M1A1TC
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Posts posted by M1A1TC
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(bump)
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I am not trying to push anything on anybody. I just think that this game might offer a lot of things missing from CM games. Believe me, I am huge fan of Battlefront and have been playing CMBO and CMBB since the beginning.
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This is not a submarine simulator
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This game could be what the CMx2 will look like in a few years, instead you can play it now. Its coming out this month.
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Has anybody here played a little game called Eric Young'd Squad Assault: West Front?
I think it gives CM games quite a competit Squad Assault Home Page
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Will there be Sdkfz 2 Kettenrad for german paratroopers and Tetrarch light tank for British paras in CMAK?
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In reality one would want to be on the ground floor or even the basement to get the grazing fire effect. This is not modelled int the game
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Hey JuJu
Could you please make a mod for the factory to make it look like a aircraft hanger? Thanks
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I have helped recover many M1A1's with my tank or 88 if there was a mechanic team near. Usually they got to the site within 30 min. Than it would take anywhere from 30 to 60 min to fix things up. I dont think all this is worth modeling in CM. Bogged vehicles piss me off too, but I think it should be changed to less friquently instead of creating a new unit.
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I am russian and love playing on the Soviet side. It is so funny to hear those guys start cursing and yelling for help as soon as action starts. Some of the voices used for the game have thick Georgian or Ukranian ascents, which makes is so much more realistic. I do agree that an option to switch the voice files to the player's native spoken language would be good for all those who want it. But instead I advise to go out, travel, see the world and learn something about other countries, like their language. I speak 4 languages, and it opened my eyes.
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Could you please make these mods CMMOS complient?
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For the next CM game Id like to see WW1 or Pacific Theater. Western and Eastern fronts have been done too much, as much as I like playing them. We cant ignore other important conflicts.
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Medics would not have to get wounded back into action, just maybe increase their rally chance or something like that. Front line medics are a huge part of warfare and it isnt realistic to leave them out.
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I am trying to get this page to work! Damn
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Hope it works this time
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I have been working on this mod for a few days. I am changing Soviet Naval Infantry to a USMC troops. What do you all think?
(This is work in progress. I am about to mod their weapons
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Have anybody discussed having combat medic units in the next game?
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I think it would also be cool to have a combat medic unit in the game, ambulances, etc
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Different type of bunkers would be a welcome addition, like a mortar pit, anti-air bunker, or a tank turret. Also I would like to see armored trains.
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There are very few units in the Army that have M1A2, most are M1A1. National Guard units have old M1 with 105mm. The Army in whole are changing from Abrams all together to lighter fighting vehicles like Stryker. I disagree, but what can you do...
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That's the way it usually works in a real tank platoon formation. When the there is a formation change, and one of the tanks is behind, they increase their speed till they catch up, unless they are dead ofcourse.
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If the Tank Platoon Commander's tank is knocked out, and for example it was tank #1, then next in command could be tank#2, and so on.
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If the Tank Platoon Commander's tank is knocked out, and for example it was tank #1, then next in command could be tank#2, and so on.
Mod wanted: Russians look British
in Combat Mission: Barbarossa to Berlin
Posted
Ive made a mod for my russian airbourne to look like US Airbourne and working on british mods. I guess I could not wait for CMAK.