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Posts posted by Blazing 88's
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On 2/3/2021 at 1:25 AM, 37mm said:
There is a CMAK North Africa mod already (by @kohlenklau IIRC)...
... I imagine the Churchill Mk1 would make a good model swap for an M3 Lee/Grant.
After that quite a large chunk of the Desert War could be represented with CMFI by a team of modders/content creators/map makers.
I will say that, although I have far too much stuff on my plate for further mod projects right now, I'm willing to lend aid to anybody else who wants to try forming an "H&E-esque" team & project.
With [tags], a "can do" attitude & an understanding player base... a lot can be achieved.
On 2/3/2021 at 1:25 AM, 37mm said:There is a CMAK North Africa mod already (by @kohlenklau IIRC)...
... I imagine the Churchill Mk1 would make a good model swap for an M3 Lee/Grant.
After that quite a large chunk of the Desert War could be represented with CMFI by a team of modders/content creators/map makers.
I will say that, although I have far too much stuff on my plate for further mod projects right now, I'm willing to lend aid to anybody else who wants to try forming an "H&E-esque" team & project.
With [tags], a "can do" attitude & an understanding player base... a lot can be achieved.
Yes, very aware of this fine mod by@kohlenklau . Would be a great base for taking on something like this.
I think terrain for Gazala or El Alamien area could be replicated, the units would be fictional. The same famous battles could be semi-historically with substituted equipment.Yes, Tunisia would be superb as well and probably the easier way to go. Something for this neglected theatre of war.
This needs it's own posting imo. I shouldn't be hijacking this cmbs thread, sorry.
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7 hours ago, Suchy said:
Eh, these big bags irritate me too.
Sorry, couldn't resist....
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At The Few Good Men scenario depot, the download page has this comment that might be helpful.
Sadly, they changed the TO&E files since this was originally issued, so since it used a custom TO&E the armour is lost (unless there’s an update). That said, as long as you’re extremely careful with your armour, it’s still playable (albeit quite the challenge).
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13 hours ago, Sgt.Squarehead said:
A couple of years back I'd have been uttely indifferent to that idea, but since 'H&E' I'm an ardent convert to mods.
Because of no CM North Africa love from BFC... I wish I had time, I'd love to try to make a altered time /mod for North African setting in Libya and Egypt. In this altered reality, the war started a year or so later (whatever is earliest allowed in CMFI). This then sets up using CMFI modded for NA, to be able to create Gazala /El Alamein battles using CMFI's earliest allowed time line.
So yeah, lots of late PzIII's, PzIVs and a zug or two of tigers vs Shermans, etc, etc. Using those 1943 units to replay those battles I think would be smashing fun!What got me thinking of this was a blurb from Grenadiers (Stackpole, Panzer Meyer), he mentioned in 1942, when the Leibstandarte was reconstituting in France, they were preparing to head off for North Africa! However, we all know what happened on the Eastern Front late 42, which altered that from taking place. This got me thinking..... maybe too much.
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I agree with this part about WEGO and is one reason why I have duct tape on my RT switch after trying it once.
"...However, this game was designed to be played using the WEGO system. That’s because, WEGO partially simulates the command and control challenges faced by commanders.
Under the WEGO system you are forced to cede control of your units to virtual commanders (dubbed TacAI), as they attempt to carry out your orders. You cannot react to the battlefield situation in real-time, depriving players of their ‘gods-eye’ view of the battlefield. It forces the player to make decisions based on incomplete information as you cannot instantly react to your opponent’s movements. In this way, WEGO merges the tactical depth and planning of turn-based gameplay with the intensity of real-time systems. Whilst it might not be for everyone, it does add an extra layer of realism to the overall experience and is worth trying out."
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lol... Pre-orders.
Beauty of a pic in OP though!. +1.
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22 minutes ago, Sgt.Squarehead said:
I'm guessing this was long ago dealt with.....Ignore my waffle please.
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On 1/5/2021 at 11:10 AM, IanL said:
You can do that now with the whole crew - Bail Out command. Are you suggesting just the TC dismount alone like a split squad for crew. That would be cool actually. But would the TC go alone on such a mission or would another crew member join them or would it be more common for the whole crew to go?
I am curious about the historical practice.
From reading accounts in Panzer Aces (I,II,III), Michael Wittmann, vol. 1 & 2, etc, etc. for German units it was common practice, with many close calls and failures for the participants. It was also what made them so successful from the intel gained.
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Panzer Aces three book bundle:
Panzer Aces, Panzer Aces II, Panzer Aces III three book bundleStackpole Military History series has a very large assortment of war books to read I must say...
Others:
From the Realm of a Dying Sun. Volume 1: IV. SS-Panzerkorps and the Battles for Warsaw, July–November 1944
From the Realm of a Dying Sun. Volume 2: Volume II: The IV. SS-Panzerkorps in the Budapest Relief Efforts, December 1944–February 1945Just found this one and will get it at some point, sounds interesting (three book bundle):
Wehrmacht Combat Reports -
1 hour ago, Probus said:
Yes. I'm hoping we have enough maps to keep it interesting. I have a cunning plan.
