Jump to content

stikkypixie

Members
  • Posts

    4,132
  • Joined

  • Last visited

Posts posted by stikkypixie

  1. Has anyone patched the 1.0-->1.01 so that you're using both versions?

    In BN it could be done just by copying the original game folder to another location and whn the patch was installed to one location the other one remained as an old version.

    But how it is with FI? As there's the FI folder in the Personal Folder? is it possible to have both versions running with tha same personal folder?

    I haven't tested it extensively but it seems to work (scenarios load at the very least). Just have to be careful not to mix up save games/PBEM turns of the different versions.

  2. An interesting set of responses....thanks. Just to clarify. I am playing a PBEM game so don't want to give too much away but the wall is more or less in open terrain with not much option to overwatch. The plan was to ambush any scout and or leading teams at short range, eliminate them and withdraw. If I were the opponent I would be checking out this wall. I think I prefer the HIDE option with a covered arc of maybe 30 metres and 360 deg. Can someone confirm though that the HIDE command means that someone is peaking over the wall or are they all face down in the dust and will my men open fire at 30 metres or just keep hiding until the enemy is right at the other side of the wall?

    This is from my subjective experience:

    A hide command behind a wall will leave your guys for all intent and purposes blind. Your guys will not open fire unless they spot an enemy inside their cover arc.

    Therefore using this option (relying on your guys to automatically open up) will most probably not work.

    In any case, let us know what option you chose and how it turned out. We can all learn from this :).

  3. Hey guys, this is my first time posting on this forum. I have been a long-time CM fan ever since Barbarosa to Berlin came out and I just ordered the Battle for Normandy + Commonwealth Forces package yesterday. Can't wait to play the new generation.

    My question is:

    I have never attempted to play multiplayer CM and am unfamiliar with what options are available for online play. Basically, I have a friend who I would like to play and who lives far away in a separate state. Is it possible that we could play CM battle for normandy online against one another? From what I've read, only LAN multiplayer is possible, which I took to mean that playing opponents located far from your location is impossible. Needless to say, that had me concerned. I am just looking for a definitive answer as to whether or not I can play my friend in multiplayer.

    Thanks for your responses

    Your options for multiplayer are *almost* the same as in CMx1:

    1) Hotseat

    2) PBEM

    3) TCP/IP (just like CMx1 but only in real-time mode)

    So yes you can play online with a "faraway" opponent. But only in real-time mode. Not turn-based. Have fun!

  4. I'm pretty sure someone (possibly ND and Bil in their epic AAR) said the ceasefire wasn't immediate upon acceptance, just recently. I suspect that most times a ceasefire is mutually acceptable, the fighting has died down anyway, so there would be no hang-(cease)fire. And I could equally well be misinterpreting.

    It has nothing to do with the fighting. It is has to do with the way the turns are computed. The turns are now always computed on the same computer, so depending on who clicks cease-fire first it make take a while before the game knows that it has to cease-fire.

  5. I do think this is a worthwhile option to explore.

    While it's not something I'd bitch and moan about, it is a little offputting to go to those sites full of ads and try to work out which one is the real link that you want...

    GaJ

    Use an adblock plugin, that's what I do at least. Besides I'm not sure if dropbox is free for businesses (could be completely wrong though).

  6. It says it's safe for current save games - so does that mean PBEM's are safe, too?

    This has worked for me in the past:

    I will explain to you the procedure to follow to convert the PBEM turns. You start the 1.00 game and load a 1.00 turn.You watch the replay and click the red button to go the order giving phase. Here you save the turn. So you don't click the red button again, but instead find the save menu and make a save game.

    Once you have done that for all your PBEM games, you patch the game to 1.01 and load the 1.00 savegame you made earlier. You continue giving orders and press the red button once finished. Voilà you have converted the turn :)

    Note that you can also have both copies of the game on your computer. You just need to make copy of the whole game folder and that folder CMFI-V1.00 and the patch as usual.

  7. I've got two or three teams crouching down behind a low wall. I want to set up an ambush for enemy troops which I believe are approaching the wall head on. What's the best way to do this? Do I leave the men crouching and put in some covered arcs (in which case I suspect my men will be spotted first and probably eliminated) or is it best to issue them with a hide command with a covered arc? I have used hide commands in the past and have seen my men shot in the back of the head at close range, without returning fire. Or is there a better solution that I don't know about? My troops are all veterans and in CC.....Thanks......

    I would go for crouching + cover arcs. Depending on the terrain your guys should spot the enemy first because your guys are stationary and the enemy is moving.

    If you are playing real time you could also opt for hiding all but one team (with cover arc) to spot and have them all open fire at the same time. This could also work for turn-based but depends on the exact timing and is harder to pull off.

  8. Not to your own small arms fire, you didn't. Rounds less than 5-oh cal will contribute to suppression, but not inflict casualtiess. Stray handgrenades (but not the team's own handgrenades) and rifle grenades will, but not rifle calibre rounds or pistol calibre.

    Oh, and "Wot JK sed". With knobs on.

    I was merely illustrating the fact that the ballistic model is very detailed. I will make sure I communicate more correct in the future :P.

  9. Has this happened to anyone before?

    Playing a mission where you defend a ridgeline against a german combined arms assault. I had a sherman positioned on the reverse slope to ambush the oncoming Pz IVs. Worked a treat, the enemy tank lumbers over the hill, the sherman fires... and the projectile richochets into the air in a lazy parabola straight back down through the turret roof of my sherman which promptly does the usual sherman thing and burns brightly. Only wish I had a screenshot!

    I remember something similar happening to a T34-85 against a panther posted by someone (CMBB obviously) :). Not as extreme, but I lost several guys due to stray small arms fire in the PBEMs I'm playing.

