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yacinator

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Posts posted by yacinator

  1. Originally posted by dangerousdave:

    Excellent. I'm in too. Cleaning weapons, zeroing sights, tuning up engines, resupplying, and all that.

    And thanks, Kingfish, for another ROW.

    I'm reading all the tactics posts/articles I can find as fast as I can. And thanks Kingfish.
  2. Originally posted by sand digger:

    Thats it, no more games, at least for a while. The final straw involved the TacAI, surprise surprise, tank commnader ordered to keep buttoned up, TacAI says unbutton, sniper shoots commander. Two tanks out of five stuffed by gamey snipers and the game has hardly begun :mad:

    The TacAI is way too intrusive, in some situations the game you are supposed to be playing is taken over by the TacAI, and usually stuffed up in the process.

    That plus the restricted artillery, the over emphasis of infantry survival on terrain type, the bomb proof Matilda tank.....

    Great effort though, what else comes close, really looking forward to the next generation game smile.gif Which will be out, say again?

    You'll take back these words in less than a week. You can't just get un-addicted from CM. :D
  3. Originally posted by flamingknives:

    The Cromwell was fast - 40-odd-mph on tracks, and was often used in recon units. a heavily modified chassis was used for the Comet, which mounted a heavily adapted 17pdr gun. Armour protection for late model Cromwells and Comets was up to 100mm.

    Interestingly, the Centurion tank, that only just missed the war, was technically a Cruiser tank. Despite this, it would have been able to square off with most battlefield threats and was a less marginal design than the German heavies.

    Ok
  4. I'm not a grog but here's what I think. Let's say that a company is attacking a small hill and the HQ gets wiped out. What I think would happen is that the coy would carry out it's mission (taking the hill), and after that the battle is over. So in RL on the CM scale the loss of the HQ would have little impact because everything that the company was supposed to do during that battle it did. The problems I think start after the battle when the platoon HQs don't have anyone to tell them what to do with their troops. Again, I'm not an expert but I think that company/batallion commanders make the plans for a battle but don't give commands or participate much in the battle. My 2 cents.

  5. The Uboat and the Liberty ship. The Uboat came <tt> that </tt> close to starving out the Brits. The Liberty ship turned back the tide of defeat and deliverd food and weapons to the battlefield. The Liberty ships were manufactured in such great numbers that the Germans couldn't sink them fast enough.

  6. Originally posted by securityguard:

    cant you just use the boats? theyre abstract enough to simulate landing craft

    Well, no. The boats currently present in CM are fine for moving troops over water when the enemy isn't looking, but if you attempt to do a beachhead assault in the view of the enemy you'll have a slaughter. The assault boats are pitifully slow, unarmed and unarmored. Basicaly like a truck only like 20 times slower and they can't transport anything bigger than a mortar. I like the idea of having more sophisticated boats in CMx2. I think it would be cool if there were PT boats, amphibious armor, motor boats and big landing craft capable of moving platoons of soldiers and tanks (yay vehicles transporting vehicles!). My 2 cents

    Originally posted by MikeyD:

    The big stuff like cruisers and battleships might be out of the scope of a CM-type game, though they could be included as off-map artillery.

    I can already imagine the detailed armor hit caption : " front 16in gun turret penetration, 15 casualites"! l tongue.gif l
  7. Originally posted by eyepilot:

    O man yak , I'm a junior and I've already P.O'd someone.

    Please accept my humble apology.

    PS

    I never once made reference to your fat furry hiney'

    *-)

    I wasn't really pissed off ;) . Just thought it was a good opportunity to post a funny picture. smile.gif

    I think that a yak looks really funny so I'll post it again. tongue.gif

    Originally posted by Blue Streak:

    In your defence eyepilot i thought the YAK russian planes were good and i'm sure thats what you were refering to!! smile.gifsmile.gif

    That yak looks as strong as the fighter-bomber to me :D ! Again, no hard feelings. yak.jpg

    P.S.

    How did your battle go Blue Steak?

    Edit: Fixed link and added P.S.

  8. Originally posted by eyepilot:

    Hey yak , when you talk about buying units are you talking about player vs. AI? If so how do you do this? Is this possible in the games scenarios or are you talking about quick battles?

    I'm talking about quick battles. You can let the computer purchase units for you or do it yourself. You can't buy units in scenarios or operations.

    P.S.

    The proper way to abbreviate my screen name is "yac" not "yak". I don't like being called a fat, furry, cow like animal

    yak.gif l tongue.gif l

  9. Like MikeyD said use smoke to cover your approach. Do not shell the town with HE. Most of the enemy will be in buildings and unless you have something really big it won't knock down very many of them. Use smg squads or engineers or both. Better both. Smg squads have very high firepower ratings at short range and engineers have demo charges and flamethrowers. Both are very useful for street fighting. Demo charges knock down buildings with one or two shots. Flamethrowers instantly panick the enemy so that they can't shoot back tongue.gif . Buy light mortars ( like 50mm or 2in). They're great for killing guns and the like without exposing your own troops to enemy fire. And AT teams. You DO NOT want to be attacked by a vehicle and not be able to fight back. Buy at least one 'zook or 'shreck per platoon. Don't buy Tigers. They are too expensive and you don't need them for close range combat. Buy something cheaper, preferably flamethrower vehicles. Don't send a vehicle down the street without any infantry support, it's as good as KO'd. Instead, use infantry to attack through the town and keep your tanks behind. They'll eliminate any light resistance and AT guns and keep the enemy from charging your tanks. When they run into any heavy resistance move up your armor and blow them to hell. Wash, rinse and repeat as necessary. Hope this helps.

  10. There is a tactic that takes the best from both spreading your troops out and concentrating them. Have one company probe the whole width of the map. The second company will attack the weakest point the first one finds. Works best with tanks because they can get to the weak point the fastest.

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