Jump to content

fantomas

Members
  • Posts

    408
  • Joined

  • Last visited

Everything posted by fantomas

  1. Thanks For Argentin air-naval attacks, I founded a little tip. To reconquer Falklands will not be a "pleasure week-end" for British expeditionnary forces...
  2. By working on my mod Falklands War, I noticed that the slowness of AI was proportional among naval units which it has to administer. The more naval units AI has to be administered, the more it plays slowly (and this situation becomes fast boring : waiting More than 5 minutes his turn is too long...). Less AI has naval units, and more fast AI plays his turn. I suppose that is due to the calculation of the field of vision of units and to the calculation of the movement. Hubert, do you think it would be possible to find a solution of this "naval problem " ? Due to this problem, I have to abolish argentin naval units of my mods : AI took more than 6/7 minutes to play his turn ! :eek: I think that a "Pacific Campaign 1941-1945 would have exactly the same problem, due to the fact it would need a great quantity of naval units...
  3. Updated on my personal page the "SC2-2D_Classic_wargame_mod" (Please, see the link in my signature) Little mistakes were rectified and moutains and forest made bigger. Except errors players would indicate, the mod is complete : players who prefer classical wargames may use it. All my future mods and scenarios will use this graphical system.
  4. For modders and scenarios creators who know the french Wargame revue "VAE VICTIS", and would create mods or scenarios for STRATEGIC COMMAND 2 with " 2D Vae Victis Counters", I have created special images here : (they are in JPG format but you may get them by right clik in BMP format.
  5. Hubert: you would try to never sleep ! It would be fine for us
  6. Sidius: I sent at Hubert's home two or three friends I have in CIA and KGB... I presume they have the necessary material to speak with the dear Hubert... :cool: So, I think that the information which you need will be very fast awailable... I think your work will be a scripting revolution. Perhaps could you realize the script window maker I suggested ? I could work for you in interface of each windows script, as necessary. (This system ise base on conversion of "mouse cliks" in data 0, 1 or others flags of the game. Even you can't create the map, it would be fine to have "scripts screens" as I indicated in posted image above. http://img167.imageshack.us/img167/9624/screenjpgew8.jpg So, thanks for your work It's bad I don't know programming, I would have be able to help you in work
  7. Great work ! Waiting that with impatience for my Falklands mod. I can send to you a P38 or a "Kalachnikov" to be more convincing with Hubert, if you want
  8. Ahhhhhhhhhhhhhhhhh!! Please, Sidius, take care a lot when you cross the streets, do not take either the train or the plane, and return at home as soon as the night falls : you have to stay in security as long as we have not downloaded your script editor ! I sent an e-mail to the FBI to alert them.
  9. Battle-test human british vs Argentin AI : Very fast and complete british victory, but combats were hard at certain moments...
  10. Thanks to have signed the petition ! I think that this system is tecnically possible and I would accept to pay the game a second time for having it ! (Hum... I already have 6 exemplary of SC2 : 4 french and 2 us ). I don't know programming, but I would accept to work on the interface if one would accept to work on the system. In my opinion, the work would consist to associate click choices in screen with 0 or 1 (or other flag), as if the player had choiced 0 or 1 key (or other flag) on keyboard in a txt.file. Even if the system would not integrate the "click on map" for making choice of goal_position, etc...and would work with (x,y) choice, it would be more easy and faster to realize scripts. Hubert, Great Hubert, beloved Hubert, Great Sidius, beloved Sidius , give us please what we needs.
  11. I suggest strongly OPERATION MERCURY (Crête 1941) : a very good challenge
  12. Great news ? But it is simply a miracle, Hubert SidiusPoa for president ! Do you think my idea of a "mouse maker script" would be practicable or impossible ? [ November 27, 2006, 11:01 AM: Message edited by: fantomas ]
  13. I post here in bmp format one file (to use for terrain_sprites and light_terrain sprites).You can get it with "right clik" and register as bmp (not png) Roads replace "depression terrain". You have just to past-copy the content of these files in your files with "paint" (universal little programm in all PC). Then, you have to calibrate your scenario movement cost and your localization file : Original forest = what you want, by sample : mountains and forest Original Moutains=what you want , by sample, swamp and marsh Original swamp= obligatory "green plain without road" (perhaps, you will have to recalibrate the position of my grass icons) Original depression = roads So, you will have road that produce effects on supply and movement and you can calibrate the scenario as it : Roads(original depression) = supplementary movement cost = 0 green Plain without road (original swamp)= supplementary movement cost of 1 Others terrains : as you want : +2,+3 or +4supplementary cost movement. -------------------------------------------- Concerning the "tip" for problem between french and us version : The tip for modders is to not include the totality of LOCALIZATION file in mod, but only changed mentions But if the modder has that forgotten, the tip for european players is to rename the scenarios directory, change the name "campagnes" in "campaigns" and replace the french localization file by the us 1.05a localization file.