  10. Hello folks, I was getting to know some of you in a prior not too distant posting about Tank riding which topically changed to infantry tactics/pathing/ AT around corners etc. Near the end I was struck with the idea that maybe I misunderstood the scale or representation of what the squad showed. I am new to the forum but have the CM 1's from many years ago and well played. In the representing of a squad isn't the 'game' simply displaying the unit moving but the variables/numbers/percentage covered, number of wounded within unit, moral all calculated when fired apon as a abstract of the unit? similar to a wargame with several men on a stand.

    OR is the 'game' computing each squad mate's fire/ his target/ weather condition/ sighting/ LOS (coverage)/ with the variable of each target squadmate?

    If previous is true then what does it matter how the squad looks when it moves other than aestitically (spelling horrendous) pleasing. Yes we want the troops or individual men to appear like they are moving with self-thought but does it matter at this stage of a CM2 issue? CM2 is beautiful and is basically playing like CM1 yes?

    If the point is how are the individuals represented then shouldnt we look to play a FPS or a game like men of war?

    Just curious but also am interested in understanding if CM IS representing a base unit firing on a base unit similar to a wargame. If I have a single man of the squad in the house, hanging outside the house due to graphics does that mean my whole unit is in the open?

    Thank you

    The models used in CMx2 (soldier models, vehicle models) are used in the game computations. For example, when a shot is fired the bullet is tracked and if the bullet intersect the polygons of a soldier that soldier is hit. Of course there are abstractions going on besides that. In on other words, the models are not just a graphical representation but are the core of the game engine. Each soldier for example can shoot, spot, get hit independently from his squad mates.

    This makes the game more natural in way, for example if the model a tank is bigger (higher, wider) it will be easier to hit and by the approach taken by CMx2 takes this into account intrinsically.

    Of course this also means that if a squad moves in an unrealistic way, this affects how the game plays out as well.

  11. Hi. I own the full Mac version of CMBN and I want to play the "Busting The Bocage" demo scenario with a friend who has only the PC demo version of CMBN.

    He played the first turn (giving its password essentially) and sent me his Outgoing file. I put that file in my Incoming folder and put the scenario "DEMO Busting The Bocage.btt" in my Scenario folder, but I still don't see the Incoming file (Busting The Bocage 001.ema) in my "Saved Games" list at the start of the game.

    We tried the other way (me playing the first turn) and it doesn't work either.

    You can't. You can only PBEM if you both have the same game. So in this case you would need to download the demo.

  12. Thanks for the YOUTUBE.

    Nope same problem. I tried your approach 3 prong attack and it was hit or miss-tried facing the troops . Didn't work. I modified the mission with the higher suggested settings and it worked just like your Youtube-no problems Just pointed them in that direction with one long QUICK waypoint-laid a BLAST waypoint a bit beyond the wall and it worked like magic with no fuss on my part.

    My original ShockForce was on a Paragon disc-not a download. I have all the modules and it's patched to 1.32.

    Are you saying that your engineers are not blasting the walls? Can you give a save-game where you reproduce this problem. A save-game where one can see the orders you give? Right now your description is very confusing and vague to be able to reproduce what you are seeing.

    To be honest I really don't think it's a bug, put more of problem how you are placing the waypoints. Also, you do realize that you need to be about one action spot away from a wall for the team to be able to blast the wall? That is, place the quick waypoint close enough to the wall and then place the blast waypoint?

  13. Getting enough of that with Bil and ND?

    Anyway, my Sherman survived but was hit a bunch of times, IIRC by a PzIV. A wall is blocking the Gunner I thought after reading your answers and it is a pretty high wall.

    However I just realized I am still confused! Unless I am not remembering correctly I had that Sherman fire HE over that same wall to the left hand-side. So now I am wondering how it could do that!?

    Gerry

    Did the gunner status display go into the aiming-firing loop without anything actually happening? That's a sure tell-tale that your gunner is having trouble acquiring the target.

  14. Well the settings are different for the US Army Engineers unless I changed them from way back when I downloaded the original scenario (over a year ago). But the file I had the US Army Engineers only blew a wall about 50% of the time. I upped the settings in my modification of the scenario in the Scenario Editor purchase screen with the USMC and English Army Engineers always work. So I used the settings I posted.

    No problems.

    Did a search on blasting and saw various strings on it. Thought it was my placement of soldiers-or the blasting waypoint. It wasn't. The US Army Engineers had a lower setting in my scenario file.

    I have nothing to do with BFC, but can you post your scenario with the settings you are having problems. I still don't understand what is not working for you.

    I just tested it, and my conscript Army Engineers work fine, is there something special in your scenario.

  15. No problem with USMC and Brits. But no matter how you line up the US Army Engineers on a wall it's problematic at best. I used all the tricks, facing the wall, blast way point before wall, over the wall on the wall. They aren't reliable. I doubt the bug will be fixed-just throw it our there anyone doing a search on this.

    What do you mean? I never had any trouble (as far as I remember). What are they doing different than the USMC and Brit counterpart?

  16. Hello All:

    Trying to target an enemy tank with one of my tanks. The target line is grey. The manual says "and gray if it’s mostly clear but not for every soldier in the squad/team."

    This doesn't bother me too much for a squad but when it's a tank it's more important. I don't know who has LOS. I think it may be the Gunner that does not have LOS. They have seen the enemy AFV but just fired the MG on top of the tank (is that an AAMG on the shermans). Now the enemy tank is ticked off of course. And I still don't know if the Gunner has LOS.

    Gerry

    The most dramatic way is to go the ground level with the camera and look over the "shoulder" of the tank. In general though, unless you are dealing with some really weird height situation, the gunner should have LOF.

×
×
  • Create New...