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stikkypixie

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Posts posted by stikkypixie

  1. Hi all.

    Now you've forced me to buy the game (which, admittedly, I am thoroughly enjoying!) I need some advice as to where to launch my first major offensive.

    I've played a couple of single battles with varying degrees of success, and quite a few degrees of failure.

    What's a good campaign to start me off with? I've done the tutorial mission and campaign, of course. I'd ideally like to play a CW campaign as the Allies, or another one as the Germans (nothing against you American chappies, but I just can't bring myself to attack brits/scots/canuks etc!)

    Any advice?

    Although not completely what you're looking for, a good campaign to start with is this one:

    http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1165

    You play as US Paratroopers, it's nice and immersive and is good way to get to know the campaign system. It's always relatively short and of course loads of fun :D.

  2. That's an interesting point actually. I guess there is always a practical limit as to how much abstractions there are in the game. The trick is to do them in such a way that the player doesn't notice them :). As you go into more detail more and more things have to be taken into consideration. For example I remember there being a discussion here about the quality of the optics in tanks not explicitly a factor (as in the Germans having better lenses, obviously some tanks spot better than others). The explanation was, that it was

    a) hard to quantify this advantage

    B) the Germans tanks had many disadvantages as well that weren't modelled

    so taken into account the optics but not say how well the gun is stabilized would skew the result. So they decided to leave it as it is because it averages it out a bit.

    Of course looking at the HMG now, it feels off so hopefully something can be done.

    For what it's worth I always considered the 1:1 thing not as promise to mimic *every* thing from real life, but rather a way of representing things that allows them to have fudge around less with modifiers. And I too feel they have taken the correct decision.

  3. stikkypixie:

    Well the names are the same on the files-so that won't work. I tried to structure the files like in SF: A-Stan, but that didn't work either. Names of graphic files (facades are the same as I recall). I deleted the files but I will put in an upload this afternoon on this this string via Mediafire (it's a bit slow this morning but it will get done-it weighs in at 85 MEGS) the STOCK buildings from SF: A-stan and you can play with it. I hope you can do it. I can't.

    The roof for FI have graphics for the roof tiles and eaves on one bmp-just put one texture on that bmp and the corrupted graphics are gone. Anyway-you got questions I'm here. What I am up loading is the stock building file-which is located like in FI in your TERRAIN file.

    Oh, I think there is a misunderstanding here. What I meant is, do you take a file from CMA, and put it in the brz files of CMFI? Is a hex editor necessary for this or can rezexplode be used?

  4. stikkypixie :

    I use HxD it's simple but gives me the feature I want i.e. I can make multiple replacements throughout the file with one command. Makes sense about the your roof observations. Found it strange the buildings could come in but the roofs wouldn't work. Strange thing is you can have the facades and windows and everything change for something in Syria or A-stan and have a pitched roof like in Europe. With a few little edits and vehicle changes BF could have had a N. Africa module-of courrse the Grant Tank wouldn't be in it.

    Hi, thanks for the answer :). I'd like to it for myself actually for funsies (I always like to know how this stuff works), are you replacing the binary content of one house with the binary content of an other house? Could I do the same by renaming files via the rezexplode tools from BFC or do I need to perform additional actions?

  5. So I played the tutorial last night and oh my god this game is so fun! I wanted more but I had to go to bed for work tomorrow. I hope the manual and early missions continue to ease me in!

    First a shameless plug for myself. In the Battlefront repository you can find FAQs with basic tips about both CMBN and CMSF.

    Also there is this website which is quite useful:

    http://combatmission.wikia.com/wiki/Combat_Mission_Wiki

  6. Well I'm flattered by your faith-but really Afghanistan buildings AND Shock Force buildings (they are the same-but I tried them both) aren't going to work. The game takes the building file but does not recognize what is written in the coding on roofs-hence not only no Mosque roof-but roof orientations are unrecognized. You can see how the parapets and roof are on Modular Bldg #3. just won't orient with the walls (and some parapet walls are missing) when you orient the building in the Scenario Editor in the 4 differnt directions you are given- I can only go so far with hex editing-I saw nothing I could use to correct this problem. The walls, windows, door and blast openings choices work BUT

    in the end it's the roofs that don't work or can be transferred to Fortress Italy. Would have been nice if it could work. :( Believe me - I wanted to deliver this mod.

    Out of pure interest. What hex editor do you use to get this effect? I believe one of the reasons the roofs are a problem is because in CMSF you can run on them and I don't think that is possible in CMBN.

  7. I wanted to test how a duel Mortar vs HMG would end. Had an old test with 12 firing lanes at 200m. My guess is that that should be won by the HMGs.

    Unfortunately this crashes CMFI for me (while calculating).

