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Cthulhu Dreams

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Everything posted by Cthulhu Dreams

  1. They seem to have a targeting order that goes something like this Tanks in the open Other vehciles in the open Guns in the open Infantry in the open <same order except in cover> Note: As a rule of thumb if his stuff is all in cover, and yours is in the open, you very well could get bombed. It's porablly pretty likely to will go after the tank though - tanks seem to be the priorty to the AI.
  2. My testing showed multiple "Top penerations" Jist this had no actual effect on the tank in question. Edit: This shows to me that their is some sort of wacky bug with Moltov's damage routine. [ March 25, 2004, 05:58 AM: Message edited by: Cthulhu Dreams ]
  3. KV-2 is definatly the most scary thing in the universe, especially as it is totally invunerable to just about anything in 41
  4. I oowuld like to see them release a new game with a modable engine half life style, so a) we would get a new engine of cool, with a well reaserched and balanced WWII theatre. And Allow people to add whatever they want (Like spac e marines with jetpacks, and the pacirifc theatre, and korea, Etc, etc, etc)
  5. I too just tested this. Consistantly the russians with no molotov's score a turn 1 kill, sometimes turn two. On the other hand, the best result I have achieved with molotovs was a weak point penetration that resulted in the death of one of the crew of the target tank (A stug) Otherwise the molotov's do nothing. They are lucky if they take the tanks morale status past "alerted" In conculsion, russian squads imporve in AT performance when they have NO MOLOTOV's.
  6. Mistake one, If I may Table of contents metions custom Finish and soviet campagians? And the capmagians are indeed for the Red army and whatever the finns where called. Have the uber finn's migrated?
  7. I've been using the trusted mode of PBEm helper for a while now, and it's pretty good, if it does make for staggering file sizes - 1-2 megs being common for a not very large scenario - dial up users beware
  8. Is there anything wrong with the italian airborne battalion price? Companies are listed at 585 points, while the battalion costs 2092. Battalion is 3 companies, plus 3 x 22 point rifle squads, a 19 point platoon HQ and a 31 point battalion HQ (585 x 3) + 19 + (3 x 22) + 31 = 1871 points. Shouldn' the battalion be cheper than it's components?
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