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bartbert

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Everything posted by bartbert

  1. Each pilot's kills were being split out into "AI only" and "Human only" entries. It should be showing the correct amount now.
  2. Yes, that's what was happening. Should be fixed now.
  3. They would start with a plane with an unlock value equal to or less than 200 XP.
  4. That's not one I've heard of before. Do you go to the "Session" menu and click "Log off", or do you just close the game out?
  5. Now you can find out who is the best when it comes to matching wits with human opponents! The Leader board has an additional filter in which you can specify the "Opponent Type". The choices are "Human Only", "AI Only", and "All" (which is currently the default).
  6. The game doesn't work with the 2.0 version of the .NET framework yet. However, you don't need to uninstall anything because you can have both the 1.1 version and the 2.0 version of the framework installed at the same time. Just install the 1.1 version that came with the game (should be on the start menu in the same area as the one that starts the game).
  7. Hey StalinsO, could you send an e-mail to difadmin@battlefront.com regarding the issue of the Buffalo and the Bf-109B images not being correct. I also wanted to discuss a couple of other things with you. Thanks.
  8. If you could send an e-mail to difadmin@battlefront.com with a description of the problems, we'll try to work through them. With regard to the problem of only one aircraft per nation showing up, are these the ones that you have available: P-35 Seversky (USA), Gladiator II (Britain), Bf-109B (Germany), Ki-27 Nate (Japan)? If so, then that is normal. When your pilots are first starting out, they fly the lowest value aircraft, and as they gain experience they are able to fly better aircraft.
  9. Hmmm. That was found and fixed a couple of days after the Buffalo was initially released. Try checking for updates under the Help menu. If that doesn't fix the problem, I'll look into it.
  10. No, I'm afraid we don't have a version for .NET 2.0 yet. Just out of curiousity, is this something that people want or need? I have played around with creating a .NET 2.0 version and I'm always interested in what player trends are in this regard.
  11. This is all stuff that's being tested right now. I'm not really sure when it might see the light of day. We have already been making adjustments here and there as potential problems pop up, but I figured you guys might be interested in some of things being worked on.
  12. Do you have the 1.1 version of the .NET framework installed?
  13. Do you mean that he drew 9 cards? Or do you mean that he ended his turn with 9 cards in his hand? What was the name of the AI pilot?
  14. I'm not sure what ratings Dan has in mind for the Me-262 because we are also introducing another aircraft rating called "Heavy Cannons". This rating represents those aircraft with large caliber cannons (30 mm and up). It didn't take very many hits from these types of weapons before significant structural and/or mechanical damage brought most any aircraft down. Each point in the "Heavy Cannon" rating will increase the chances that the dreaded "In My Sights 2-Burst: Fuel Tank Hit" card is drawn instead of a regular "In My Sights" card. We're still playing with the numbers, but a rating of 1 might mean there is a 10% chance, a rating of 2 would be a 20% chance, and so on. Right now, the Bf-109K and the Ki-102 are the only aircraft that have this capability (each with a value of 1), but the Me-262 certainly would as well.
  15. The Bf-110 may improve slightly once we implement some changes that we are testing out right now. Currently, aircraft are only rated for Bursts as a measure of their armaments. We are testing out some changes in which aircraft will be rated for Bursts and "Damage Bonus". Bursts will be more a measure of rate of fire, while "Damage Bonus" will be a measure of the destructive power of the gun when it hits. At a simplistic level, aircraft armed with lots of machine guns will tend to get higher Burst ratings, and aircraft armed with lots of cannons will tend to get higher "Damage Bonus" ratings. The Burst rating will work the same way it always has, i.e., it factors in to how many burst cards you can play. The "Damage Bonus" acts as a modifier to the damage value of a card. For example, an aircraft with a +1 Damage Bonus that successfully plays an "In My Sights 1-Burst: 2-Damage" would actually inflict 3 points of damage instead of 2. We think this will help differentiate the aircraft a bit, and make them more interesting to fly. For example, right now the Spitfire I and the Bf-109E are pretty much identical. The Spitfire I can take one additonal point of damage, but other than that they both have Burst rating of 1, Wingman Offense and Defense of 2, etc. Under the new system, the Spitfire I has a Burst rating of 2 and a Damage Bonus of -1. The Bf-109E has a Burst rating of 0 and a Damage Bonus of +1. In addition, the Spitfire has a Wingman Offense of 3 while the Bf-109E has a 2. These aircraft feel a lot different from each other when you fly them now. The Spitfire will be able to get in a lot more bursts, but will do less damage when he hits. The Bf-109E won't be able to fire as often, but when he hits it hurts. The Bf-110 will get a Burst rating of 1 and a Damage Bonus of +1. That will add a little sting when he hits, but his Performance rating still sucks, so he may not hit all that often.
  16. I think the range should have been showing as 3 for the Axis. I have made an update that should correct that problem (but I'm afraid that means you'll have to use the Bf-110's and He-111's to attack that region).
  17. Check to see if there is an error log file located in the folder "C:\Program Files\Battlefront\Down in Flames" (or wherever you installed the game). If so, send it to difadmin@battlefront.com and we'll try to figure out what the problem is.
  18. What?! They don't let you play at work?! Outrageous! I'd quit and get a new job if I were you.
  19. The name of the wingman skill is "Extra Energy". It gives the leader a +1 Performance. "Starting Energy" is a leader skill that gives the leader 1 extra card in his starting hand.
  20. There is a wingman skill which also adds +1 to the leader's performance, but I don't think that is what was happening in this case.
  21. Ok. I'll take a look. Thanks.
  22. I thought that might be the case as well, but looking at the code, I don't think that would do it. I tried to recreate the problem by starting a Battle of Britain campaign and choosing the same pilots for a particular region. The performance correctly showed 4. However, the opposing pilots were not the same ones shown in the above screen shot. I don't know why that would make a difference, but maybe there's something weird going on there.
  23. Take a look in the "bin" folder where you installed the demo and see if there is an error log file. If so, send it to difadmin@battlefront.com and we will see if we can figure out what the problem is.
  24. I'm not sure why it would be showing a performance of 5. Did it actually have that throughout the mission, or was it just a glitch on the preview screen?
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