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MG TOW

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Posts posted by MG TOW

  1. I am/was a big fan of TOW2. But have to say CMBN is the better game. The individual infantry soldier AI is so much smarter in CMBN. In TOW2 you have to move the squad using precooked formations and then tidy it up by moving and nudging individual soldiers. CMBN for the most part the soldiers get it right and adopt placement and formation naturally. And they live longer for it.

    The only aspect where TOW2 comes out slightly ahead is that it is very pretty. Beautiful backgrounds and terrain shading, and water. Pleasing to look at, graphically it is slightly better than CMBN.

  2. There are a few common pics around from poland showing SS officers with their smocks rolled up at the waist to expose their waistbelt and holster under their smocks. Looks kinda funny.

    On another note: Hey that King Tiger tank commander on the bridge is an infantry soldier? Did we towitize the rules and now we can send an infanteer to crew a tank?

  3. I had to look twice. For a second I though I was on the Civilization V forum.

    No seriously, nothing wrong with "what if" campaigns. Sea lion with Brit ports would be very entertaining. There are just so many untapped historical scenarios to recreate. When we have 2 different branches of Germans available to mod, and winter scenery I would like see to the Lapland war, recreated.

  4. I don't forsee major changes with the Bulge title that would prevent using the current models. Uniforms will be updated and there should be a few new vehicles. The terrain, houses and snow will all be major changes. Fire will probably come with the Bulge title (I suspect it will NOT make it into CMBN at this point).

    Fire as in projected fire by chance?

  5. The tac AI of the individual soldier, and squad on the move is pretty good compared to similar games. The soldier as an individual has a good survival instinct and usually plays the terrain correctly while popping shots off, and other appropriate actions... scrounging, bazooka shots at vehicles and such.

    Squads move appropriately without having to can a formation; There's always an exception. But for the most part it is correct.

    I wish there were quick arcs tho for quickly setting a range by dropping a premade 180 arc, but I wouldn't want to lose the present method of dragging directional ranges and arcs of fire either.

  6. A more detailed account from "The Lorraine Campaign" (page 224):

    "A section

    of M–4 tanks were in an outpost position south of Lezey when the first

    Panther suddenly loomed out of the fog-hardly seventy-five yards from the

    two American tanks. The Panther and two of its fellows were destroyed in

    a matter of seconds, whereupon the remaining German tanks turned hur-

    riedly away to the south. Capt. William A. Dwight, the liaison officer who

    had reported the enemy armor, arrived at Arracourt and was ordered to take

    a platoon of the 704th Tank Destroyer Battalion to aid the tanks at Lezey. Just

    west of Bezange-la-Petite Dwight's platoon saw a number of German tanks

    moving through the fog. The tank destroyers quickly deployed in a shallow

    depression and opened fire at about 150 yards. In the short fight that followed,

    three of the four American tank destroyers were lost, but not until they had

    destroyed seven enemy tanks." ;)

    Yes, from a free online Download. Really good resource.

    http://www.scribd.com/doc/48462326/The-Lorraine-Campaign

    .

  7. During the Lorraine campaign in September 1944, the German 5th Panzer Corps massed the largest concentration of German tanks seen since the battles at Caen and Mortain in July 1944. This counterattack force included over 300 tanks, with the majority being new Panther tanks.

    Their opponent was the 4th Armoured Division, known as "Patton's Best", a well trained, well-led division which had become battle hardened since the fighting for Coutances in July 1944. From 19 to 22 September 1944, the 4th Armored Division broke the back of the German counteroffensive near Arracourt, destroying 107 tanks and 30 assault guns for the loss of only 14 M4 tanks and 7 M5A1 light tanks. The tank destroyers quickly deployed in a shallow depression and opened fire at about 150 yards. In the short fight that followed, three of the four American tank destroyers were lost, but not until they had destroyed seven enemy tanks.

    ......Lots of examples of tank battles well within the typical battlemap size. And I don't mean 4km. As for recon vehicles, contact or break-out would not be unplausable for smaller scenarios.

  8. In a scene out of blackhawk down, nobody wants to re-man the 50cal. Where's Hoot when you need him. Instead of a Humvee its an M20 in this case. I'm assuming you mean only the driver is left of the original crew. This was mentioned a while ago. Requires to be fixed I think too but its rare that M20's are featured and even passengered so likely bottom of the totum pole.

  9. Just a question, when people talk about a poor UI, do they mean it is hard to get information or giving orders? Or do they feel there is a lack of information?

    I feel the right mouse button and scroll wheel is under utilized for sub-menu selection. So maybe giving orders IMO? But that's because I play alot of games that use such a system.

    Back on topic.... the whole article really needed to sum up what a great game this is for getting so many things right.

  10. If memory serves me correctly, the British and Canadians had to land on the beaches too. ;) .

    Great Idea! lets include Juno and Sword, but not Omaha :D

    Falaise will not be the focus of the Commonwealth campaign. (It's not even called 'The Road to Falaise':D) Plenty of really interesting stuff happened long before the Falaise pocket. The Brits and the Canadians fought against the cream of the German forces in France. Two full SS Panzer Corps just for starters.

    Yeah we all know the history :D I said "to" Falaise, not "from". One may say the culmination of the Normandy campaign was Falaise, but please spare me from a debate on this, I laughed enough already.

  11. Just an observation, but shell holes, or artillery impacted ground seems to be a shallow depression below ground level. This would make a very appealing fox hole, or motar pit if ringed with a layer of sand bags. Maybe the physics isn't there. Just wondering why it wasn't exploited for defence design.

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