Thought I would throw this out here... Wouldn't it be possible to use top view screen shots of auto generated maps from within CMx1 (CM:AK modded to CM:ETO) editor, with the terrain elevations visible, as a template overlay in the CMBN editor? Still lots of work though, but would add randomness with a little bit of ease.
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Fyi, you may have forgot to edit the copy /paste?
Allied Force list...
Company Commander 1 - Axis Forces
Company Commander 2 - Axis Forces
I look forward to seeing how this works out.
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2 hours ago, Falaise said:
I like to give my impressions after buying a new cm I didn't do this for the final blitkrieg as usual, I will only give praise and it ended up getting redundant.
I also bought shortly after the big SF2 bundle and here for once I have something to say
Where are my soviet snipers !!
in the "UK Industrial city" scenario, a sniper shoots for more than 20 minutes without hitting an anti-tank team at 400 m
An infantryman arrives and fires a burst of L85A2 and deactivates the anti-tank. I was taken to laughing imagining the look the infantryman must have given him and the lonely moment of the sniper ...
here is the man, for reasons you will understand i blurred his name and his face
it's normally a crack ....I also had to test with horror the mk19 in support, the sheafe of grenades hit the target building as much as the American team which was about to take it
is this kind of precision problem, normal ?
Tee hee, I just used Photoshop and unscrambled the scramble. I know who he is now!!
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My apologies,
AThe Few Good Men. -
Welcome to the addiction. You can post a thread looking for opponents here (if you haven't seen this part of the forum):
https://community.battlefront.com/forum/126-cm2-opponent-finder/You can check out A Few Good Men for a match up:
https://www.thefewgoodmen.com/The Blitz Wargaming Club:
https://www.theblitz.club/index.phpWe Band of Brothers:
https://www.tapatalk.com/groups/webandofbrothers/ -
1 minute ago, RepsolCBR said:
Ship you a copy of CMAK ...
Sorry !
I also would like such a game (CM2...or 3)
I do still have CMAK installed. Thanks though!
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8 hours ago, markshot said:
I never understood why we cannot get a full scenario movie? We can get minute by minute file. Is it so hard to chain them together?
Thanks.
I would wishfully much rather have the BFC R&D department focus on how the heck they may be able to get CM North Africa into my hands...
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Now I know why turrets dislodging and cartwheeling through the air, upon or after explosion, are not modelled in CM!
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4 hours ago, The Steppenwulf said:
Of course... this and the game potentially descending into farce with opponents not agreeing on what mod versions/stats to use. I think also, Bf prefer to restrict modding capability because of the potential for cheating. It's a pandoras box that's just best not opened, think of the reputational damage and impact on the marketing value of the game - I think that's a wise decision on their part, I wouldn't risk my product (and livelihood) for that!
Yup, It's clear that Bf apply the most reliable information that they've seen to model performance and attributes. That doesn't mean it's 100% accurate all of the time but it does mean it's going to have to be a source (with compelling evidence) that trumps what Bf have accessed that will persuade a review. See it as an epistemological approach - where's your evidence?
Ha, the bold parts are fitting at this moment in time elsewhere...
I agree keep it locked up.
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2 hours ago, Erwin said:
Just don't forget that these mod files will permanently overwrite anything in the CM1 BMP folder. So, you MUST copy the original BMP folder and keep in a safe place so that you can eventually delete the modded BMP folder and replace with this original one to get the game back to normal.
I found it was best to have another version of CMAK going and rename it CMETO. No need for swapping then, but yeah like Erwin said make a backup of the CMAK BMP folder before overwriting the originals.
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I also had CMAK modded to CMETO for Normandy, etc. Here is the link for the mod conversion, which still works: http://www.tspindler.de/cmak_mod/
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CMx1 with ROQC (Rob O's Quick Campaign Generator) was what kept me going with the CMx1 engine a year or so after CMBN was released. If you are still into CMx1, I highly recommend getting the CMAK and CMBB docs for ROQC. A search of this forum should pop up some of my old posts pimping ROQC, Not sure if the links will work??
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I will add to the Berlin factor and add this 'Little Wars TV' episode. Pre-battle interview with David Glantz. Here is the description:
In this episode, Little Wars TV revisits the Battle of Berlin 75 years later. Our special guest for this event is historian David Glantz, author of "When Titans Clashed" and more than a dozen other books on World War II and the Eastern Front. Colonel Glantz describes the enormity Soviet operation to take Berlin, along with the desperate German defensive strategy. After a fascinating historical discussion, six players fight a wargame on a 8'x4' tabletop using GHQ Miniatures. Who will win the race for the Reichstag? Can the German defenders hold out in the Zoo flak tower? Let's find out!...
Enjoy:
Pre-orders for Combat Mission Cold War are now open.
in Combat Mission Cold War
Posted
This surprise gives me hope for a North Africa, maybe a Barbarossa or Kursk game out of the blue.... someday.
Cold War will be an interesting gaming enviro that is for sure.