junk2drive
Members-
Posts
3,745 -
Joined
-
Last visited
Everything posted by junk2drive
-
is there an easier way to determine units for exit points? hitting enter on each unit to see the window is a pain.
-
No vehicle or ambient sound in CMBB
junk2drive replied to Louie the Toad's topic in Combat Mission - Tech Support
while in game, press shift + s and see if sound choices are at the top of the screen. sound + ambient on should give you all sounds. if not you have a bad mod or the wav files did not extract when install was done. -
iirc there is no uninstall because the install makes no registry enties. simply delete the folder. at your own risk.
-
Please don't use CDV for distribution anymore
junk2drive replied to Korbe's topic in Combat Mission - Tech Support
cdv sends me english emails with links to english webpages. ????? -
i think you are correct. watch your routed troops get slaughtered as they try to run away, then get trapped in a wall or hedge. as i understand it, wall offers cover, but not enough protection. that is why paniced troops sneak away from the wall across open ground to get to brush.
-
** New German Uniform Mod Posted! **
junk2drive replied to AndrewTF's topic in Combat Mission: Afrika Korps
my terminology is bad, eh? andrew's sholder straps in that mod have thin piping on the edge of one torso, and wide edge something bold white on the other. it looked odd to have truck drivers with what i perceive to be officers straps on them. (i grew up saying eh so it's ok) -
** New German Uniform Mod Posted! **
junk2drive replied to AndrewTF's topic in Combat Mission: Afrika Korps
my terminology is bad, eh? andrew's sholder straps in that mod have thin piping on the edge of one torso, and wide edge something bold white on the other. it looked odd to have truck drivers with what i perceive to be officers straps on them. (i grew up saying eh so it's ok) -
for those of you who dont surf cmmods a hundred times a day like i do, there is a new mod by Schoerner for the north indicator. it is a red block with white N and arrow. it helps me more than the stock black one especially in night battles. an old mod worth looking at is Schoerner's german unit portraits. if you dont know the german markings, words, or color codes, this mod really helps.
-
probably you have a firewall or antivirus program blocking cmhq.
-
** New German Uniform Mod Posted! **
junk2drive replied to AndrewTF's topic in Combat Mission: Afrika Korps
where is dorosh to straighten me out? at customs again? -
** New German Uniform Mod Posted! **
junk2drive replied to AndrewTF's topic in Combat Mission: Afrika Korps
where is dorosh to straighten me out? at customs again? -
actually i thought the same thing the first time i read the topic.
-
** New German Uniform Mod Posted! **
junk2drive replied to AndrewTF's topic in Combat Mission: Afrika Korps
your heer1 for bb green, 9001 has no piping, 9002 has piping, 9002a for nco no piping, iirc. i just wanted to make sure i renumbered them correctly for ak ew and mw for hans' 1940 series of early war battles. -
** New German Uniform Mod Posted! **
junk2drive replied to AndrewTF's topic in Combat Mission: Afrika Korps
your heer1 for bb green, 9001 has no piping, 9002 has piping, 9002a for nco no piping, iirc. i just wanted to make sure i renumbered them correctly for ak ew and mw for hans' 1940 series of early war battles. -
best use i have found is in operations. getting them to panic to the rear, then the next battle you still have them. i have tried advance, assault, and withdraw and combined with a sneak. never consistant results. it may be a dice roll calculation. mostly i use these when i think they are going to die or be captured anyway.
-
** New German Uniform Mod Posted! **
junk2drive replied to AndrewTF's topic in Combat Mission: Afrika Korps
i got em before you posted this. nice stuff as always. one question from another german set, should squad or weapon crew have the piping on the shoulder tabs? -
** New German Uniform Mod Posted! **
junk2drive replied to AndrewTF's topic in Combat Mission: Afrika Korps
i got em before you posted this. nice stuff as always. one question from another german set, should squad or weapon crew have the piping on the shoulder tabs? -
i use this spell check
-
OFFICIAL PATCH REQUESTS AND BUG THREAD V1.01
junk2drive replied to Michael Dorosh's topic in Combat Mission: Afrika Korps
no action in the beta forum over the weekend. move to a new server. new post last night. any guesses???? -
could be a mod? weatherunderground.com
-
after disk cleanup and restarting, it was still on screen. i copied my original bfc bmp into the folder. that fixed it. always have a backup!!!!!!!
-
Testers needed for map converter
junk2drive replied to Pyewacket's topic in Combat Mission - Scenario Talk
i did that with cmak just to change elevations, if that is what you mean. iow load cmak battle, select read from cmak, exit, enter, load editor, select write to cmak, change elevation. no units, but way cool thanks pyewacket -
ever have a modded bmp that you remove, but it just wont go away? i made a soft ground center tile, deleted it and replaced it with another one. emptied recycle bin. i open my bmp folder and the correct one is there. i start the game and the old bmp appears. help.
-
hans i dl'd all your 1940 cmak series at the sd. the one in norway is a bad link. is there an order in which they could be played?