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FWB

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Everything posted by FWB

  1. Heh. Those genetically enhanced uber-soldats were quite something.
  2. Good point Mind you, if you could line it up you might be able to get away with not just using tanks for cover, but actually hiding inf behind them.
  3. So vehicles don't block lines of sight? Hadn't noticed. Well that needs to be addressed in the next game.
  4. Excluding the obvious, have you tried using vehicles as cover? Have your infantry advance behind them.
  5. Sounds great Petrek. Alas I've not much mapping experience, but I'm willing to give it a shot if someone gives me the relevant sources.
  6. It'd be great to have A and B combined, but it could be too much for one player to deal with. At the very least it could take months to complete a campaign (something I quite enjoy, but I suspect many players don't). Of course if it supported multiple players then you could divide each area up for a grand multiplayer game. Either way, there should be more to the strategic element than allocating units/leaders to attacks. I'd like to see some sort of supply and airforce management (if quite abstract) and maybe even dealing with the higher elements of command. I'd also like to see support for more than 2 players. The tactical side of the game is near perfect so I think the time is ripe for a strategic element to be added.
  7. Yep. Second that. It'd make it near perfect. Can't play AK since my system is too slow, so not sure what features it has, but I'd also like to see allowing multiple players to control a side - dividing up forces between them. This could allow for "coop" or 4 player games.
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