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Posts posted by Blazing 88's
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6 hours ago, user1000 said:
Are you playing real time or turn based? Don't forget you can pause real time Single Player battles to make choices.
Sorry, but why should this have anything to do with his question? IMO, WEGO is superior to real time and the only way to use this wargame.
Reduce the size of your maps and forces while you increase your time to complete them. I truly believe smaller battle areas are more fun.
I do not agree. I like all battles, but large maps, lots of units and lots of turns are what I like the most. Large Campaigns are my favorite.
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21 minutes ago, Front_Mg42 said:
What do you mean exacly? Here? F:\Combat Mission Red Thunder
No, do a forum search, using the forum search bar, with "sound files / sound mods" searched.
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Medium to large battles as well please if it is at all feasible... Love the planning involved with the large battles and when it all comes together, very rewarding.
Thanks for the shorty's though.
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Geez... that's a bummer for allied players. Not sure what happened to the interest earlier, surely a few of them will chime in and help you out?? Erwin will once his new rig is broken in.
Have you tried FGM's, The Proving Grounds II? -
2 hours ago, kohlenklau said:
@Blazing 88's It says you've been here a long time on BFC forums. 12 or 13 years. Wow. Have you ever released any CMX1 or CMX2 scenarios?
I have no idea the answer. Maybe you've done a lot but long ago? Come on and get back into it and stop that trend you fear!
No, I do not have the dedication for it. If I am going to create something it won't be in CM it will be in the 3d modelling /3d animation realm using Maya, 3DS Max or ZBrush. My CM time is recreation for me and I do not find working in the editor map making recreation, for me it is a chore. That is why I appreciate the work others have done, as I know it takes dedication to pull it off.
One thing I may try out would be using a master map, cut it up as needed and create a scenario that way, as I would avoid having to make the map. Someday I may look into that.
Now a master map of certain areas of North Africa would be very cool...
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2 minutes ago, Erwin said:
"...big community made scenarios or campaigns are going to be no more."
Agreed. I hope there is a market for BF to produce good campaigns that feature huge scenarios that we can buy as modules. (And one can always extract the missions and pay individual scenarios if one prefers standalone missions.)
+1
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I fear the day is coming that the big community made scenarios or campaigns are going to be no more. Eventually just little squad battles and small maps will be all that populate the most recent uploads... I sure hope not. Hopefully I am going to be totally wrong about that.
The bigger the battle the better for my tastes as I usually don't sit down to finish a battle in one sitting, can take me days, weeks or months to finish one and I love it that way. It does not help that I flip flop my interests in different theatres and don't concentrate on one CM game most of the time. As well as other games of interest (CMANO, WITE, MegaMek /MekHQ, WOFF, FC2).Just putting my support out there for the large battles as it seems more and more people are commenting for more smaller scale stuff... nothing wrong with that, just a voice for the large scale crowd.
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On 2016-05-28 at 3:06 PM, Trooper117 said:
Yes, I saw that film...
That happened way before the film... son.
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@ Andy_101 There is this thread with links:
Not sure if that is what you are looking for, but it is what I have.
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Sure hope there will be Allied ai plans for this fine creation??
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Thanks for all the effort put into it. Sounds great for peeps who like using the allies. After it is tested, I will download it for my archives. Not sure I will ever play it though as I only like using German units, maybe one day.
I suppose that I could use that program that separates the scenario's from a campaign and use the German units that way. However, I would assume that there would not be any Allied AI plans made.
Thanks anyways.
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The first thing I look for, before formulating my strategy, when on the attack and especially in dealing with mines are what units, on and off board, have smoke rounds available. Wind direction is another check point obviously.