    If someone is interested the scenario is here:

    https://dl.dropbox.com/u/8811801/006%20Mortars%20vs%20HMG.btt

    Of course I would also be interested if that crashes your game, too. :)

    I just tried it :). Two things:

    a) It didn't crash for me

    B) The mortars and HMG are right next to each other ;), which I'm guessing is not what you wanted to do

    also I think at this range the crews will still use their personal arms.

    Fun to see though!

  8. But still, if you've played CM wouldn't you agree that a higher RoF would be much more appropriate at least in many cases? Maybe then the problem is finding a way to tell the TacAI to push the pedal to the floor so to speak in certain situations. Or like a three way setting - low/medium/high for how much 'suppressive fire' or whatever you'd like.

    As it is the MG42 loses one of its main advantages, as do water cooled heavy machine guns.

    The real people to ask are people who were actually there in combat - if you can find em anymore. Personally from all the footage, stories and books I've read it feels like it's off a little. I still play CM so its not game breaking but I think someday it could be improved. All that is keeping in mind of course, that I've never been in combat.

    Pixeltruppen in the game when under stress will forget fire discipline at least for personal weapons. This can clearly be seen in CMSF where everyone totes an automatic weapon. US infantry which normally only fire bursts at the enemy, really let go once the enemy is close enough or when their stress level is sufficiently high.

  9. Yes, your men will align up along the wall right now using the face command. What these guys want is a way to order your guys to either:

    1. Hug the wall and stay out of sight
    2. Hug the wall and look / shoot around the corner

    I will refrain from commenting on how the UI should express such a thing but will say that this would be an excellent Tac AI enhancement.

    Ah yes, I missed the round the corner part :). How about allowing infantry units to have face orders and cover arc orders at the same time. The face order would determine how the orient themselves, and the cover arc where they should look?

  10. This is a brilliant idea. I sure hope the BFC folks can consider something like this and that the CM engine might be capable of handling this type of "stacking" along interior or exterior building walls some day. After all, we already see troops in CM2 assume a somewhat similar behavior when they're on a road -- they avoid the middle of the street and stack along one side or split and advance along both sides, in column formations. The tac Ai also already has something in it that makes troops sense fences and walls. So maybe the coders can build on that existing capability somehow, as a work-around to improve urban combat within the existing action square framework of the game engine.

    Sorry for coming late, but what do you guys mean by stacking against a wall? Can't you do this already using the face order (probably already answered but I can't find it).

    By the way, isn't the whole idea of the action-spots? An action for every spot? Thanks for the answers.

  11. Hi all

    I really want to buy CMBN, but since I read that there will be a major update that will become the norm, but will be a paid upgrade, I'm reluctant to buy it now and then have to pay again within a couple of weeks.

    My questions are thus:

    1. Is it worth waiting and buying the new v2 and just going without for now?

    2. If I gave in to my urges (not THOSE ones!) and bought the game now, will there be a free/cheap upgrade for the recently purchased?

    3. Does anyone know how long before the new version is ready?

    4. But I want it now, dammit!

    And no, I don't want the Italian version, I'm really looking forward to the Commonwealth forces which I'd get at the same time.

    Thanks all in advance for all the good advice I can almost hear straining at the keyboard to be unleashed!

    Have you read this post yet?

    http://www.battlefront.com/community/showthread.php?t=104855

    It's the official announcement for the 2.0 upgrade.

    As for buying now or waiting, it all depends whether they will release a upgraded version of CMBN or not. And there has been no official word on that. My totally informed guess is there won't be, but I have known to being wrong :). In the mean time you can just play the demo!

  12. It's actually trivial. The contents of the installer are just a cpio file.

    Of course you can never be sure, but eliminating the 3rd party decreases the risk...

    Ah I did not know this. However the contents are either game content (i.e. graphics files and proprietary content such as scenario file) or a binary executable. I still think that the chances of tampering are very slim.

  13. I've seen these two extra files but what assurance do you have that that is ALL they add?

    How do you know that CMFI v1.01 Patch Installer.mpkg/Contents/Packages/combatMissionFortressItaly.pkg/Contents/Archive.pax.gz is unmodified for example?

    It would be nice if BFC made a couple of options available so that customers could make their own choice. I recognise that your preference is a fast download from a 3rd party site, but my preference is direct download from BFC (even at 2400 baud :)

    Because if a Mac is anything like a pc, it's not that easy to deconstruct an installer and repack it, I believe this is one of the point of using an installer in the first place.

    And how can you be sure that no-one hacks the BFC servers and replace their files with an infected file :P

  14. Last night I gave a team a hide command and three guys kissed the dirt while one guy remained kneeling. I don't know how typical that is, but thought I would mention it.

    Michael

    Were they lined up behind a wall? Just wondering because it seems to contradict my experiences.

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