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MG TOW

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Posts posted by MG TOW

  1. I like names. Some campaigns are more conducive to following core units than others. Occasionally I come across a unit or team leader that carries forward and gets noticed for heroic deeds. Moreso with tank commanders because there are fewer and their campaign kill counts can really add up. I have to admit I start not unbuttoning those guys or risking them as much as the newbies. Not sure why.:lol:

  2. There is one-way spotting as well, no? (I could be wrong) For example seeing out of a clump of bushes at an enemy but he can't see into it or through it. If so maybe this occurs even a tile back from the cover. A unit in cover and behind cover seeing through it because he is in, or adjacent to it. But the enemy in the open looking back won't see dung.

    Then there is the unit that moves, or shifts facing maybe and suddenly gets lit up like a christmas tree. I think stuff like this is all going on at the same time.

  3. On 5/6/2017 at 2:05 PM, MikeyD said:

    To me '85 is 'late cold war'. Fulda Gap 1971 would be more of a challenge. Before the 'lessons learned' of the Yom Kippur war, before the west realized the T-64 was a game-changer. TOW was only 1 year in service in 1971.

    This, because the Leopard would be king of the hill. 

  4. Been watching this. There's always room for another wargame  if it stays true to certain concepts, and a few have done that. I play them all. I've read the discussions and it's hard to make out  how good this game is or is going to be. The force allocation table seems to be complemented by those who pre-purchased. The discussions around play balance are all over the place. The sudden strike crowd thinks artillery crew should auto generate, why are there no in battle parachute drops, why do the units move so slow. Others want Pershings , I'm fighting Tigers where are the Pershings. On the other hand you have a well informed group of players face palming replies. There may be some unit nerfing going on as well with 88's and Tigers based on some observations . The dev vid captures look amazing. The player screen caps not so much, likely due to toning down settings to accommodate the resources required to play.  I expect there will be more user utube reviews at release and it will be a little pricey to start.

     

     

     

     

     

     

  5. On 2017-03-30 at 9:47 PM, Anthony P. said:

    Utter brick wall. Not criticizing the realism of the forces and such, but rather the realism of anyone actually expecting the local commander (that we're playing as) to keep on pushing after realizing what he was facing instead of just pulling back and erasing the village with heavy artillery.

    Unfortunately that was all too much the reality in the Hurtgen. Local commanders being pressured to advance, limited artillery available or allocated to other units. The blunders from the Hurtgen are well documented but seldom discussed. Not sure if that is the intent or anything to do with this battle, but i beat it. Although I didn't think I would. I am still amazed how the Germans hung on and surrendered with only 18 men left.

  6. We're the Nazis more complex morally? Look at the moral cost of medical advancement. The Japanese invented tetracycline to save their soldiers from veneryl diseases. To create this wonder drug they had to experiment on allied airmen, and pregnant Russian and Chinese women, then perform needless vivisections on the victims to add to the horror. This is pure evil beyond any price.  We know the Nazi story more so in the same regard. Morality was absent, not complex.

  7. On 2017-02-16 at 3:28 PM, silent_crescendo said:

    ARe the graphics on all the games the same? 

    Hmmm if you pay close attention to detail, the graphics are different in terms of location and time. i.e. terrain, some buildings, camo schemes, winter and fall colors. I dunno, I like FB better. Geez here we go with another what's the better apple question.

  8. I would not be surprised. It is in their best interest. I don't have a statistic but I am getting the impression based on the community discussion forums at steam, computer (PC) gaming is making a surge again. I know of people who have started games on consoles, and when they saw the games on PC, actually went out and bought gaming rigs. This includes more features, add ons, DLC, options, with more community and vendor modifications available. The flexibility offered you can't get on a console device.

    If M$ wants to keep selling a new OS every 2 years without giving them out for free they need a new concept like this. Not to mention many people are already kind of tweaking windows for games already, and that can be a pita even though it equates to lowering background processor overhead, and funneling resources to graphics crunching.

  9. There is a true tank story on the series greatest tank battles behind enemy lines. I've also read about this one in other accounts. It's about the Sherman tank that has a late start from its platoon due to a frozen transmission. Once they get the tank started they never link up. The crew spends the night with their tank parked off to the side of a road with the turret askew and barrel down. They can hear the volksgrenadiers marching past them in the night saying things like panzer kaput. The point is if a tank appears abandoned on the battlefield it is assumed it's for a good reason, panzer kaput. In the heat of battle no one will crawl into the hatch to see if it is still working, unless they are the crew that abandoned it.

  10. The O/p gave an example, and I'm not trying to explain all aspects of his experience. However I have played that camp a few times. When the AI is prepositioned on the defence, especially with a range order, as in no fire before enemy enters X meters its tough for the attacking player to recover from the initial volley. Sometimes they never do. The allied units have a tough time even reaching the buildings and are cautious to nervous or worse before they get there. 

  11. 13 minutes ago, user1000 said:

    Keeping in tradition with combat mission 1 games I think close combat should be modeled bayonets, fists, knives. If it's too much work model wise maybe just a kick or punch when close to the enemy like they did in CM 1 would be nice. 

    They would have to model melee damage as well, not just the animation. On a rare occasion I have had opposing teams in the same room completely out of bullets and frags. Yes for this situation it would be good.

  12. If weather conditions are right, as in dry, take a look in the direction of the AT fire and spot the dust cloud after each shot. Use area fire to that location. The guns will suppress and even try to move, crews may move as well. All this might make the gun visible for a kill shot. Grouped area fire is your friend. Best case anyway.

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