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20 hours ago, kohlenklau said:
Thanks for trying it. I used those touch objectives as an experiment with scoring for a recon mission. I have a rework of the Kasserine Station map in progress to include the Kasserine train station with lovely white walls and blue shuttered windows. They show up too dark so far...but anyway, the map is much much enlarged and more accurate topographically. The town itself will be more accurate per a period French map. I will redo the allied AI plan or maybe switch it around and have the axis be the AI and the player commands the troops hoping to delay the Germans. But meanwhile I am focusing on Sidi Bou Zid. It should be a blast for desert battle fans.
Redo the allied AI plan please, hopefully I am not late in responding...
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On 2016-07-04 at 8:57 AM, kohlenklau said:"Kasserine Bahnhof"Try this as Axis vs AI. CMFI GL. use the africa mod of course....plus the additional scenario specific mods in the download.
https://www.dropbox.com/sh/7v2livbe9t9btpj/AACgwdDiMGcQhDCeC-ewLyUZa?dl=0
I had the feeling I was running a marathon with my pixeltruppen the whole time. I did not reach the final location required, 2 out of 3 located.
Love the desert battles. Thanks and look forward to whatever else comes along.
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Just an idea, and not sure if the other links mentioned it, try installing and using Razer Cortex http://www.razerzone.com/ca-en/cortex
It may help you out or it may not. Since it is free, worth a shot. May help for any other programs you have as well. -
On 2016-06-20 at 4:09 PM, Ivanov said:
I was suspecting that could be the reason. However Forczyk mentioned few tome on the Osprey forum, that he doesn't find the late war as interesting as the 1941-43 period. It's a real shame because I was especially counting on the 1944-45 period, since there's definitely less literature dedicated to it, than to the early war.
I totally agree.
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On 2016-07-02 at 5:37 PM, kinophile said:
Doh, yes, I forgot the 32bit curse re ram. Dagnabbit.
And the inevitable question - is there a 64bit PC in the works?
Well there is this and no need to buy a Mac, here you go... As long as you have a 64bit Win rig obviously.
I have not had a need for it in CM as of yet, but I have used it for WOFF and MVP2015 and it works great for them. Give it a go and report if you want. Steps to follow at this link: http://simhq.com/forum/ubbthreads.php/topics/3421233/Memory_Boost_for_Your_32-bit_G#Post3421233
*BACKUP* the main .exe file prior to patching.From within the above link you will find this the 4Gb patch:
http://www.ntcore.com/4gb_patch.php -
On 2016-07-04 at 8:57 AM, kohlenklau said:"Kasserine Bahnhof"Try this as Axis vs AI. CMFI GL. use the africa mod of course....plus the additional scenario specific mods in the download.
https://www.dropbox.com/sh/7v2livbe9t9btpj/AACgwdDiMGcQhDCeC-ewLyUZa?dl=0
You the MAN! ... Thank you much!
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7 hours ago, StieliAlpha said:
And, by the way, re-manning the own tank is (at least in RT) possible. My guys did that once.
Yes it is possible (see my above post) with all CM. During the war German units always did this when they were near, but not knowing where, the enemy was located (Panzer Aces I, II, III has lots of examples). I would assume the allies did this as well??
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Me thinks you are looking for this?? Can be used in CMBN and CMFI...
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MM asked if CMPzC was capable of being played against the AI, that is what my response was directed towards.
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Wicked! Curious, is this going to have ai plans for both sides or is it only a H2H dust up?
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9 minutes ago, MisterMark said:
That's kind of what I suspected... sort of a bummer since it eliminates having any fog of war in a one player mode. Well I guess I will patiently wait for this project to come to fruition:
http://buckeyebg.com/the-game/
-Mark
Yep, that is what I am waiting for... another link: http://dogsofwarvu.com/forum/index.php/board,36.0.html
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I have asked this before myself and I think you have to control both sides in PzC to make it work unfortunately. If someone else knows more please chime in...
I miss the AI behaviour of CMx1...
in Combat Mission Battle for Normandy
Posted · Edited by Blazing 88's
It's more of a counter point towards what you mentioned nothing more.