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Posts posted by Crinius
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Normandiefront
Normandy seen through German eyes, 352nd Div.
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Theres a nice article about IFV´s here
http://defense-and-freedom.blogspot.com/2009/06/challenging-ifv-concept-part-1.html
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Common practice was to dismount over the side (Bordwand). This was drilled during training.
Normaly the Panzergrenadiere dismounted over the side which was not exposed to the enemy, leeward. It was noticed that dismounting was a moment of great vulnerarbility and thats why dismounting over the Bordwand was standard as it was much faster for the whole Gruppe than dismounting through the backdoor. But mounting was also noticed as beeing extremely dangerous. During dismount the MG was required to suppress the enemy. But notice that Panzergrenadiere only fought dismounted when there was no other way e.g. Towns, Woods etc. Panzergrenadiere fought as long as possible mounted and as long as necessary dismounted. Thats the main difference to Allied Mechanized troops which prefered to fight dismounted.
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The TD doctrine worked fine, when it needed to. The 'problem' was they didn't realise what a paper tiger the German armoured force was.
I´ve read so many books about armored warfare but this is the first time I read that the TD doctrine worked fine.
Heres a Quote from a report of General Lynch after the Tunisia campaign
"The separate TD arm is not a practical concept on the battlefield. Defensive antitank weapons are essentially artillery. Offensively, the weapon to beat a tank is a better tank. Sooner or later the issue between ground forces is settled in an armored battle - tank against tank. The concept of tank destroyer gropus and brigades attempting to overcome equal numbers of hostile tanks is faulty unless the tank destroyer are actually better tanks than those of the enemy."
Taken form Mr. Zalogas excellent book Armored Thunderbolt.
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BTW theres a nice article of APC vs IFV here.
http://defense-and-freedom.blogspot.com/2009/06/challenging-ifv-concept-part-1.html
The training movie I linked before doesnt show individual HT fighting but it shows nicely how a platoon should fight under ideal conditions. Of course in reality this was rarely achieved. But I think the film gives a nice picture of combined arms.
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Theres a nice training movie for Panzergrenadiers here. Its from 1944 and you can see how they fight mounted and dismounted. I think I can sum up German doctrin with
"Fight as long as possible mounted and fight as long as necessary dismounted." Thats still how it is doctrin today in the Bundeswehr.
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sorry, links are obsolete. Here´s some working ones:
Danke Rockin. Die links funktionieren.
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Yep, many of them are plain crap (...sorry to original speakers ). Non german speakers do likely not have an idea anyway and couple of german speakers probably don´t know RL german command language in WW2. So it´s not a problem for maybe 80-90% of CM players.
I´ve couple of german original field regulations from WW2, giving lots of needed info about command language and terms:
http://www.spwaw.com/phpBB2/viewtopic.php?t=18276
Beside helping with info, I´m also musician and hobby audio engineer, so I can do audio recordings and editing with comfort.
Good work, with the wikia page! That should ease redoing files considerably. Best to start with the more "comic" or Hollywood style replacement candidates then.
The worst I did hear lately (introduced in 1.01??) is "german chatter 4.wav" (Sie hören). I needed couple of listens to understand what the voice was actually saying. ...I guess the original translator meant to say "zuhören!" (listen up!). But then the fine point is to say it more in a command style tone.
But there´s also some well done files, originating from CMX1, which actually do not need beeing replaced.
Hi RockinHarry, when I click the link Iam redirected and when I click the links they seem to be dead.
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Bei mir ist immer noch nichts angekommen.
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Bei mir hier in Frankfurt iss immer noch nix angekomme. Also auf an dee Main unn inner Äpplewoikneip anner uff den Schreck weggepetzt.
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Shipped 18.05. but still nothing showed up. I live in Germany.
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Thx Vinnart, Ill found it. I also like to change a couple of Words. Ill post it as soon as Iam finished.
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Is there any chance to make this working with german language?
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Great. Cant wait to see them in action.
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Mods are loaded in alphabetical order. If a conflict like this occurs, rename the one you want to load last to something later in the alphabet than the clashing mod.
So in this case, rename my mod "zmb-defence.brz" and you should be fine.
THx for the tip.
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Just posted a scenario, would be interested in some feedback. US Army CAB takes on Syrian MRB in restrictive terrain.
http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1013
Also looking for suggestions for next tutorial. Anyone got a problem/issue they would like to see addressed?
How about fighting in a densely wooded area were you cant make use of your support e.g. Bradleys, Abrams. A pure Infantry fight.
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I added the scenario for my second tutorial to the Repository, if anyone wishes to give it a whirl.
http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=937
Great. Thanks.
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Here is an actual AAR from the fight in Fallujah. I found this to be very usefull in CMSF.
http://www.blackfive.net/main/2005/03/showdown_the_ba.html
The same here
http://ttp2.dslyecxi.com/tactics.html
Its for ArmaII but extremely well made
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My problem always seems to be that I cannot "see" what the key terrain is. I look at a map and think " This could be decisive, no this one. Or maybe this one? ".
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Not quiet what youre looking for but nevertheless a good read and its free.
http://www.cast.ru/eng/?id=386
A good book about military history of the conflict between Russia and Georgia.
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Hi,
this is a Czech movie from 1955. I see a lot of original material even original SS uniforms.
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Mike, I've spent a considerable amount of time in the first single mission, and have managed to progress quite nicely. But I think I need to sit down and read the manual
There is an awful lot to take onboard, and there seems to be a lot of things 'behind the scenes' so to speak working here. I do think (my opinion of course) that the infantry needs some fine-tuning/tweaking, but then this is only a demo, so maybe little things will be adjusted?
Even though the AI seems to take control of 'most' situations quite well, you do need to keep a careful eye on things. For instance, I group moved a squad into a nice position which was under some cover, and the men would remain standing, facing in the wrong direction, once at the destination. I had to singularly select every man, and turn him around, and then put him into ambush mode. That sort of micro-management isn't much fun really, especially when under fire. However, having said that, the squad didn't wander around - they were just 'standing' which was a bit bizarre, but maybe as a result of my orders. I did proceed to lose a few of the squad as a result. If I had move each man individually, maybe this wouldn't have happened. Either way, it's frustrating.
You can let them go prone when you select the Squad and then right click on the posture icon. Then you can choose if they should stand or prone or crouch.
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Thx Knokke for these usefull tips. But my problem is not so much offensive. Iam currently playing the Centauro addon and Iam in the 5th or 6th mission. Iam to defend a small village against US forces, Infantry and tanks. My problem is that I can position my Infantry whereever I like but they got sniped by Stuart tanks from up to 800 meters away with the bow MG`s. It doesnt matter if I position them inside buildings or dugouts or in the open, if theyre standing or prone. These tankers must have laserbeams. Iam always wondering how they spot my guys, who are hidden inside buildings, from 800 meters away.
2nd Armchair General video up!
in Combat Mission Battle for Normandy
Posted
On Armchair he said that in his opinion Warrior gives the most realistic indirect fire delay times.
http://www.armchairgeneral.com/combat-mission-battle-for-normandy-tactics-a-video-series
Post 3.1