with me, you used the French navy as fodder going into the Baltic Sea to destroy my fleet and used Ireland as target practice for your carriers.

    Zapp,

    Axis just have to invest into two other AFs from three and concentrate to disable your fighters first. With Manstien HQ backing them some from cities, I do not think your air strategy would work.

  5. Probably one MPP for a corps, two for armies, three for tank groups etcetera. It is probably too late to incorporate a supply pool (certain amount of country's MPP diverted to the supply pool to keep units supplied - HQs provide efficiency to org).

    Probably the abstraction of MPP is better right now as Hubert would not have to tear his hair out too much in coding in implementing a supply pool. If you do not have sufficent MPPs to support your units, their orgs will suffer.

    It does not make any sense for 200-300 represented combined divisions (infantry, airplanes, ships) operating without any adverse effect on your economy. Now, that is so unrealistic!

    I don't know how hard it will be to recode for decreased supplies in inclimate weather.

    Air superiority and strategic bombing should also have an effect on your supplies as it historically did in WW2.

    Combat should cost MPPs to represent extra supplies spent and coordination.

    The real problem to all of this, is how hard to incorporate this with the current coding.

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