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MG TOW

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Posts posted by MG TOW

  1. Col, I too played a lot of CC but I can't do 2D anymore. Although the campaigns in CM are linear they can have core forces, and they can branch based on victory conditions depending on how they are designed. I like the attrition type campaigns in CMBN GL myself. You really feel it when your forces get worn down and units won't be alive in the next battle. I once had TC with +2 leadership I would never let unbutton for fear of losing him to a bullet, I played his Tiger safe from battle to battle until it went out in a blaze of glory.

    As for the strategic map layer, I believe (in the Mulder sense), it will happen, but for a much later CM engine. Not anytime soon.

  2. I was wondering if some voice actor out there could change the audible static burst when reinforcements arrive to a verbal "Reinforcements have Arrived!"

    Sometimes I am zoned into the action, and bullets are flying and explosions are going off and its like hey how long have these guys been sitting there?

    Back in the Dos 6 days there was an RTS game called Dune that had an excellent reinforcements prompt, but I can't find that wave file, wish I had it. But if someone could make one that'd be great.

  3. I prefer when attack or meet scenarios have the platoons clumped together somewhat with separation between platoons so when I double click on HQ's I don't have to go far looking for the Org chart.

    Also I recommend saving immediately after you get your troops all squared away at the start of the game.

  4. Since in wasn't mentioned yet I thought I'd put it out there that units can leech ammo from parked nearby vehicles, trucks and halftracks that I tested, without having to jump in and acquire. It seems to be in small quantities and piecemeal. An SMG that runs out will suddenly get another 30 rounds from the truck parked in the same AS. The rifle guys gets another 10 at a time. You can keep mortars resupplied just by parking a truck carrying mortar rounds in the same AS. They will resupply automatically.

    I know this thread pertains to the actual act of Acquire vs set amount.

  5. Hello, I've found a strange anomaly while playing the scenario called the main event. The Commander of the 11th company Hq, Panzer grenadier(armored) is wearing a boot as a uniform with the sole of the boot on his back. This bugs me to no end, I've tried everything to change it. What else can I do?

    Best Regards, Ernest

    That is the same problem as veins pic above. Is it possible you are playing a game that was saved before you upgraded to a later version, then continued on with the same save?

  6. Have it map size and building population dependant....

    I have read an account of a Canadian soldier who scrounged a "schmeiser" before going into a built up area. I'm not sure if he retained it and reverted back to his Enfield after. There is photographic evidence of CW troops in possession of MP40's. I'm sure some of the Thompsons we see were not issued rather than snatched up too.

    But ... SMG ammo seems to get burnt up quickly in the game, while squads always have enough rifle rounds to spread around to its soldiers to keep going. ideally on a large map with few buildings to clear the smg might not be the weapon of choice if LMG's or rifles are available.

  7. Is there any way of having the Shift+Target Arc defaulted when selecting target arc so that the shift key is not required? I would like it the opposite to the way it is now, where a target arc would set a 360 degree range and the shift key would allow the specified arc wedge.... which I rarely use. But I do use the circumferential arc all the time.

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