  14. I tested new version of the mod : Without using my tip : it doesn't work with french version If using the tip, the scenario works perfect ! Thanks for this mod : great Perhaps, i will add roads in this mod in the future, for my personal use. I can give you the tip if you want to do it.
  15. Very interessant scenario. You should try to realize now an hypothétical war between Turkey and Greece in 1974 (Egea see, Thrace,Cyprus, etc... : higher strategic level), with possible implication of GB. It would be fun
  16. For european players (French and Germans) who have problems with scenarios realized with Us version of the game. If you can't load a us scenario realized with us version, and if you are sure to have the exact required patched version, here is the tip : 1°/Download the last Us patch in a directory "MY_TEST" 2°/ Extract the us LOCALIZATION file and do suppression of other files 3°/Save your original (french or german) LOCALIZATION file and replacve it by the Us LOCALIZATION file 4°/Rename your "CAMPAGNE" directory (sorry for German people : I say Campagne" because I do not know the name of this directory in the german version) in "Campaigns". Then, load the scenario and it would work correctly (evidently : you will have to plau this scenario in english, not in your european language) The reason of problems is that 1°/with a european LOCALIZATION file, you have to use an european name in place of "campaign" directory. 2°/ With a Us LOCALIZATION file, your have to use the name Campaign" for your "campaign directory". A l'attention des joueurs français : j'ai posté une info en français sur le forum français ANUMAN du jeu ici : http://www.strategiccommand2-lejeu.com/forum/viewtopic.php?t=19
  17. _____________________________________________ Cordell : fouded solution for you (see please french forum Anuman) Non d'un d'nom : deux français (*) qui s'causent inglish sur un forum us pour un pb de françouilles (*):pardon : un et demi
  18. I wanted to give better amount of point actions to british units for my Falklands mod (10 points per unit), but I discovered that the game register not that : whe I play, the british units have never their 10 points, only 3 or 4, howewer they are in full supply. Is there a bug ? :eek: :eek: ______________________________________________ Founded solution : Hubert, there is effectivly a bug in editor : when you give to a british HQ special parameters for combat or spotting, this HQ and others british units do not have their full point action as choiced by designer in editor. When you restablish normal parameters for british HQ in spotting and combat, all is correct and they have the exact amount of point action you have choiced in editor. Tested with french version and only for british units -not tested with us version and other nations. [ November 25, 2006, 08:59 AM: Message edited by: fantomas ]
  19. Hubert, One idea for next patch : MOUSE SCRIPT MAKER TOOL. This MOUSE SCRIPT MAKER would work as other windows of your game editor : it just needs to create informatic associations between interface and datas. Would Hubert or any programmer try to realize that ? I think it would ne a great advantage for the game : more easy and faster to create scripts. Image of an AMPHIBIOUS SCRIPT WINDOWS With this system, in only some clicks with mouse, players will be able to create scripts in very fast and easy conditions Each type of script would have a special windows and would work as the rest of the game editor, with "intuitives" windows ans screens. So, SC2 would be the GREAT and SIMPLE system wargamers were waiting for creating their own games. Please, Hubert, try to give us this tool [ November 25, 2006, 04:29 AM: Message edited by: fantomas ]
  20. Hubert, I am not designer, not "informatic man", but I am french... So, I have realized a little work, that gives an idea of what could be a "MOUSE SCRIPT MAKER TOOL": this tool would allow players to create very fast scripts only with the mouse, without txt files (very hard and long to work with).. This MOUSE SCRIPT MAKER would work as other windows of your game editor : it just needs to create informatic associations between interface and datas. So, Hubert : now, you have to work., my dear... because I don't know programmation ! (but I can give ideas for interface design, as I did in the sample below : here is a screen of a amphibious script windows sample. I give here a simple link to not deform the forum(the integral image is on the "MOUSE SCRIPT MAKER " thread I opened. http://img167.imageshack.us/img167/9624/screenjpgew8.jpg
  21. It would be nice to habe this possibility. But we may do little work with that,as modders : by sample, in my Falklands mod, argentin air forces will be partaged between Air fleet (for ground = Goose Green , Stanley Airport,etc...) and carriers (changed in "false planes") for aeronaval argentin forces. It works good.
×
×
  • Create New...